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Comments for Cows vs Vikings : Tower Defence

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MarAttacker2000

Jan. 11, 2018

Under rating threshold (show) One suggestion- previewing the range of an upgraded tower or tower you are about to place would be super helpful.

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(0)

Developer response from redoxent

Thanks! I think, we will do it soon.

MarAttacker2000

Jan. 11, 2018

Under rating threshold (show) I like it, looks like it will be a pretty sweet game. It wasn't too easy which was new and different.

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(2)

Developer response from redoxent

Thank you!

swamptours

Jan. 11, 2018

Under rating threshold (show) Very nice graphics in full screen. Fun concept and fun game. Good job devs! Looking forward to the full version.

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(1)

Developer response from redoxent

Hello! Thank you very much for your support!

ChrisWar666

Jan. 11, 2018

Under rating threshold (show) As others have said, tiny tiny text, where's the spawns and the objective? Also, no tooltips, what tower am I going to build, with what stats? :/

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(1)

Developer response from redoxent

Hello! Thanks for your observations, we'll see what we can do about it.

gojo99

Jan. 10, 2018

Under rating threshold (show) I really love what I'm seeing so far, have to admit I was disappointed when I realized it wasn't the full game. Great visuals, sound, atmosphere, and most importantly fun to play. However, I will agree with others that this is a fairly generic TD game. It would have been nice to experience some type of unique game-play somehow. Still a great game, clearly one of the best web based TD games.

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(16)

Developer response from redoxent

Hello! Thank you very much, you've encouraged us a lot. Well, now, when we are just in the beginning, some things really may seem generic. But - be sure - we have much more things to come in visible future. So, this game will grow wider and wider with time.

iamblichos

Jan. 09, 2018

Under rating threshold (show) Perfect...cant wait till the full version is available

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(3)

Developer response from redoxent

Thank you! We're working on that 24/7

Cezar55

Jan. 09, 2018

Under rating threshold (show) Upload the full game.

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(4)

Developer response from redoxent

Someday we will.

JackVermicelli

Jan. 07, 2018

Under rating threshold (show) "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: InvalidStateError: A mutation operation was attempted on a database that did not allow mutations."

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(3)

Developer response from redoxent

Thanks for the note. But I think that the problem is on the side of browser.

JackVermicelli

Jan. 07, 2018

Under rating threshold (show) Some of the text is very tiny, but in fullscreen some of the map is missing from the top or bottom because the game fits to the screen width only. Starting out, I have no indication from which direction the cows will come, or which direction the thing I'm protecting is, so there's no way to plan.

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(3)

Developer response from redoxent

Hello! Thanks for your observations. We will take care of everything that you mentioned.

sinnick

Jan. 07, 2018

Under rating threshold (show) WASD doesn't work while zoomed. Using Chrome.

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(1)

Developer response from redoxent

We'll check this problem.

Annuciic

Jan. 06, 2018

Under rating threshold (show) Keep up the good work! I'm looking forward to more levels!

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(3)

Developer response from redoxent

Thank you! You give us hope that we're not wasting our time \m/

magicwish

Jan. 06, 2018

Under rating threshold (show) The website you linked: "Follow us on – cowsvsviking.com" is wrong. It's actually cowsvsvikings.com with an s at the end! :)

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(0)

Developer response from redoxent

We have to fix it)

magicwish

Jan. 06, 2018

Under rating threshold (show) Why is this not on Steam? Could become a great early-access game!

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(1)

Developer response from redoxent

Well... thanks for the great idea! :-) \m/

Bignoze69

Jan. 05, 2018

Under rating threshold (show)

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(-3)

Developer response from redoxent

The other levels will be added too. We just wanted to see the gamers' reaction first.

theholyllama

Jan. 05, 2018

Under rating threshold (show) Really nice game, fairly generic TD gameplay but none the worse for that, and I'm sure later levels will add variety and challenge. Definitely needs a speed-up button and you could do with getting some of the text proofread. But the characters and artwork are great, all round it's a solid 4/5.

