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Someone has been playing DotA and Doomsday on Warcraft 3 too much. Not too bad, but a lack of any kind of a spell/ability system makes the game somewhat dry. Also, being able to drop items so you have room for recipes would be nice.
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This game's characters are imbalanced. Mage has all the goodies knight has plus long range attack, which allows you to hide behind your troops and score kills like mad.
What I really don't like is that you are using Rage of Mages graphics without giving the authors the credit. Shame.
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I hope you all know this is just his third game.. have some respect. And YES he copied it from a famous warcraft III map - so what? It's not like he claims he invented it..
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I agree. A bad copy of Warcraft: DotA. Gaining xp sucks really hard, Cleaving attack seems to do nothing at all... lots of other bugs, too. 2/5.
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2/5. its kind of redundant if you ask me. you have no control over your troops (production, deployment, strategy) Sentinel towers say you can build them anywhere, but then when you try to buy it says cannot find spot....apparently you can't build them anywhere.....work out some bugs & give the player more control over their game and it could be better rating.
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MarkPablo8
As I said before, it's a weak copy of Dota.
If he wants to make a warcraft3 like game. I hope the next thing he makes has a better gameplay and more options.
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It is severly bugged. Life steal doesn't seem to work always and if you destroy an enemy war academy/graveyard enemies still spawn from that spot.
Kinda interesting gameplay but lacks skills for the hero and having to strike the finishing blow to get some gold suck totally.
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Yey! I can play a Dota-like game even without even to download me, Even if somebody says it's bad, I will still play it!
P.S: Im addicted to DOTA
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You should put in three kinds of standard creeps: fast ones with melee damage and good defense vs. range, ranged high damage dealers with low health, and standard melee with high health and medium damage.
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Not bad. I had some trouble with it at first, since the level kept doing up and the allied creeps would kill the enemes I weakened so I had almost no gold, but a good concept. I feel like since the hero is going around so much, he should have higher strength at the start or some other advantage to help at the lower levels. Still, worth playing.
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All right implementation of Defence of the Ancients or Aeon of Strife from Warcraft III. Well balanced, but with some flaws and a lack of originality and micromanagement.
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I liked this one ^^ it's a great AoS for a flash game, it gets a 4/5 from me, and please, don't blame the OMG IT'S LIKE DOTA people just because they don't know any other Aeon of strife games, hmmkay? it's like blaming people for saying OMG HE'S LIKE CHUCK NORRIS , because chuck norris isn't the first human to be awesome.
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Good game 4/5 if you could add some spells and abilities and more items it'd be 5/5 material but great game, good graphics fun to play. and for those people who say its a ripoff of dota, it is not. if you play warcraft, there are heaps of games that are based on the 3 lanes, creeps and heroes. for example 3C or 3 corridors which is basically the same but the heroes are basically not customized. dota is just a mass advertised, played and loved game that people with no skill to those that play league can play
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holly knight: hp 3150 damage:131-194 steal life 31% of damage.. and 10 mele + 8 range enemmies.. how am i supposed to survive that?
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DotA is not the first game of its kind, it's not even the best of its kind, it's just the most popular. Saying this is a ripoff when it only shares the basic premise with DotA is absurd, since that basic premise did not start in DotA in the first place. Review the game on its own merits, please.
This game feels like a blind man's painting; you seem to be trying to make an AoS but you have no idea what that is. The heroes do not have special abilities, so there is nothing fun or interesting to do. You also made last hitting even more stupidly important than it is in DotA by making you not get experience from your allies' kills. Last hitting is an outdated mechanic that nearly all recent AoS games do not enforce, anyways. Also, if you're going to make last hitting so important, you need a real interface so the player doesn't have to click in a wad of enemies and pray the right one gets attacked. I could go on, but I think it's already clear I did not like this game.