Under rating threshold (hideshow)
I would like to say the loading screen is a letdown, loading for nearly 5 minutes ( i know what your thinking, that aint long,) but even on my crappy internet rotmg loads faster than this :D
Under rating threshold (hideshow)
one thing i will say, though, is that hoarding all your heal potions only works if you actually USE them. i can't even count the number of times i've started in shock at the screen and been like "I DIED?" with two potions left. oops.
Under rating threshold (hideshow)
That or dieing before completeing the mission while obtaining that achevement voids the acheivement for being later obtained
Under rating threshold (hideshow)
Small little error, the pugilists kill a ranged enemy by knocking another into them doesnt register if you knock a ranged enemy into a ranged enemy.
Under rating threshold (hideshow)
This is definitely one of the best games on Kongregate. So good that it was worth going for the impossible badge. Just won it with an Archer, Faithful friend and Runner, in my opinion the strongest class in the game.
Under rating threshold (hideshow)
Just noticed you can polymorph your own Dog as a Hunter. Especially effective during the later levels of an act - turned mine into a young dragon, lieutenant and several Horror variations
Under rating threshold (hideshow)
Here's a new link for the Guide! Just click "SKIP AD" to access the guide, doing this will earn Randomnine money for further updates to Cardinal Quest2! http://adf.ly/qAIae
Under rating threshold (hideshow)
what about offensive holy spells (i know there is holy wrath, but it's more auto-destructive than a fireball, when you are a paladin)? Something like smite, inflict 1-3 damge, depending on caster's faith
Under rating threshold (hideshow)
Lebronze - Try Act 2 Pugilist, with Fightin' Shoes and possibly I Travel Light instead. If you clear each area quickly, you'll get the badge (I finished with 1040 gold and 137 kills at 37:20). ChaoticBrain - the issue with that (and many proposed changes) is that it would quite possibly unbalance the game. I cleared act 3 with Pacifist Paladin with ~150 enemies left alive, 350 gold, and a time of 19:14 - that was WITH taking my time to kill things in the last few floors, and that'd be 144152 points, without points for kills, and I wasn't even trying.
Under rating threshold (hideshow)
Please someone make a video of them getting the impossible badge, i honestly dont see how it is even feasible. Shivarth just bleeds you to death!!
Under rating threshold (hideshow)
I feel like Rogue-likes really need some sort of story that is revealed piece by piece, like in Red Rogue. Or at least some sort of character development, like getting an occasional comment from the hero we're playing, maybe assigning a different personality to each class. That way, there's motivation other than completing challenges.
Under rating threshold (hideshow)
If you're playing with the Noncombatant Perk, you should get points for each enemy you leave alive instead. Also, triple points for gold on hand, but also triple points deducted for time taken; a side-effect of Noncombatant is that you are being constantly swarmed by enemies that are nearly impossible to escape, so you cannot afford to explore much at all (meaning you take much less time and find much less gold on your runs).
Under rating threshold (hideshow)
Bit of a funny bug... If you have two Glide effects active (due to inspiration) you will still die due to 'gravity' if one expires while over a hazard.
Under rating threshold (hideshow)
Here is a more accurate formula for the score:
Score = (A + B + 200*kills + 20*gold - 12*seconds) * D.
“A” is determined by the game progress, every percent of completion of a floor will gives you 100 points. For example, if you died in 67% of 3-6, since you have completed 3-1 to 3-5 (5 floors) and 68% of floor 3-6, so you will get 5 levels * 100 percent * 100 points + 68 percent * 100 points = 56,800 points for “A” score.
“B” is the bonus. If you complete the whole act, you will get 20,000 point bonus, otherwise zero.
“D” is the difficulty factor. If the difficulty is “Normal”, then D = 50% (50% penalty). If the difficulty is “Hard”, then D = 75% (25% penalty). If the difficulty is “Suicide”, then D = 100% (No penalty).
Under rating threshold (hideshow)
I wish the wizard and thief had an option from level 1 to not have to pass turns after every kill to safely engage the next mob.
