Winter Falling: Price of Life
by Rarykos
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Winter Falling: Price of Life
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Description
Tense strategy game about battle tactics. The undead are coming โ only you can stop them. Travel across the crumbling empire. Gather support. Lead troops in tense tactical battles, just you and your brain against the dying worldโฆ
This is the 2nd prototype of the full game! Follow the development โ https://discord.gg/2JRjkku
Wishlist the game on Steam to be notified when it comes out โ https://store.steampowered.com/app/1285060
How to Play
Use mouse for everything, space bar to toggle pause.
FAQ
What is Winter Falling: Price of Life?
Winter Falling: Price of Life is a strategy and simulation game developed by Rarykos where you manage a settlement through harsh winter conditions and challenging decisions.
How do you play Winter Falling: Price of Life?
In Winter Falling: Price of Life, you guide survivors, assign tasks, manage resources, and make moral choices as you try to help your settlement endure the winter.
What are the main gameplay features of Winter Falling: Price of Life?
The game features resource management, decision-making, event-based scenarios, and a strong focus on narrative as you balance the needs and fates of your settlement's population.
Does Winter Falling: Price of Life include permanent consequences or choices?
Yes, in Winter Falling: Price of Life, your choices have lasting effects on your settlement, with outcomes impacting the survival and well-being of characters under your care.
Who is the developer of Winter Falling: Price of Life?
Winter Falling: Price of Life was developed by Rarykos and is available to play on Kongregate.
Comments
10isphan
May. 20, 2020
Great game! Has a feel of Total War gameplay with the smoothness of watching Gods and Kings on youtube.
A few things: Royals are not the easiest to play, they're actually the hardest. Cav allows you to brute force most of the game, and they don't start with any.
The second mission is easily the hardest, with later missions being easier due to veteran status. Perhaps a couple extra gold early (since no vets yet) and more enemies later (to force spending saved by vet status) would provide that straight line of increasing difficulty.
10isphan
May. 20, 2020
I take that back about royals, was thinking of outlaws, which has the right difficulty for sure lol
Wandrul
Jun. 21, 2020
Not bad... Enough for 3 stars...
What I see as a problem:
1) Concept of hiring before each battle, particularly as you have no income
2) No income mechanism, forcing to choose "donation pseudoskill" from "skill tree"
3) Zero effect of the battlefield map - there may be building or forest painted on the map, but in reality, both you and enemy can go straight through it, there are not even any penalties or bonuses for such thing
4) Unit's can get promoted after 3 battles...and that's it... There is no further progression...
rer24
Jul. 04, 2020
I'm stuck on the "The End" screen, and if I refresh, I go back to before the final battle.
burningwings136
May. 20, 2020
When you hire extra trenches, if you then fire the trenches, you don't get all of your money back...