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Comments for Off World Express

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Beranek

Feb. 02, 2010

Under rating threshold (show) Right, so everything is built and running at top efficiency on day 5. Now I just wait till day 32 doing absolutely nothing, just waiting (10 minutes?). And that's about the same kind of fun i get in all levels/worlds. Nice idea, but needs some work to make this a strategy game.

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SpinalJack

Feb. 02, 2010

Under rating threshold (show) Interesting game. Gets a bit tiresome after you've set up your tracks and waiting for the time to tick over...

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CreativName

Feb. 02, 2010

Under rating threshold (show) A bit complicated - and the tutorial is a bit tedious. 4/5

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manstrong

Feb. 02, 2010

Under rating threshold (show) Good game, and I had fun...until my things keep getting stuck. The normal way is okay, but I lost 8 and couldn't get them back. But I had 1 ..thing...and it was just sitting at a station. It said it ws moving, but it just sat there. 1/5 just for that and the slow moving.

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GameGuy78

Feb. 02, 2010

Under rating threshold (show) i dont like it... at all. there needs to be a fun gmae out there that i can like, i h ave been searching forever...

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(-1)

byoon

Feb. 02, 2010

Under rating threshold (show) it's a great concept. enjoyable.

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clifdweller

Feb. 02, 2010

Under rating threshold (show) if I send a drone back to home base he won't leave again. the fastest way to gather resources is just have a single drone and a two way street

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LWolf

Feb. 02, 2010

Under rating threshold (show) alright, like trojan_56 said, waypoints are pointless... because you always build the shortest path for your cars... what i think should be implemented for the waypoints is to make them act like stoplights... meaning if the road ahead is a 2-way, and a car is comming from the opposite way, you should make the car stop at the waypoint (just like a stoplight in real life)

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herwot298

Feb. 02, 2010

Under rating threshold (show) I actually liked it, but its not a deep game, and not explained very well

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AthensGA

Feb. 02, 2010

Under rating threshold (show) i love the idea but the game definitely needs tweaking. why can't i upgrade factories? and why is laying tracks so finicky? work out the kinks and i'll give it a 5. til then it's getting a 2.

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mightyshadow

Feb. 02, 2010

Under rating threshold (show) hmm every advanced level is just about 5 minutes of waiting for the win...

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Draco18s

Feb. 02, 2010

Under rating threshold (show) Very "meh." Mainly echoing other user's statements. Better "build/not-build," factories are the limiter, better tutorial, every "world" is near identical in challenge. After the third world where there were 3 factory pairs that opened at different times I stopped playing--there was no reason to keep track around unless it was actively being used (so if I built a new cart, I added track to get it to its destination, then removed the track to save on upkeep). One cart pretty much dominates all of the production of a single building after its upgraded once. After connecting in all the buildings on day XX when the last ones open I'd switch tabs and just wait for it to finish, there was no point in sitting there watching it.

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Bevmo

Feb. 02, 2010

Under rating threshold (show) Like it, but once you have your tracks set up, 3-4 upgraded carts so pads are always full, you sit there for half a level doing nothing. Once you reach a steady state 'rate' of money accumulation you should be done.

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(2)

coopers86

Feb. 02, 2010

Under rating threshold (show) nice idea but too easy

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LWolf

Feb. 02, 2010

Under rating threshold (show) also, this game could use different coloured arrows for different material types >.> it's hard not to confuse them

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(4)

rcbuse

Feb. 02, 2010

Under rating threshold (show) Puppet121: The place isn't that obvious. When playing the game, click on the wrench, there are sliders to adjust sound.

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Puppet121

Feb. 02, 2010

Under rating threshold (show) I lost all interest in this game because there was no mute option. I don't want to listen to the droning music in the background while I'm trying to listen to my own music or do something else that require me to hear the sound. If you put a mute button. I WILL play this again.

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trojan_56

Feb. 02, 2010

Under rating threshold (show) One feature which would be great is a map creator.

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trojan_56

Feb. 02, 2010

Under rating threshold (show) Last level completed in 29 days... I retract my original comment, it's actually very easy, use only 1 Fully upgraded cart for each delivery line, if possible use on 1 double(><) line between each station... waypoints are pointless...

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Ribber

Feb. 02, 2010

Under rating threshold (show) this is great, but its a slow paced game that presents almost no challenge. I get that the goal is more score attack/efficiency, but as a very slow moving score attack game, you'll find it hard to keep most peoples interest. good concept and well executed tho, worth thinking of more features :)

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Heimdal001

Feb. 02, 2010

Under rating threshold (show) Maybe you should add that in the tutorial..so its more obvious? ^^

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vice123

Feb. 02, 2010

Under rating threshold (show) Ima add this to favs and come back to check it when I feel like reading through the tutorial, couldn't figure it out by myself. Looks my type of game.

