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i wish it cost less to hire banners after i have them, or if there was a shop to buy units for a bunch of cash- but i think both might go against the spirit of the game, mostly the secopnd one.
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Not bad... Enough for 3 stars...
What I see as a problem:
1) Concept of hiring before each battle, particularly as you have no income
2) No income mechanism, forcing to choose "donation pseudoskill" from "skill tree"
3) Zero effect of the battlefield map - there may be building or forest painted on the map, but in reality, both you and enemy can go straight through it, there are not even any penalties or bonuses for such thing
4) Unit's can get promoted after 3 battles...and that's it... There is no further progression...
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I must be missing something here, I had to spend almost all my money on the second battle, just to get the foot soldiers and a catapult, and some trenches? The third battle I could get the archers, and nothing else. Can you only survive by choosing money instead of a useful skill?
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Peasants should only cost one coin per man to heal. As it is now, fully healing and hiring a group of 6 peasants costs 12 healing + 2 hiring for 14 total. Fully healing a group of 3 royal swordsmen and hiring them costs 9 healing + 5 hiring is also 14 total, for a much more useful unit.
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I enjoyed the play through I had with the original numbers. The new set was frustrating but it may just have been me failing to adapt to the new rules. Very cool game. It'd be fun with some old school finally fantasy style sprites.
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I really enjoyed this.
Charge is so powerful it almost feels like cheating and getting 2 money per fight seems essential for being able to sustain your army.
All civilians can be saved with a quick cavalry charge, allowing for maximum army size.
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Great game! Has a feel of Total War gameplay with the smoothness of watching Gods and Kings on youtube.
A few things: Royals are not the easiest to play, they're actually the hardest. Cav allows you to brute force most of the game, and they don't start with any.
The second mission is easily the hardest, with later missions being easier due to veteran status. Perhaps a couple extra gold early (since no vets yet) and more enemies later (to force spending saved by vet status) would provide that straight line of increasing difficulty.