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My only complaint is that the dart board is really unresponsive. If you stop the arrow at 100%, it springs back to 50...
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Since when do dragons fly in UFOs? (at the end in the window)...or is it a foreshadow of the sequel? It's a bit confusing, but anyways 4/5. :)
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An engaging but shallow little game. Really seems like there's plenty of room for expansion with this concept. I have one suggestion: Perhaps a bad ending should contain a little more than just a quick cut back to the title screen. 3/5
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I found it a little dissapointing, it was kinda fun, but waaaay too easy, and it could use a bit more of an actual story. Please expand upon this with a sequel :)
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Cute game, and fairly easy to understand with limited instructions. I liked the whimscle nature of it very much. Please make more! ^_^
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Like the space invaders reference. :) 4/5 because i agree with berserker93, but i also agree with devonriley, ...so...
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Uninspired fetch quest with sluggish platforming and vanilla aesthetic. Its puzzles are eroge caliber, at best. Those that aren't simple timing based meters are quickly solved by brute forced. Proportionate to the size of the levels, the amount of backtracking is absurd. The time traveling mechanic may as well have been a series of coupled doors, as there are no discernible similarities between rooms of different eras.
My Big Friend is a complete waste of time.
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If this game had a moral I think it'd be "You can't solve problems only thinking of the present, you need to dig into the past and future to find the key to life".
Hahaha, I don't know, I was trying to use items in the game in the sentence.
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Something that i was expecting but the game lacked was this: you reach a portal and you choose past,present,future. Awesome idea. But these times look nothing like eachother. I understand the idea was to move far in the past or far in the future, but there should be some connection, visual at least !
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i liked it but i have to say this: games like this (where you "go as you grow" and reach previously unreachable places, kind of like knytt clones) have been around for a while now and they have been seriously advanced in terms of thought input, storyline and gameplay. most of them have amazing music too. Anyway, my point is this is way too short, the storyline is completely missing, it doesnt really need a lot of thought etc.
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Love the concept. It is a little short though. Also, there needs to be a way to finish obtaining the rest of the gems, and a reason to do so.