Under rating threshold (hideshow)
@ChaoticBrain - While the idea is good, there's a few problems with your proposal. Unfortunately, much of the game difficulty and balance comes from health as an (extremely) limited resource. I certainly wouldn't mind adding some health orb curve based on missing health and monsters fought, but guaranteed health orbs even at critical health would make it much easier. The HOP values could potentially help balance this, but due to the variety of enemies and enemy strength (swarm-types are usually more common early game, but there's the Spiders and Raptors which are mid/mid-late game swarms), which would need to be balanced. You're looking at a lot of playtesting and an overhaul of a system on a game with an impossible badge, making it even more dangerous. It's by no means an impossible task, and I'm sure more of a curved health orb drop rate will manifest, but it might not be practical under current mechanics, balance and circumstances.
Under rating threshold (hideshow)
To ensure that health orbs drop at a fair rate: Have a hidden integer counter, HealthOrbPoints, to track if the player has fought well enough to earn some help. Have an variable, PlayerMissingHealth, track the missing percentage of the player's health at all times, as an integer from 0 to 100. When an enemy hits 0 HP, before destroying the enemy, first add PlayerMissingHealth to HealthOrbPoints. When destroying the enemy, if PMH is greater than 50, and HOP is greater than 500, drop one large Health Orb, and decrement HOP by 500; if HOP is between 200 and 499, drop one small Health Orb, and decrement HOP by 200. If PMH is greater than 75, and HOP is still greater than 200, have the enemy drop a second small Health Orb, and decrement HOP by 200 again; if PMH is greater than 88, and HOP is STILL greater than 200, drop a third small Health Orb, and decrement HOP by 200 again. (NOTE: HOP values will definitely need adjusting, but the concept is still sound.)
Under rating threshold (hideshow)
Should come with an addiction notification! I liked the first Cardinal Quest, for a run or 2. But this one (while same gfx, same sound, a lot the same) is so much better, Wow! Why you ask? Rogue-like = opportunity, and skill = beating the game. It is as simple as that. Rogue-like is mostly another word for "we can't balance the random generator". In this game, it is a substitute for "opportunities". My paladin found a tome: +1 stealth and another nice +stealth item on lvl 1-1. He ended up backstabbing everybody and healed by "dispel and judge" every magician, only to find himself dead at the hooves of the mighty Asterion. My mage got some evil laughs at Shiurath's lair when her enslave, charm & mirror image got very "inspirational"! I'm no Diablo III hater (I loved 1 & 2 btw), but in comparison, this simple & tiny game is so addictive!
Under rating threshold (hideshow)
6/5 Awesome game. I don't like the hard badge though. I just completed impossible badge and I'm only rank 11. Very far away from hard badge lol.
Under rating threshold (hideshow)
Ok here is one bug I found, in the eye monster fight I bashed on to one of the wall eyes with warrior and suddendly I killed it, walked right into wall and died. Might be worth checking out :P
Under rating threshold (hideshow)
For the record, I did survive, against all odds. But having a negative feedback loop kick into high gear for that kind of situation would've been appreciated.
Under rating threshold (hideshow)
I'm a Ranger, my dog is dead, and I've defeated 4 enemies on 1 HP by myself. None of the enemies have dropped any Health Orbs. Don't you think that, when the player's health is this low, and the player has survived at least two encounters, that Health Orbs should be guaranteed to drop in the next encounter?
Under rating threshold (hideshow)
How to own strong enemies with the dog: 1. Use your first 3 upgrades to max the strength of the dog (Well Trained). He hits very hard at max lvl. At lvl 5 Upgrade Blood Link. At lvl 6 upgrade Distract. Do not get Poison Arrow skill. It's useless. 2. Avoid leaving the dog between you and an enemy. Use Animal Bond skill to get dog behind the enemy or any side of it where the dog is not getting hit by the enemy. You can also move to another place to keep enemies from hitting the dog 3. When the enemy chases you, just escape from it. The dog hits the enemy, while the enemy is hitting neither of you. Use Animal Bond to get up speed of the dog. 4. Let your enemy get owned by your killer machine dog. 5. Keep skills that slows down, dazes or puts enemy to sleep. Combine these skills with this tactics.
Under rating threshold (hideshow)
@JBBJBB: Mirror Images are "charmed" and will turn on you if damaged. Only "Enslaved" enemies take punishment without retaliating
Under rating threshold (hideshow)
Skills and spells should be able to target empty spaces. I would like to be able to use the ice blast on a space between two enemies so that I hit both of them. Also I think fighters should be able to charge at an empty space for running away from enemies maybe. I love this game, so please bring more updates!!! :)