Under rating threshold (hideshow)
The controls are really what kills the game. Sometimes, you only want to move 1 square. Often times, the game will shoot the piece 5-10 squares past your target square. Because of this, you try to pixel over 1 pixel at a time. That doesn't work too well and yields the same result. While this game is a fun game, the controls are just too sloppy and sensitive to warrant anything above a 2/5. Strategy and puzzle games should not be defined primarily on luck.
Under rating threshold (hideshow)
alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold
Under rating threshold (hideshow)
Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.
Under rating threshold (hideshow)
Controls are very touchy, and you did what most puzzle games do, instead of building on a few basic principles to make the game difficult you just keep throwing in new ones, makes the game tedious
Under rating threshold (hideshow)
@kravitzz
They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!
Under rating threshold (hideshow)
I'd like some explanations about how moves are calculated and how many I need for better scores. I assume it's time related too? But I saw no clear requirement for each map. Other than that great game.
Under rating threshold (hideshow)
Map switcher was nice, but the controls haven't really changed just by indicating where you are.
It might help a little but once your start pulling the pieces still bounce around.
Under rating threshold (hideshow)
Original, and the gameplay is pretty good. I don't really care about scores. Why should anyone? I mean geez guys! It's a game, why does the flippin score matter? Just have fun! I mean that in the nicest possible way.
Under rating threshold (hideshow)
i love this game so wyhy dont you people enjoy the hours of fun and come n play?/////??????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Under rating threshold (hideshow)
I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.
Under rating threshold (hideshow)
To address controls problems many of you have reported, we've made an update. Now, tiles under the cursor highlight, so you know where blocks will go to exactly and the movement should be more predictable.
Under rating threshold (hideshow)
Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.
Under rating threshold (hideshow)
All the different elements of the game just became annoying. I was expecting a simple block moving puzzle game but all of the extra blocks just took the fun out of it. It could be a good game if it wasn't so complex. I would say 3/5.
Under rating threshold (hideshow)
Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.
Under rating threshold (hideshow)
The boxes line up with the grid that the tip of your mouse cursor is on. It's not intuitive, but once you realize this, it's easier to have precise control. (Focus on where your cursor is, rather than where the box is).
Under rating threshold (hideshow)
I've liked this new approach the old puzzle (I can't remeber the name now, sorry), in the sense you have to build a path from several special (wooden) blocks instead of just moving some blocks to a specific location (as in the original puzzle). Altough, I'd rather the simplicity of the old puzzle (just two types of movable blocks and walls) instead of many types of blocks just to complicate the game.
Under rating threshold (hideshow)
What I wanna know is how these people are able to get out into the middle of a deep river to slide peices of bridge around.
Under rating threshold (hideshow)
to fix the sensitivity problem, how about making it to where u can click on a bridge/block and then use the arrow keys or wasd keys to move it
Under rating threshold (hideshow)
Some interesting new mechanics from the original version, but the controls are much worse. They feel really stiff in this sequel...
Under rating threshold (hideshow)
this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.
Under rating threshold (hideshow)
if you move stuff with arrows by selecting them and then moving with arrow keys it would solve the sensitivity problem
Under rating threshold (hideshow)
You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.
Under rating threshold (hideshow)
kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5
Under rating threshold (hideshow)
It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5