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(4)

Developer response from redoxent

Thank you, bro! \m/

Fafulinka

Jan. 03, 2018

Under rating threshold (show) nice game, it's a pity of the demo

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(3)

Developer response from redoxent

Hello! Thank you. We have just begin with demo, we'll continue to develop the project.

gabrielrod

Jan. 03, 2018

Under rating threshold (show) i will do a td game somebody can tell me some advices.

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(1)

Developer response from redoxent

No problem, PM your questions to us.

pax78

Jan. 03, 2018

Under rating threshold (show) a demo without information about that? annoying. 1 star.

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(1)

Developer response from redoxent

Sorry, mate :-(

basilhayden22

Jan. 03, 2018

Under rating threshold (show) please unleash the rest! A new TD game that I would play. Speed up button is needed.

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(7)

Developer response from redoxent

Thank you! Right now we are thinking about what to do with the rest levels))

Givvy

Jan. 02, 2018

Under rating threshold (show) 3 level DEMO of a game. Several tool tips need "on" to be changed to "by", for example "Archers attack becomes faster on 50%". Desperately needs a speed up button.

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(29)

Developer response from redoxent

Hello! Thanks a lot for your observations! We'll take care of that.

shalow2

Jan. 01, 2018

Under rating threshold (show) The game gets to the title screen and then just locks. The music is still playing and the fullscreen button works, but that's all... I'm on Firefox if that helps.

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(1)

Developer response from redoxent

Some troubles can occur with Firefox. Can you try Chrome?

TheGrim13

Jan. 01, 2018

Under rating threshold (show) Everything here seems pretty generic - other than the naming, it's the same as every TD game out there, except sorely missing a speed-up button and with unreasonably small text. Given the entertainment value of the art and concept, I'd probably play the game if those two issues were taken care of.

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(31)

Developer response from redoxent

Don't doubt, we will take care of all the issues.

DoubleThomas

Dec. 31, 2017

Under rating threshold (show) No speed up button?

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(1)

Developer response from redoxent

We will add it, maybe

Wingzwonder

Dec. 31, 2017

Under rating threshold (show) mine brother is dying !

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(0)

Developer response from redoxent

Why?!

Aretheus

Dec. 31, 2017

Under rating threshold (show) Nice Kingdom Rush clone.

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(-2)

Developer response from redoxent

Thank you for considering it nice, but actually this isn't a clone :-)

SunHere

Dec. 31, 2017

Under rating threshold (show) this level is locked? what? http://prntscr.com/hugucg

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(0)

Developer response from redoxent

Well, we have only 3 levels in this version. We wanted to see, relying on people opinions, does it actually make sense to add more levels.

Rallik

Dec. 30, 2017

Under rating threshold (show) good start. I'd like to see a campaign of cows defending against vikings in the full game though! ;)

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(3)

Developer response from redoxent

In best case scenario we'll add this too.

muminpappa

Dec. 30, 2017

Under rating threshold (show) I kinda wish it was reversed so we get to build cow towers that squirt milk and throw dung...

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(32)

Developer response from redoxent

Hello! Many people are talking about this, so, I think, we will add some "cow levels" in the full version.

Dunski

Dec. 29, 2017

Under rating threshold (show) Good start. Kind of interesting. Needs a speed up button for waves. Also if possible maybe add more in depth and unique skill trees for the different towers? Example: Ice/Fire Arrows for archers which does dot damage or slows. Mage could get something similar with Firestorm/Frost Storm. Artillery guy could get zone damage or poison cloud shells that do dot. Ice guy could get option for constant slow with no damage in a ice field or be skilled to lock down single targets. Basically asking for multiple skill trees for each guy where we can switch when we need to but you cant unlock everything type scenario.

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(3)

Developer response from redoxent

Hello! Thank you! Actually the skill trees with all the mentioned abilities will be presented in the full version.

Milarion

Dec. 29, 2017

Under rating threshold (show) So far, there's not much to make it stand out well or especially poorly. There seems to be no real reason for levels to not fit on one screen, which would be less irritating. Being forced into full screen to read tutorial text is unacceptable, no matter what resolution my desktop is. Slowing towers are simply not as satisfying as unit-blocking in similar games. There's not much actual flavor from this being cows vs vikings as opposed to any other fantasy setting. Generic units, generic spells, but nice art I guess. Hopefully, you will develop it further and contribute your own uniqueness to the genre.

