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Great game, I've played about 2-3 other TA (yes, Tower Attack) games, never found any more, there's only one little request I would like to make: A way to end rounds early, perhaps by destroying your own units. Although probably not an obvious problem, but when you have highly-upgraded units and send 12 goblins or a group of healers + goblins to an early area to get the gold you forgot to go for, they just don't die, resulting in never-ending games or having to restart to find the right amount of units. Otherwise, perfectly balanced 5/5
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Pretty easy if you just max out golem, healer, and goblins + spells... Just do golem healer goblin goblin goblin goblin healer goblin goblin goblin goblin healer, disable bogs and bum rush them, you're going to be casting "heal" a lot so be sure to have it maxed ;)
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Healer is surely helpful. First try and I got gold medal on 2nd map (exactly 10 out of raiders), having 2 goblin raides, 1 shield goblni, 1 mammoth turtle and 1 healer
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"Oh look! We're under attack! But the enemy can only travel on roads!"
"We must build loads of defenses and spend thousands of generic gold coins on towers!"
"Couldn't we just close the roads? They wouldn't be able to reach us then."
"Umad? *trollface*"
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If you want to speed up the game, just click the start symbol thing a second time after you summon your troops. + rate this so everyone can know.
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Good game, love the concept. The difficulty balance is good and there is no need to play 10 times same levels to get the gold and enough xp to manage the next one, but finished already :(
TIP : go for the rainbow, then circus, then auras and lifes. Mana and spells are very usefull for late levels. At first us one turtle for decoy and distribute golems and healers to get through. For the last levels, use : Warlord, Healer, Golem, Goblin * 4, Warlord, Healer, Golem, Goblin*2.
For levels with no magical towers, replace the first warlord with turtle and the second one with goblin. Do not underestimate the warlord : upgraded, he has as many HP than the turtle... And spared damage are better than focused because more easely healed by healers over time. Remember aura doesn't stack !!! +1 if it helped.
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If you "pause" the game pressing menu on the lower right, you stil can get all the infamy and mana orbs moving the mouse around!
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After you finish the tutorial spawn all mammoth turtles on the second map and just collect the infamy when they die... it makes the beginning more fun.
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For those idiots, like myself, who complaned about there not being a speeding up button. I just found it. It's next to the play button.
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Maybe this is just me, but there should be something that allows aura's to stack. This would mostly be something for just like, messing around with, so it'd be REALLY REALLY expensive. Like 50,000 infamy. Maybe not quite that much, but like like I said, something for just screwing around with. Maybe you can only unlock it by getting every gold medal.
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Is it a bug? The game is not always counting my raids, sometimes the 0 just lasts no matter how many raiders I lead into the town... :-(
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Cool concept: After playing i have some suggestions: + Make a more raids medals to achieve in a level: after bronze and gold perhaps platin and diamond! +Add a destruct creep function! Why that? Because sometimes you just want to have your raid bonus and doesn't want to play any further. +Do not delete the creep order after every game! Mostly I used to play the same order!
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Unbelievably awesome Tip : Just summon Goblins(maybe a few healers), MAX OUT their HP, Healer's Heal/Sec upgrade and get rainbow + circus upgrades for maximum effect and using spells to aid them. This will definitely make the hard badge much less harder. Don't " - " this until you at least TRIED this! Press + For the community to see this!!!
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I go to all the trouble of summoning tons of monsters and conquering everything in the area. Instead of sending the monsters to take the castle, I think I'll just swap with the prince and turn everyone into frogs!
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This setup can siege/raze every town with proper upgrades ofc.
Normal setup: 2 Behemoths, 2 Healers, 2 Shields, 6 Goblins (b,g,h,s,4g,s,h,g,b)
Setup with several bog/holy towers: 2 Behemoths, 2 HEalers, 2 Shields, 3 Warlocks, 3 Goblins (b,w,h,s,2g,w,g,s,h,w,b) NOTE: This setup is very strong and secure, though only 3 goblins if remembered to stun key towers and always atomic towers if only one...
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Does anyone else have an issue that the achievements sidebar thingy covers some of the screen? I like the game but can't access any spells, hence can't get past the tutorial.