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Right, so everything is built and running at top efficiency on day 5. Now I just wait till day 32 doing absolutely nothing, just waiting (10 minutes?). And that's about the same kind of fun i get in all levels/worlds. Nice idea, but needs some work to make this a strategy game.
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Good game, and I had fun...until my things keep getting stuck. The normal way is okay, but I lost 8 and couldn't get them back. But I had 1 ..thing...and it was just sitting at a station. It said it ws moving, but it just sat there. 1/5 just for that and the slow moving.
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if I send a drone back to home base he won't leave again.
the fastest way to gather resources is just have a single drone and a two way street
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alright, like trojan_56 said, waypoints are pointless... because you always build the shortest path for your cars... what i think should be implemented for the waypoints is to make them act like stoplights... meaning if the road ahead is a 2-way, and a car is comming from the opposite way, you should make the car stop at the waypoint (just like a stoplight in real life)
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i love the idea but the game definitely needs tweaking. why can't i upgrade factories? and why is laying tracks so finicky? work out the kinks and i'll give it a 5. til then it's getting a 2.
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Very "meh." Mainly echoing other user's statements. Better "build/not-build," factories are the limiter, better tutorial, every "world" is near identical in challenge. After the third world where there were 3 factory pairs that opened at different times I stopped playing--there was no reason to keep track around unless it was actively being used (so if I built a new cart, I added track to get it to its destination, then removed the track to save on upkeep). One cart pretty much dominates all of the production of a single building after its upgraded once. After connecting in all the buildings on day XX when the last ones open I'd switch tabs and just wait for it to finish, there was no point in sitting there watching it.
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Like it, but once you have your tracks set up, 3-4 upgraded carts so pads are always full, you sit there for half a level doing nothing. Once you reach a steady state 'rate' of money accumulation you should be done.
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Puppet121: The place isn't that obvious. When playing the game, click on the wrench, there are sliders to adjust sound.
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I lost all interest in this game because there was no mute option. I don't want to listen to the droning music in the background while I'm trying to listen to my own music or do something else that require me to hear the sound. If you put a mute button. I WILL play this again.
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Last level completed in 29 days...
I retract my original comment, it's actually very easy, use only 1 Fully upgraded cart for each delivery line, if possible use on 1 double(><) line between each station... waypoints are pointless...
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this is great, but its a slow paced game that presents almost no challenge. I get that the goal is more score attack/efficiency, but as a very slow moving score attack game, you'll find it hard to keep most peoples interest. good concept and well executed tho, worth thinking of more features :)
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Ima add this to favs and come back to check it when I feel like reading through the tutorial, couldn't figure it out by myself. Looks my type of game.
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you know what this game would need? some feature to show you which tiles are buildable... like green for buildable and red for not buildable
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Oh, and high score needs to be tweaked. Even if I have 3 days left it ends when I meet the goal forcing an unnaturally low high score.
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Good concept, but way too easy. The tiles you can't build tracks on need to be more apparent, maybe with a red tint. The factories' speed are the major limit so it barely matters how good your tracks are. It's easy to make a cart always wait at a factory and once you do that, you're being the most efficient. Needs to be tweaked to bring out the strategy that the game seems to have been going for. Also never found a usage for waypoints.
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Very complicated in the beginning, but after you have learned it, it's great!
I love the design - none of that crappy flash and anti-aliasing. Just pure pixels. Love it
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Not really so much about making efficient use of tracks and trailers, but making your truck drivers get out and yell at the factories for making them wait. I don't get why a factory works better merely because there is a truck waiting at the docks.
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Would be usefull too synchronize two sided tracks. Green signal posts claim a lock and red free it up(whenever a cart passes). That way all carts coming from A pass through at once and when they are done carts from B can use the track.
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Could do with having some control over upgrading the factories, cause once everything is set you just have to wait....
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Excellent game, gets epically hard from level 5, got 150,000 about 3/4 of the way through day 28!... one thing that confuses me is the production speeds, they seem to slow down when a cart isn't waiting... what's up with that? 5/5