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LWolf

Feb. 02, 2010

Under rating threshold (show) you know what this game would need? some feature to show you which tiles are buildable... like green for buildable and red for not buildable

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(1)

szig

Feb. 02, 2010

Under rating threshold (show) Oh, and high score needs to be tweaked. Even if I have 3 days left it ends when I meet the goal forcing an unnaturally low high score.

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(1)

Nioden

Feb. 02, 2010

Under rating threshold (show) Good concept, but way too easy. The tiles you can't build tracks on need to be more apparent, maybe with a red tint. The factories' speed are the major limit so it barely matters how good your tracks are. It's easy to make a cart always wait at a factory and once you do that, you're being the most efficient. Needs to be tweaked to bring out the strategy that the game seems to have been going for. Also never found a usage for waypoints.

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(3)

Khayman

Feb. 02, 2010

Under rating threshold (show) I like this game. Some ideas for improvements : upgrading the facilities, rock demolition, and bridges or tunnels.

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s3b4n

Feb. 02, 2010

Under rating threshold (show) nice game, need control over factories 4/5

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Giluc

Feb. 02, 2010

Under rating threshold (show) Very complicated in the beginning, but after you have learned it, it's great! I love the design - none of that crappy flash and anti-aliasing. Just pure pixels. Love it

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szig

Feb. 02, 2010

Under rating threshold (show) Not really so much about making efficient use of tracks and trailers, but making your truck drivers get out and yell at the factories for making them wait. I don't get why a factory works better merely because there is a truck waiting at the docks.

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RazuhlAlAnfa

Feb. 02, 2010

Under rating threshold (show) Would be usefull too synchronize two sided tracks. Green signal posts claim a lock and red free it up(whenever a cart passes). That way all carts coming from A pass through at once and when they are done carts from B can use the track.

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dalewj

Feb. 02, 2010

Under rating threshold (show) interesting game, the rocks make it actually more interesting then i expected 4/5

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LWolf

Feb. 02, 2010

Under rating threshold (show) it's a bit slow, even at full speed... needs an even faster speed :D

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leoncalvin

Feb. 02, 2010

Under rating threshold (show) One of my drones keeps stopping and not moving?

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Stoan

Feb. 02, 2010

Under rating threshold (show) Need to be able to upgrade the places that you pick up supplies at

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doobyatchoo

Feb. 02, 2010

Under rating threshold (show) ummmm i guess this is a "game" needs the ability to upgrade factories... a bit easy for now

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Lisala

Feb. 02, 2010

Under rating threshold (show) Could do with having some control over upgrading the factories, cause once everything is set you just have to wait....

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Hyro

Feb. 02, 2010

Under rating threshold (show) Nice game, would be nice to upgrade the factorys.

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rcbuse

Feb. 02, 2010

Under rating threshold (show) trojain_56: Thanks. The factories do slow down if the cart isn't waiting. Less demand equals less supply.

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trojan_56

Feb. 02, 2010

Under rating threshold (show) Excellent game, gets epically hard from level 5, got 150,000 about 3/4 of the way through day 28!... one thing that confuses me is the production speeds, they seem to slow down when a cart isn't waiting... what's up with that? 5/5

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Roland1995

Feb. 02, 2010

Under rating threshold (show) Good, only the path building is a bit stupid> zig-zagging.

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zhack

Feb. 02, 2010

Under rating threshold (show) cool game =)

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(-1)

lamictal

Feb. 02, 2010

Under rating threshold (show) Nudna

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(0)

Morphiez

Feb. 02, 2010

Under rating threshold (show) Great game!

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lordpearth

Feb. 02, 2010

Under rating threshold (show) awesome!

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(-1)

saber7

Feb. 02, 2010

Under rating threshold (show) this no game, this is job. 1 you get

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(-1)

kasus20

Feb. 02, 2010

Under rating threshold (show) hate when people say ''first!'' its annoyinh..... btw 5/5 loved it!

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mikeyT25

Feb. 02, 2010

Under rating threshold (show) gets a bit boring

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MhUser

Feb. 02, 2010

Under rating threshold (show) i like it :) 5/5

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stickman10

Feb. 02, 2010

Under rating threshold (show) fun :D

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rokas295

Feb. 02, 2010

Under rating threshold (show) first

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(0)

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