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okay, the girls are trying to make the boy (who honstly creeps me out) go to sleep, i think. each do this by a ... story? This could explain the transporting and stuffs. ALSO! note: all four chars are intended to be girls... maybe. The boy might be the guy who goes, And i quote "A boy says, it's too dark, it's too quiet, it's too boring and grey. i think the girls were just trying to make him sleep... but half the fun of these games is to interpet.
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um anyone notice that the boy you find, from the poster, the cook book, the TV, and the ending, how creepy he is. he scares the crap out of me, he just poofs and i there, staring blankly at me, like i dont know what. but jeeze he is a skeevy inducing "boy"
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Majesty of Colors, Company of Myself, I Can Hold My Breath Forever, Loved, and Don't Look Back all should be in an inspirational category. This one, too... Not as much, but it is inspirational!
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"A fluffy and serene cumulonimbus cloud" (look at cloud) Cumulonimbus are storm clouds that create lightning and hail and storms
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I can tell that you put a lot of heart into the story behind the game :) It must bring back so many personal memories for you.....unfortunately I wasn't able to connect, but if you and other players are then the game's purpose has been met :)
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Really liked this game But every time I saw the boy. I got chills down my spine. I don't know why this was but it was a really sad feeling of being alone. Inspiring Game.
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Powerful; the first chapter in particular made me connect with this game, rather unexpectedly so.
Perfect if you are in a nostalgic mood, looking for something quirky and bittersweet. Plotwise, there are some rough spots, and the chapters feel disproportional but since this was intended more as a homage rather than a commercial product, it is not a fault, per se.
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Errodrell: Are you kidding? The meaning behind this one is the most obvious of all. Did you even pay attention to the credits and the names of the women in the game? It's about the author's loved ones and remembering them. Who do you think the little boy was in every part?
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Part of the ingenuity involved with creating a game like this is being able to convey a beautiful message in a manner that most ppl will at least be able to get a sense of. Despite being the type of player that loves these games, I was unable to discern the meaning in this endeavor, so I have to say that it is little more than a jumble of words and pictures.
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Fairly interesting game. 3/5. I do not know what impact these 4 women had on you, but from what I gathered; they all tried (on different days, hence the changing of the moon) to help you (the game designer) to go to bed with various different means.
-- I do not try to mean any disrespect as I know, as I also am attempting to write, how it feels to have your heart and soul placed out in a creative medium. As a player, I ask for an ending which will help to elaborate a bit more on the symbolism in the game; There was a quick ending, but I can't help but feel it was abrupt. It is not necessary, and if your artistic direction motivates you otherwise, no hard feelings and I completely understand.
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It was very exploratory. But the art in the game had me lose my interest fairly quickly. The art in a game such as Coma kept my attention better.
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A solid OK. The first chapter was excellent, but the second suffered from disconnect. This wasn't deep, but it was broad—the sheer number of things that can be interacted in so many ways is impressive.
One thing seems to be the suffering from lack of message. Circular, cyclical, and familial, yes; but what's the moral here?Maybe I'm just missing it. Points for naming after loved ones.
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The guy was knowledgeable and poetic in what (s)he was bringing. You could perform any action on just about any object and read what it'll say.
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I finally finished the game hoping for the giant epiphany that it seemed many comments were promising, it never happened, I'm going to play through once more and give it another shot but my initial thoughts on this game was that is was awful. The "music" was dreadful; each note more annoying than the last. The real issue I think this game has is it in no way helps the player get to where this game is coming from. I had to struggle almost every page to understand what it wanted me to do next. This flaw is quite uncommon among the "artsy" games I have played. (The Company of Myself, Limbo, etc.) Either I'd like to see more of these games just better done 2/5
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Hmm... I dunno... I usually LOVE these types of games, The Majesty of colors, The company of Myself, One Chance, games that make you think. However, this game didn't really get to me. Seemed a little random...
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@locolino Nice misinformation there. Point and clicks originated around the 80's with a few little known point and click adventure games and one you may know: Shadowgate (1987).
A little research goes a long way.
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Really nice point and click, loved the grphic style, and the mood of this game, and for the people who say this isnt a game, monkey island would want to have a chat with you.
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Is it possible to win this game, or is it just slightly informational except for breaking the laws of physics on the moon
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Sorry, this is not resonating with me at all. And since the mechanics are just the same old point-and-click puzzle ones from the 80s, that only were a device for the fun/resonating story, that means there’s nothing left for it to be fun to me. But I’m the type who expects games to be *fun* art, not solely artsy abstactions. Because then one would have to call them that, and not games. Simply said: This piece of art does not fulfill the criteria for being a game. 2/5.