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(11)

Developer response from redoxent

Hello! Sure, we will develop it much further and wider from what we have now. Thanks for your answer.

muminpappa

Dec. 29, 2017

Under rating threshold (show) Mage often does no damage. Missile hits but no damage. Is this a bug or a feature?

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(0)

Developer response from redoxent

Unfortunately, those things are bugs. Thanks for observation.

sirspikey

Dec. 28, 2017

Under rating threshold (show) Don't mind that the game had the same mechanics as others, that's what's make them good, don't fix if it isn't broken. BUT, when you have a TD with fixed tower positions (which I'm not a big fan of) you need to have some sort wall-mechanics, like footsoldiers to hold up the foe's in key positions. Since we can't place towers where we want, footsoldiers are really the only strategic depth of a fixed tower position mechanic.

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(3)

Developer response from redoxent

Hello! Thank you! We're actually thinking about adding some footsoldiers, but we're not sure, should we really do it, considering the fact that some people compare our game to Kingdom Rush. Wouldn't it lead to even more comparisons?

multifails

Dec. 28, 2017

Under rating threshold (show)

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(-6)

Developer response from redoxent

Hello! Thanks for your opinion. Well, comparisons to Kingdom Rush were inevitable, since we're big fans of this great game and we, of course, got some inspiration from it. Some - but definitely not all, and we dare to hope that we still managed to throw something new on the table, in terms of graphics, animation and general gameplay. Best luck from Cows VS Vikings development team! \m/

unyil99

Dec. 28, 2017

Under rating threshold (show) can u help me? http://prntscr.com/htit2k

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(0)

Developer response from redoxent

Hello! What browser and OS do you use and how many RAM do you have?

afrobotics

Dec. 28, 2017

Under rating threshold (show) The atmosphere and polish seem to be there, but I don't see any new mechanics or interactions that haven't been done a few times before.

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(1)

Developer response from redoxent

Hello! Well, we decided not to risk too much. However, what kind of mechanics you would like to see in such game?

Bananamama

Dec. 28, 2017

Under rating threshold (show) Looks good. Definitely needs a speed up button. And I know that you would like ppl to go full screen but on kongregate with chat being a vital part of the site it may happen less frequently. That being said I think some fonts are a bit too tiny in windowed mode.

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(2)

Developer response from redoxent

Hello! Thanks for your reaction. Well, if playing with small screen is quite comfortable - it's only the player's choice.

arigold16

Dec. 28, 2017

Under rating threshold (show) You're going to get a lower rating since it's only a demo. People here down vote for that even if the game is good. But I think you know perfectly well that this is a very good game. You obviously took a lot of notes from Kingdom Rush and tweaked it just enough to have your own game. That's fine, we'll enjoy playing it when released. I just am assuming there will be some kind of P2W feature here given the weird demo release.

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(2)

Developer response from redoxent

Thank you for the comment! We released just few levels exactly to see, will the people like them or not. In good case scenario we will know that creating and adding more levels wouldn't be wasting of time.

Einhanderc7

Dec. 28, 2017

Under rating threshold (show) This is obviously market research for a mobile game. The art style is good but not very appealing. The mechanics implemented are not anything new so for a new IP there is nothing to make it innovative or stand out from the rest of the market. You want an interesting game? Consider implementing original game mechanics that make the IP stand out. Cloning another IP and slapping a new skin on it hardly qualifies as interesting. However considering the amount of effort in this games development already you could go the extra mile. However if your intention is to steal some of the market share of Kingdom Rush don't bother, it's too well established.

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(1)

Developer response from redoxent

Hello! Thanks for your answer. This game is not as much about new mechanics as it is about funny characters and humor. We wanted to make it character-based and story-driven. However, mechanics-wise it's still open to be developed in further directions. It means that we're open to hear what you think about the directions we should move from what we have now.

vice123

Dec. 28, 2017

Under rating threshold (show) You can keep pressing Spacebar to gain bonus early wave money.

