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Game play was simple and fairly easy to understand. I did not get the storyline at all and found the ending to be disappointing.
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My only complaint is that the dart board is really unresponsive. If you stop the arrow at 100%, it springs back to 50...
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Since when do dragons fly in UFOs? (at the end in the window)...or is it a foreshadow of the sequel? It's a bit confusing, but anyways 4/5. :)
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An engaging but shallow little game. Really seems like there's plenty of room for expansion with this concept. I have one suggestion: Perhaps a bad ending should contain a little more than just a quick cut back to the title screen. 3/5
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I found it a little dissapointing, it was kinda fun, but waaaay too easy, and it could use a bit more of an actual story. Please expand upon this with a sequel :)
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Cute game, and fairly easy to understand with limited instructions. I liked the whimscle nature of it very much. Please make more! ^_^
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Like the space invaders reference. :) 4/5 because i agree with berserker93, but i also agree with devonriley, ...so...
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Uninspired fetch quest with sluggish platforming and vanilla aesthetic. Its puzzles are eroge caliber, at best. Those that aren't simple timing based meters are quickly solved by brute forced. Proportionate to the size of the levels, the amount of backtracking is absurd. The time traveling mechanic may as well have been a series of coupled doors, as there are no discernible similarities between rooms of different eras.
My Big Friend is a complete waste of time.
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If this game had a moral I think it'd be "You can't solve problems only thinking of the present, you need to dig into the past and future to find the key to life".
Hahaha, I don't know, I was trying to use items in the game in the sentence.