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Hi, I really like this game, but a balance issue. Basically, if the game gets 15%(eventually 10%) harder every round, you need to really justify having another unit instead of a goblin, which wins the game in fewer rounds. The most efficient way to win seems to be largely goblin spam with spell support and a healer or two. The turtle tank doesn't tank well enough relatively by late game to be worth over a goblin (that global +300 HP doesn't help it's role), and the status healer doesn't really seem to be doing it's job... and even if it did it doesn't seem to be worth the spot compared to just shocking the problem tower(s) every time. I'd suggest boosting these units and giving partial aura overlap... you can make the game harder to compensate, but as is goblin spam is just too good.
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Gra no powiem że jest bardzo dobra z kilku powodów
- Możliwość różnych ulepszeń
- Anty tower defence
I różne jednostki oraz skille
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0/5 until i get a restart button confirmation screen, as it caused me to reset when i tried to heal in haste, very very poor mistake. fix this and 5/5.
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Alright! A "tower" game that I don't get bored of because I don't have to place one gazillion towers and upgrade them all individually!
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Some "bugs": The bog and holy tower don't do 0.02% / 0.1% damage per hit, they do 2 / 10 percent damage each, you probably meant that they do 0.02 / 0.1 x max health damage.
But sometimes the cleanse warlock doesn't protect my minions from taking damage by the bog, that's a real bug.
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So far going through the game I am enjoying how the reverse tower game has been done, but I do get frustrated when it seems like I'm being penalized for having super fast speed and thus not able to pick up all the orbs. I shouldn't have to 'hover' over an enemy who's about to die just to get the drops or quick slow the game back down just before the last minion drops; it distracts from the game play for no valued reason.
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Music is impressive. For those who like "tower rush" game, may try ZvP? There is one mode play with putting zombie is quite interesting. Anyway, good game.
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Finnally, i've been waiting on a reverse Tower Defence for years,Even better this one was made by "the creators of Don't shit your pants and i have 1 day"
therefore it must be good
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Love the game concept and all..But after a while needed to spend my time on grinding..Oh well there goes my weekend time.]
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To me the cleansers don't seem to be effective against the bog towers effects. Is this a bug or am I missing something?
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sometimes get annoyed at the proximity of the restart button and some of the mana spells. I press it by accident sometimes. Probably should come with a re-affirm action screen
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It's a very good game, yes. However, I would never rate it 5/5: once I've beaten a level and am struggling with the next one, I must replay it 2-3 times to get ONE upgrade that increases one good thing about one of my units... in other words, it will not be sufficient to help me win. The pacing is enjoyable to start, but it becomes a complete grindfest.
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It is an incredible downside that auras do not affect the units that generate them. It is not so much a problem for the healer and golem as it is for the cleanse wizard - wouldn't he want to be immune to gas as well?
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extremely nice game but didnt expect a 5 star game out of u but u did but not 5 i give 7.8 good well made game
thx for such a good game