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While using the pugilist class, I used magic mirror, and my copy started attacking me after I used uppercut and knocked an enemy into it. I think it's not supposed to be like that. Anyways, it's a great game. 5/5 for sure.
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An across game Bestiary would be nice. Also, spyglasses should have a skill or something, it's a very useful effect and would work perfect with the ranger or the wizard. Awesome game though, great job!
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There really needs to be some kind of safeguard for item use, as when you're using the mouse it is very easy to waste an item without even realising.
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The best build to beat the "Impossible" badge is the following:
Act 3
40min or less
7th Level or higher
~675gp
~100kills
Ranger: Faithful Friend+Runner
Items: Attack>Speed>HP>Resist>Defense
Weapons: damage isn't important
Skills:Archery>Well-Traine->Poison Arrow
Spells:Arrow>Fireball(2nd rng atk)>Healing>Mirror Image>Berserk>Poison Arrow(Swap Fireball)
Your dog is your damage along with your bow. Your attack is your ability to Hit. Always position your Pets between you and the enemy. If it dies you kill the enemies to summon again.
Don't explore, get a few chests, sell items, kill some monsters and move along. Don't be afraid to walk away.
Act 3:
Fight Wall Eyes in melee
Don't fight Tentacles or Shiurath in melee, use Pets ONLY!
Shoot Floating Eyes, they're dangerous!
When Shiurath appears target his eye with your bow and pets.
Stay away from the "tentacles" on the far right and you'll be fine.
Please vote this comment!
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Pay to win BS.
Please learn to make games
Please learn how to badge games, Kongregate.
Please stop insulting the PC gaming industry with P2W shite 1/5
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The formula is
a set amount + 200*kills + 20*gold - 12*seconds
The set amount goes up 10k for each act, and is also higher on difficulty. Suicide difficulty act 2 is 100k set amount
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Here's a link to a guide to help you all, I try to post this on at least once a day in the comments, if it doesn't help then I apologize but good luck in your games! http://tiny.cc/CardinalQuest2Guide
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No, Atomic Pope is completely correct. In this game, Speed is absolutely crucial to your success; it guarantees higher scores, the ability to reliably put some distance between you and enemies, the ability to make free melee attacks on enemies, how long your buffs last, and the ability to pick up health orbs before they disappear. No other stat in this game is as useful and versatile as Speed. And both Fighter and Wizard start with the lowest Speed: a pitiful 4 on Suicide. But unlike the Fighter, the Wizard still has the advantage of range. Berserk only raises the Fighter's speed just enough to make him not completely useless in combat.
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Extremely high replay value. The different classes all play completely differently and the starting packs makes the game play even more versatile. Additionally the variety of achievements motivates greatly to keep playing this. Amazing game for an all-time rogue fanatic and a clear 5/5
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When i saw this pugilist i though ,,man that a stupid design'' but after he throwed the tome of knowlage at the enemy shouting ,,eat book'' i have changed my mind. Great game
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The formula of the score is:
1. Every percent of completion of a level will gives you 100 points.
(That means if you complete a level, you will get 100 points times 100 = 10,000 points)
2. If you complete the whole act, you will get 20,000 point bonus.
3. 200 points per kill.
4. 20 points per money.
5. Minus 12 points for a second.
(Item 3 to 5 are the same as Zelnaught mentioned)
Finally, if the difficulty is “Normal” then 50% discount on the total score, 25% discount for “Hard” and no discount for “Suicide”.
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can you help me guys? can't seem to get the "catch!" with pugilist and I've been pushing ranged enemies left and right. What am I doing wrong?
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@lostrose: Walk into the shopkeeper after Leaving his shop, and you'll swap places with him (just like walking into your ranger's pet dog or a charmed opponent.)
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Gah! Shopkeeper/Scavenger trapped me into a small cut out hole in the wall. We need the option to have either kill him or have him move more, I can only move 2 spaces and he is not moving... :<
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@Nerserus Try using Fighter + Club + Vital strike. I've used speedless build for all my suicide runs. You'll hit more than pug and have similar, but slightly weaker CC. Clubs vital-strike ability is daze/sleep, u can pick sleep spell too. With points in 'minimum dmg', good weapon and your stone, u'll be able to land crits/hits for 15~20. (+Crit is also club bonus).
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Great, if short game. Fighter class is pretty underpowered though; it's forcing you to take more risks than the other classes...Without any real pay off for doing so. You could trade blows in melee with the ai enemy; but why would you? Thieves can fight on their terms, practically making every confrontation a joke, as long as you have patience. Wizards can do much the same, by kiting and hitting from afar. Even paladin boasts starting with a defense skill, the option to start with heal, and a class heal skill that actually matters ( As opposed to the laughable "gain more health from lifeorb" that fighter has, the weakest of all the class healing skills from what I've seen so far, which is baffling on a melee. )
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I think it should be possible to escape to the previous stage, if you're near the entrance and surrounded by enemies. Although there should probably be some kind of Coward Penalty associated with it, so that it avoids abuse.
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Hey little suggestion about the paladin skill : it would be cool to see the stats of the weapon we miss when we have a legendary weapon. like this i can learn by experience if i'd better consecrate my weapon or take wrath of the gods!
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Good Game but the most frustrating thing is negative items. I just want to "upgrade" an item not toil over whether one stat is better then the other. Why have negative and positive stats on an item when we can't really tell (or experiment) what they will do to the gameplay?