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I dont know if this will work in the game but some part of me would actually like the monsters to 'level' or get stronger if they do manage to beat a hero.
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It's a great game, although would be better with a few updates, like if instead of your treasure going back to your inventory, it would stay there and you could change the values. Another thing was the dialogue, there was too much, it just said the same thing over and over again, although it's interesting for the first few times, it turns into a distraction
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My recommendations: stop popping back to the beastmaster after every monster placement, let me place 5 skeletons in a row if I want. Even better, create a way to revive dead monsters with one button push, also broken traps. Create a way to speed up levels, even autorun with a report or losses at the end.
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this is a good game but,here is a to do list :save files, 2 or more hero would be great,ability to move trap, ability to SELL trap and monster,ability to pay money to upgrade monster,make more lvl,dont put the legendary boss at 2000 g but at something like 150 g for lvl 1, 300 g lvl 2(the gold amout are only example, i have no idea how much you want)the hero become stronger whit the lvl,I explained , its because it get kinda boringafter 20 min at doing the same thing to get the gold, and this game is to good to finished in one lvl, if you get budget you could use it to make new background every lvl, and new dialogue every lvl,this should keep our fun and raise the game popularity,if possible better graphic,and i will says some already say comment like : speed up button or maybe even a auto result,ability to revive dead monster and repair trap, i think thats morethan enough to make of that a good game
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how taxed are these guys their willing to run into an unknown cave filled with monsters and traps ect., allfor a single peice of gold like seriously
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So, a villager waltzes into my dungeon, breaks ALL my traps, entrances my monsters into avoiding him and missing all of their attacks, steals my gold, and walks out the same way he walks in. I am not a happy man.
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I was bored, as nothing truly good was on the front page, so I decided to visit the New page. Boy, did I make a good choice. While not the best of games (I have seen similar games such as this before), it is quite charming and, at times, humorous. Something I think would make a good addition would be having multiple heroes in the dungeon at once, instead of having an uber Villager. That, and I experienced a glitch where a skeleton was in a wall and I didn't realize it, and it couldn't move. Afterwards I moved it out, but it was funny. 4/5
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Honestly, traps break too easily, and there is no distinction between the level of the trap for they breaking. I really doesn't matter if your incredible dungeon is full of great traps and monsters, because a single farmer can go and break them apart with luck.
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I wanted to like this game, and I played it for about an hour trying to. It just needs a lot more polish. There's so much clicking to perform each action. The game frequently bugs out, (traps not being placed, but money still being charged etc...) Each combat is painfully slow. With some polish and bugfixing this could be a fantastic game. As it is now, 2/5
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LOL, best time waste EVER, ending up with so much $ you can Dig EVERY block of dirt and Put a monster or trap on EVERY block
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It just kind of... takes too long to get going. A level 2 villager takes out 2-3 of my monsters and a level 1 villager is hardly worth the effort, it takes a couple of minutes to get 10-15 gold. I'm afraid if I make the treasure any higher that they will just steamroll all of my monsters, take the treasure and leave me with nothing. I simply don't have the patience to grind level 1 and 2 villagers. There are a lot of UI improvements that can be made to speed things up; less dialogue, streamlining of menus to reduce number of clicks and maybe a speed up button instead of waiting ages for someone to raid your dungeon. And surely I should be able to buy higher level monsters if I have the money? Fame should follow the quality of monsters I have in my dungeon, not the other way around.
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For the final boss get ghosts. For some reason one of their attacks does insane damage to the god of light. You need quite a few like maybe ten and try getting multiple ghosts attacking him.
Tip: Minions will not move if there are traps on the spaces. Use this to get up to 3 monsters attacking something.
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Oh yeah, one more update I think is really needed is to alow the dig tool on an empty block to fill the wall back in, maby at a cost of 10 coins.
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Bought a Lvl 3 dart trap at the beginning and put it right in front of the door. Then, I placed 10 gold. A villager came and died. Then another...and another...and I was still giggling like an evil dungeonmaster...and another...
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Lot of potential, just needs polish. Allow to place multiple creatures at a time, have a button to 'same gold as before' or some such, a button to reset the map, maybe some explanation for what you need to do to gain higher level creatures, an explanation of how the traps work. Sweet little game, just needs some tweaking.
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Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-
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If we get enough feedback, we might be able to convince Luca to come back with updates/sequel, or maybe even a prequel :P Thanks for comments so far
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I really wanted to like this game. The concept is nice but gameplay is not well balanced. The combat is sooo tedious. Using a lot of traps helps speed it up a bit. However, a broken trap is a huge amount of grinding to replace that it is quicker to just hit refresh if more than 1 trap gets broken. Monster strength lags well behind the heroes coming in so they are not really a viable main line of defense. Would benefit from a delete option, monsters are easy to kill off but traps can only be replaced after they get broken. Also needs an undo option when digging. Once accidental dig and you pray you saved recently. With testing and edits this could easily be a 5.
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move creature is bugged i think i can pick up a creature but i cant put it down anywhere so i have to refresh and load the game ... that really needs a fix
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Don't hate us for this, but games such as this don't make us money, so any tip, or if you click an ad even, it's appreciated.
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got a really bad glitch about clicking on things while fighting, also placing money on the first square to restart glitches it out
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you should add a morale bar that slowly decreases as the charachters walk so that building a labrynth that is almost empty is worth it
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Bug: I can place monsters/traps on one square and then when they die/get destroyed I cannot replace them on the same tile. This messes up any strategy.
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Dungeon keeper was NOT made by blizzard, it was made by bullfrog. Excluding 2 which was made by bullfrog after the EA acquisition, and also dungeon keeper online being made by netdragon + EA currently.
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Glitch: clicking on something while the "hero" is attacking stops the combat and, as a result, the game stops doing anything.
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Seems a lot like "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?" for the psp. It would help if you gained back a little of the money on a lost unit or trap, since losing the level means losing the game. It would also be nice to have the following options: restart, mute, speed up, click a unit/trap to upgrade instead of trapmaster->upgrade->trap (it could be simplified in other words)
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Played for a couple hours. My damage output pretty much relied on traps, as I could never level my creatures up and they died, right along with some of my traps disappearing (or getting killed off). The money gain is not balanced to the rate of my ass getting kicked. I understand you want people to "experience" and not just "beat" it. But some of us don't even do either. If a game is too difficult, people don't play. Lots of potential though, would love to see a series of upgrades, like Hero's Apprentice. Because that's what this feels like. Gave it a 3/5.
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Traps break to often, I had level 1 villagers smashing my traps (not disarming breaking) and these were level 9 traps