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This game is the best action game on Kong. The simple fact that I am calling a TD game an action game s amazing. The first person towers make this game better than the best Premium TD to include defense grid. I am guessing that the reason that the ratings are only about 4.0 is because people are not willing to DL the app and so are just giving it a 1 star. This game truly deserves 5.
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man best idea ever. first TD i play where u can actually sit in ur turret and shoot the creeps urself. really nice. and music is awesome. makes me wanna hump a robot.
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id like a sandbox mode with infinite cash and shield.
and a commander level up system like the commander gets exp from his towers killing stuff and his weapon plateform killing enemys and finishing a level when they level up they can spend skill points to decrease costs of there towers,structers, etc and to increase damage of both there weapon platform and there tower
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haha i gliched it some how, idk how, but i was able to build when waves were runing. waves wouldn't hurt me. i had a constant supply of ammo and the score was money?
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just a few minor tweaks an this is the best TD game I've ever played... heck probably without any tweaks it is. Really like the ability to hop in a gun and bang away, though the commanders weapons are almost too strong lol. Anyways, hope to see more and soon!
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I imagine some people may like it, but it's not my cup of tea. This is more of a turret defense game than a tower defense game. It's really a mix, but there's not enough automation for me. I like the more classic tower defense games, where all one has to do is plan before waves.
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I can't see purple bar, start wave button, time management button, upgrade button, create towers button.I only see buildings, towers, creeps, commander bar, statistics bar and tutorial.
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this is an awsome game!!! but i just have a couple suggestions. the game could use some more towers. and if you could fix the machine guns so that they can switch targets between reloads so they dont all pick one target, then all shoot at its corpse its driving me nuts. but its still an awsome game.
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Great game, wish to be able to see the "travel path" for the units by a key command (TAB). Maybe some more waves 25-30, some really fast units, some very strong units, maybe some support buildings like "Commander ammo generating building". a cool thing would be if you could zoom in/out on the map and also change "camera view" so it would be easier to see the hight of building platforms....
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Seems what is missing in all these unity games is a little extra love. all of them got great concepts but don't really develop into anything. Put some extra love into these games and make them awesome sauce!
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When the browser scales the game, some text and buttons disappear (like the ones you need to actually start playing a map).
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Meow, these motorists seem oblivious to the danger on their way into the city.
It seems like an awful way to reduce downtown congestion.
Perhaps the money put into these deterants would have been better spent on mass transit. :P
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This concept is brilliant,with some tweaks you have a game here that should not be limited to flash form.You have a game here...hope this concept is something your inspired to continue with.
This could be a genre to its own if the concept is improved upon after a few generations of games to come.
Excellent job,totally feels new and fresh.
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also add a continue feature so that if you beat a level you can continue with the game getting progressively harder until you die
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ideas for sequel perhaps - this game is a bit confused about what it wants to be - you have heroes which can be used in manual view, OR towers which can be used in city view, but you can't use both at the same time - perhaps removing the heroes, and merely allowing the player to control ANY turret, with standard damage but unlimited ammo (i.e. same fire rate and restrictions as you'd have if you didn't control the turret), and some means of activating buildings from within that view manual-control view
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fantastic concept! only moderately good implementation.
must haves: minimap in manual-tower-control view (so you know what else is coming, and also which DIRECTION you're facing - add a corresponding line-of-sight wedge to the map), smarter targetting AI (target the unit closest to exit/longest time on board, rather than... whatever it's doing now), less obtrusive buildings (i.e. just make the turret hover higher over the edges), an indicator that a usable building has been used (currently the animation keeps going even if the thing has been activated and is recharging), and for heaven's sake a low-quality mode for those of us with ancient machines. i think that about covers it - fixing these things in will make a pretty awesome game into kong's all-time best!
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Sir, I think that you have a major breakthrough in gaming here. You have created the new genre of Personal Tower Defense! I applaud you.
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what i think would make it more entertaining would be to make an upgrade system that gives you like 2 options to make more variety in the towers. have like an option to be a sniper tower or a machine gun tower etc.
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I really want to like this game. Its an interesting twist on tower defense type games. Its feel is just "off" somehow... It really doesn't feel smooth and engaging. Great try, but a near miss imo.
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Did anyone else give an almost instant 5 star rating once you jumped behind the seat of a turret when doing tutorial??
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@yoya: Yea, there is a difficulty level 'setting', it's just not traditional. Check out the Creep Bait ability, it's basically your difficulty level, but you choose when to use it (likely reading the description will let you know the concept behind it).
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MMMMM... its would be crazy cool if they made bloons td like this!!!! imagine our self as a monkey captain throwing darts to blons!!!!!! omg... it would be crazy GOOD !!! would be one of the best games in king!!!!
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Nice game. Too easy though. Or was there a difficulty setting and I just hit the easiest setting without realizing it (I do this sometimes)? I give it a 4/5.
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This game does need some work, but it has huge potential. I especially like the part where you can use the turrets guns to shoot down the enemies :D very good idea there
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Ok i don´t usually comment, but really love this game. Now i hate when there are things going on i don´t understand, in this game, there are two of those. 1. The special commander atack using the purple bar, i would love to see more specific information about what they really do, still barely notice anny difference using the first commanders purple bar. 2. The highscores ingame vs the highschores on kongregate, i just dont get it, how much score would u have to get ingame to score a million on the highscore? Deos it differ from map to map? Anyways, love the game, but would be awesome if some1 could sort those 2 out for me
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Whoa, you managed to add an unexpected twist to the TD genre! Congrats. And for sure, these new Unity games are better and better by the day.
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This is like Tribes, 'cept in tower defense form. Would be really cool if their was a spinoff game that included multiplayer.
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This is the best tower defense I have ever encountered. However, I cry at the fact that my crappy computer lags with its intenseness. Would it be possible to get a quality control or something to that effect on this?
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pretty good for the turrets and game play but sometimes the buildings get in your way and you can hit the ground targets maybe a update later on would make this game unbelieable