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Considering how much hinges on the proper synchronization of saw blades, maybe it should be designed such that saw blades are necessarily always in synch. That is, the saw blades wouldn't start and stop as you tagged colors; they'd just keep running. On a related note, it would be really nice if I could see the position of sawblades even when they're insubstantial.
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I really liked that there were no killing and staring over. If one messed up and got hit, and one was quick enough, sometimes movement could be saved and not having to begin from the start! Loved that. Level20 had a large jump in difficulty I think. Could have had some harder platforming in the earlier levels to make up for that perhaps.
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Generic puzzler where instead of killing you, the spikes and saws change what color you are. Which has the same effect as killing you. Also, felt like I was incredibly zoomed-out the whole time. What is this, Gamemaker? 2/5
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@bokuwatenasai or whatever,
instead of thanking that you are playing a game for free and thank the developers for the effort they made, you complain. You are the arrogant
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(Part 2) Also, there's a reason why sewer levels are held so universally in contempt: They're often maze-like, you really can't do anything with the environment design in a sewer, and they're often sickening. Also, the blob hero falls at a ridiculously slow rate, especially given the amount of time we spend dropping down shafts. The difficulty seems to be rather unbalanced. It starts out being boringly easy, then it drop kicks the player with having them precision platform on one-block targets with the threat of starting it all over if they miss, and then goes back to being boringly easy once you get used to the tricks which are almost endlessly recycled. In all, this earns a 2/5 for me. It's unoriginal, repetitive, has no plot to speak of, and controls like a wild colt with two missing legs, but it still has SOME solid puzzles, if they are a little few and far in between, making it better than so many other platformers.
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(Part One)I disliked this game, though it's far from horrible. To begin with, the description describes it as having "Intuitive Controls". While this is somewhat true, it's only because the only controls are left, right, and jump. As for original game, it seems less like a platformer in and of itself and more like an example of what platformer means. It isn't really original, it's fairly stripped down and bland. The color pallet for almost every piece of the environment is a bland gray. As for the color mutation mechanics, they aren't really anything new. Most platformers on this site have some form of color mechanics, and this specific type is nothing new.
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Nice game - it's a nice idea and it has some cool challenging levels, but a higher resolution would be fine.
Also it's quite uncool when the saws are totally popping out of nowhere.
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The game itself is awesome. But the presentation is sadly sub par, which is a shame, because the level design is really exceptional. But those drag colours, the boring music and the lack of an kind of story really drag this game down somewhat. The number of plays shows this. It just doesn't get your attention. 4/5 for extremely good craftsmanship.
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Developers, please try to not describe your own games as fun, original, addictive, unique, especial, cool, awesome, etc, etc... that make you sound very arrogant. Let us the players decide how the games are.
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Nice game, but I found some levels more frustrating than fun. Challenge is good but blips can mess it up,eg.If saws/blocks are out of sync & they stop you progressing. You can be doing well & then something out of sync causes you to go back to the start, you're left feeling 'all that again' rather than 'my mistake, lets tackle that again' I'm hesitant to suggest checkpoints as the levels are short, & part of the challenge is one flowing run, but when the flow is diced so many times then it may be an idea to place some sparingly in 'convenience' locations, to take the monotony out of it. I don't know the feasibility, but if you're unsure about checkpoints then perhaps 2 modes, 1 with and 1 without? Despite that, it's a neat little game & the movement is smooth (except for jump, that needs to be fixed/made crisper. Often there's been a delay, or it's not jumped at all) 3/5 for now, I'd be interested to see how you build on this!:)With ironing this could be a 5/5 game.
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meh... is pretty much all i can say =/
been done already, and there isn't really anything that makes it feel special...
Sorry but thats my opinion
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Two Pipes is good. It's just too bad, it's nothing ecstatic to talk about. The whole game has that "been there, done that" feeling and I personally didn't feel any satisfaction from playing this game. Don't get me wrong, it's a solid puzzler; but the short amount of levels and dull gameplay really take, what could be, an excellent puzzle game. Good job, ReFaller. 3.5 out of 5.