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For the Puzzle part. First do the Comet. Then draw the pyramid shapes and turn it up side down. Place the pyramid shapes. should get the last piece. Then on your way out look to the Statue on the right. Pick and spike. Take them down to the lower most right chamber and us on right wall. SECRET CHAMBER. Read all your notes then leave.
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I had difficulty finishing this game; not because the triangle puzzle, that was easy, nor because of how the inventory works, but because the bl**dy ladder has almost the same colour as the inventory background, so I didn't even know it was there! By the time I reached the place I was supposed to use it, I have encountered another ladder, so I just assumed I used it automatically, and didn't take the pain to have a closer look at the inventory. Ouch.
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This game really needs some work. First of all: item interface. It took me half an hour, if not longer, to figure out that i had to DRAG an item to use it, instead of clicking on it, as is standard in most point-and-click adventures/puzzles. You need to make this very clear in your instructions. Also, when I restarted the game to try and find the secret chamber, items wouldn't show up in my inventory after picking them up.
The triangle puzzle, though solvable, isn't really that interesting.
It also looks like you're trying to emulate the Sub-Machine series in atmosphere etc. I'm sorry to say, but this isn't really coming close. Also, Euridissey cheerfully talking to me through her notes is kind of an immersion breaker.
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Actually solvable, you need both the paper with comet and the paper with the triangles, just fit them together and you get the orientation.
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Having gone back to check out Sub-Machine 1 again, I take back my comment on the clicking vs dragging argument. HOWEVER, I noticed that these two games are very similar. The way the player navigates the environment, the interface/inventory lay out, it is IDENTICAL to Sub-Machine 1.