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For level 8. The fast shooting lvl 3 upgrade for poison tower that looks like a pink flower is the most powerful. In the bit of the map that is sticking out put one of those towers in the middle and a damage power up on the left to start. Then build 2 more arrow towers the left of the powerup so they get the bonus as well. Upgrade them to poison. Then make a few arrow towers at the end to prevent leaks and upgrade the two poison towers to flower towers. Then it should be easy. I built a stone tower to the right of the first flower tower and built arrow towers upgraded to either trees or flowers. Not looking forward to lvl 9...
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By sheer luck I managed level 7, just to see me being stuck on level 9 now. Tried for hours and hours, I finally give up. I just don't have the time to wait for the luck to kick in.
This game is an example of what happens if the devs test their own game (they are so used to it, that the difficulty is raised more and more over the development) instead of running beta tests with neutral people... Could have been a cool game. That's sad.
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I mean, I love tower defense games... My WarCraft 3 map folder has something like 1200 tower defense maps in it. I've played(I believe) at least 95% of all of the flash tower defenses ever released.
I had absolutely no problem up to level 9, at which point I've now spent quite a few hours just trying out every combination and strategy possible. I'm not sure how anyone beat this level outside of sheer luck. The best tower defense games don't lock you into finding "the only working combination" out of thousands and thousands of permutations.
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yea first of all unbalanced-strong dinos weak\expencive towers, but fun and chalenging game, som lvs like puzzle - u must guess what kinde of tower u must use to vin. for those who cant pass lv 7 - use all poison tower in a middle row as many as u can then 2-3 stone tower u easy pass it
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I found myself playing it over and over again... not because I enjoyed it so much, but to see if it really was as poorly balanced as I remembered it.
1) Balance - it's always very difficult to start, until you reach a point, then you can afk the rest of the game.
2) No speed up button
3) Bugs. If you have two towers hit at exactly the same time (at least lvl 1 arrow towers), then only 1 of the hits deals damage.
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Waiting for a new balance AND a Speed button.
To my mind the 3 first wave are difficult to manage on each level.
I use this strategy, and it works fine. Could be upgraded. Exemple on lvl 14 : http://image.noelshack.com/fichiers/2013/50/1386853925-dino-tower1.jpg
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Way too HARD !!
Exemple on level 7 with the flying dino : Little pterodactyl : 950HP (HUGE), no fire (OUCH) and appear half way to the end (SERIOUSLY?). And then : Archaeopteryx the same with 1700 hp Ahah. I can't bit this level :(
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Fun game, I'll definitely continue playing it. Just finished level two, though, and would love some help with the targeting; my poison spear throwers always target the same enemy regardless anything else. I'd love to be able to manually target my towers (first, last, weakest, strongest) but at the very least would like to have my towers target the enemy furthest along, giving me the greatest chance for survival.
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why the f do your turrets ignore the hatched brachiosaurs'? I can handle everything else, this makes lvl 23 almost impossible.
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Alright, got this game figured out. You only need to focus on 3 trees of upgrades: poison, stone ball, and stone javelin. Acid spray is a good group slower, while toxic spurt can quickly wear single enemies down. Earth shaker (stone ball) can hit/slow many enemies, while multitarget (stone javelin) hits fewer but does a good amount of DPS. Finally, stone snipers have ridiculous range/damage, and can thus be placed almost anywhere; smashers actually have good range/great DPS, and several can stunlock bosses. + if it helped. I beat waves 10-16 on my first try so far without building any other types of towers.
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After 8-9 tries I gave up on trying to get perfect on level 9, and moved on to level 10. I can't even beat that. This game is simply too unbalanced and difficult. By level 7 you're basically just building arrow hut towers because the other types just don't work well.
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I managed lvl 9 perfect with Arrow Tower + Posion Tower + Lightning upgrades. First Build a "Toxic Spurt" on the south one on the left side where the 2 Spots are in the middle of the street. Next build an "Acid Spray" on the other one. Together with all spells its possible to survive the first waves
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I don't mind redoing levels for perfect, and I have all perfects up to 9, but I honestly cant tell if level 9 is even possible
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cute game, but not very good as a TD. It lacks depth. A good TD must let the player choose different ways to beat it, not be forced to look for the exact setup the devs intended. That way it becomes just a guessing game, trial and error over and over again... Not very strategic... 3/5
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too many of these games appearing, they are all basically the same game just slightly different monsters appearing.
Stop copying and come up with a new game
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I kind of like it so far but I'm kind of losing interest too. The graphics aren't bad and I like the set up somewhat but I agree it has to have a speed up button. The upgrades are too expensive. I'm stuck on level 8 because I can't upgrade fast enough to keep up with the annoyingnoise'osaurs (please limit the noise the flying ones make). The upgrades that we can afford between levels barely helped at all. When I have to keep redoing the same level over and over and over again, it starts to make me sick of it (I shouldn't have to redo a level 5 or 6 times just to get a perfect so I can afford upgrades, thats too tedious. As I said, this is a decent game but it needs a few things tweaked, ya know? Thanks though and good luck
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I like it. I think the graphics are pleasant and the game play fun but.... i can't get pass the flying guys in lvl 7 ancient desert and let me tell you, i have tried and tried again (I went as far to try that level on a hacked game site and even with infinite money it was still was a little challenging - so if anyone has a strategy, please share). Of course major fix is a speed up button, but also the cost of towers in respect to the amount of money you get from enemy drops seems disproportional.
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I like it, dont find it unbalanced you just have to spend your upgrade points very carefully
Developers you should know that a TD game has to have a speed up button
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Doesn't save: -1 star
Very slow gameplay: -1 star (incidentally, my previous comment saying that a speed up button has been removed!)
Only need 1 type of unit (steamer): -1 star