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(2)

Developer response from redoxent

Isn't it a good bonus? Well, it's a joke. We'll fix all the bugs, thank you.

Did89

Dec. 28, 2017

Under rating threshold (show) Very nice job ! Really hope it will go on

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(4)

Developer response from redoxent

Cow warmongers menacingly mooing when they read your comment! They want to start the full-scaled invasion!

AllanonTB

Dec. 28, 2017

Under rating threshold (show) Space for new Wave can be pressed every time while you get bonus gold each time - Bug!

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(0)

Developer response from redoxent

We check that, thanks!

MarkC16

Dec. 28, 2017

Under rating threshold (show) The title of the game never stated it being a demo...! Therefore I have given it 1 star for this reason. I do like the game, just don't tease us with a demo. 5 stars coming your way if you make it a full game, and don't fob us off with another 3 levels... FULL GAME ONLY! please

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(1)

Developer response from redoxent

We're not done with all levels yet - we want to make them really exciting! We also have to know, that the game is enough catching to play. So if you rate it low, we lose our heart here - we want to continue work on Cows and Vikings, but there's no sense in that, if players don't like it. But, we see, that you want to play further. It's nice, and probably we have to continue, thanks!

SinergyGaming

Dec. 28, 2017

Under rating threshold (show) Your camera movement on the main screen seems backwards.

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(0)

Developer response from redoxent

Oh, we have to fix it somehow. Thanks for feedback!

bxgolden

Dec. 28, 2017

Under rating threshold (show) Good graphics and a well known game system. A good tower game, nicely done

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(2)

Developer response from redoxent

Thank you very much for your kind words! \m/

petesahooligan

Dec. 27, 2017

Under rating threshold (show) I'm unsure why a game with so much development already put in would release a demo. It's surprising since the game is obviously 70% done. The game seems flawless. Design is a pretty squared-up TD... though of the Kingdom Rush style of prescribed tower sites (which I prefer less than more fidelity in my tower location choices, ala Bloons). I'm left wondering what kind of "interest" they're looking to see from players before they commit to that remaining 30%. (Mobile version with micro-transactions?)

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(3)

Developer response from redoxent

Hi, Peterahooligan! How are you? Thanks for your feedback! We're pretty content to hear from you that game is "flawless", but we want to build for you and for all other players even more astonishing and engaging experience. Yet we're not done with all that we planned, and want to see, whether Cows vs Vikings catches gamers or not. We're trying to build for you the most joyful tower defence ever, and we definitely want to hear back from you - whether we're to going right direction or not. Anyway, thanks for your suggestion about selection of tower placement, maybe we should make few levels with that option! See you!

GioP

Dec. 27, 2017

Under rating threshold (show) Hi redoxent, nice game so far! However there are a few things i would consider to add: speed up button, calling early wave should also impact the cool down of spells, "focus attack on" for each tower (first enemy, lowest hp, most hp, etc.), a description of what is needed to get 1/2/3 barrels of milk. greetings

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(4)

Developer response from redoxent

Thanks for your suggestions GioP! We're all here at the moment (I mean our developer team) look at your sound comment and argue about how we should add all this into the game. Thanks!

Fuzzyfsh

Dec. 27, 2017

Under rating threshold (show) needs a speed up option and what is with the arching arrows, seeing some arrows missing, maybe have the arrows shoot strait and have no wasted arrows.

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(2)

Developer response from redoxent

Thanks for your observation. We'll see what we can do.

AndreyK218

Dec. 27, 2017

Under rating threshold (show) awesome!! keep it up!

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(5)

Developer response from redoxent

Your comment definitely adds some fuel into the fire of conflict between two horned civilization of cows and vikings! Keep it up too!

vita1956

Dec. 27, 2017

Under rating threshold (show) Oh but could have a speed button, please.

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(1)

Developer response from redoxent

Well, that makes sense.

vita1956

Dec. 27, 2017

Under rating threshold (show) Pretty good so far thanks.

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(6)

Developer response from redoxent

Thanks to you too \m/ Stay tuned!

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