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A bit too sensitive for me. I move the mouse just a little bit, and I am instantly looking from the ceiling to the floor.
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You know, this game is surprisingly awesome for it's rating. The combat is fun and challenging, the customization is large, and it lets you be very creative. However after playing it for a while, I think I realize why it isn't rated higher: you have to make the game yourself. There is only one small built-in level and the level sharing is not exactly the most efficient compared to such as the Kong API sharing (which is not available in Unity, sadly). That said, when you put the work into your own play experience you have a sense of accomplishment that I can't find anywhere else on the web. It's like a fantasy draft in a sports game: its work, but with a reward.
Thanks for the analysis. :-) The low rating is probably mainly a result of the lack of polish. It was created within 48 hours, and even if I would add features (no time right now for that, meh), it would always show that it's kind of unfinished.
BTW, if I had a server at home, and knowledge about that stuff, I would have added online level sharing.
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There are 2 new levels (+ an easy version for one of them) available here: http://ShareText.org/DW2T . This site also includes my older levels. Have fun.
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also could you make a layer fill for when you want to quickly create land in a huge place for i trying to create hunger games also by importing your level if you cant you should make it that other players can play too also create chests and other items like a bow,wooden sword,iron sword ect and make it once you pic a pickaxe up you can mine and an axe allowing you to get wood.
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you sould make the enemy gates open when all the enemies on the floor that the door is on,that way i would be able to make a leveling enemy system thing.
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Just changed my format to .txt, the new link is below. Contains all my maps and will be updated! http://dl.dropbox.com/u/69127291/Maps.txt
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Thanks for the hint about sharetext.org. I posted my data string there. The url is: http://ShareText.org/DV62 . If people like it, I might make more.
Man, this was so awesome! I think I would have never thought that something like this would work in Wunderworld! :-))) Really great idea and design! Too bad the lights I implemented don't work good enough for such big levels (they flip on and off all the time), perhaps I can do something about it ... hmm ...
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This seems like one of those ludum dare games, which start with a good idea after the 48 hours and evolve to an absolutely grat game in the following months. A few suggestions: Add more content like different enemys and weapons. Include doors and keys: Either colored doors ( collecting red key opens all red doors) or the classic "openseverydoorbutmagicallyvanishesafteroneuse"-key. For the editor: I'd like a few more creation tools like an undo button and an option to fill blocks in a rectangle at once. You also should work over the save feature again. It seems to have a few bugs (I couldn't load a level i created properly). Your game has a lot of potential 5/5 from me. p.s. I look forward to the level shareing system.
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i really like this game but it would be even better if we could play other player created maps! :D and i think the sensitivy could be a little better 4/5 it still needs little fixing but its really good!
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A decent timewaster. There seems to be a few bugs with loading saved levels, but otherwise a nice experience for the amount of content. All I can really ask for is bug fixes, the map sharing (which you are working on), and generally more content to play around with in the editor. Since this is for a 48 Hour competitions, to you plan to leave it as is or update it though?
I'm very sorry, but I don't know what could be the error here. :-( The game saves the levels in the registry, perhaps you can still find them there (search for Wunderworld).