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The reverse tower defense is a cool mechanic, but the game is held back by one major flaw: completion of a level does not give you the tools to beat the next one. Rather, you reach a point where you simply have to grind until you can increase your abilities enough. When will flash developers learn grinding =/= fun? Give us fixed rewards upon completion (and for the first completion only), a way to reset skills, and a proper difficulty curve.
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My cleanse wizards aren't protecting the army from holy towers. Even with rainbow, even the cleanse wizards themselves take damage from the holy towers. I don't know if this is specific to me because no else seems to have this problem. Help?
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@SmpleHarmonic You're ideas are very good, yes, but instead of putting a goblin in front of everything, since he will usually die on the first wave anyway, if you put a mammoth turtle in the front, I could get through one, and sometimes even two waves without him even dying.
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Tower Conquest, as Rete dubbed it, will be a new genre of games. Similar to Tower Defense but with totally different game play. It would not be surprising if in a mere weeks, we find many programmers who try their hand at creating such a game. One would say Rete pioneered into a new front and was successful!
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Great game. Except it's not entirely accurate - if it was a true tower defense game we would get a set number of waves and a boss monster to use at the end. :P
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I am a TD addict, and this is just amazing. Very well balanced, fun to play, takes a little bit of strategy, hours of fun. Definitively 5/5 and very badge worthy. I hope this spawns a whole new genre - Tower Siege, to be know as TS games.
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i know learn to fly is fun, but am i the only one that thinks this one should win? its the first of its type that actually works well and is fun to play
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a tip for the last level on gold: use 2x goblin,healer,cleanser,shield, 2x goblin,healer,cleanser,shield,elemental,goblin. then keep the front goblin alive for at least 3 turns. use stun on the first and second nuke tower and use quake on all the towers in the top right with the right timing. after it costs too much to use 2 stuns, switch to stunning the first nuke tower and using quake on the last 2 while also getting some of the towers in the top right. thats how i got all golds.
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is it me or does it feel like uget less gold on maps sometimes? i did mission 1 second time got 400 infame 3 rd time about 80. the 400 i only had two summonsi dont understand this.
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Somewhat counter-intuitively, I found the battering ram formation worked best, since the first guy in line always gets the most abuse. So, turtle, golem, priest, then back it up with a horde of goblins. Spells to cover. Works like a charm
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Managed to get to 99 raids on level 8 after being coerced by jaskaran2000' comment, this game should definitely have a high score list on the amount of raids done on a particular map! Easiest 5 stars awarded yet.
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Gets pretty easy once you find/are told a good formula. It's too bad people want to play this game for you with direct formulas instead of some general tips like: 1. More goblins means more raids means less damage boosts 2. Know when to stop trying to save a unit; that MP could be used to make the next unit last over twice as long. 3. Turtles work well in the start when you have few/weak units, but they're useless once you have a decent army.
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Bog Tower: Creates a mystical gas that suffocates anything within it... ummm the town is within the gas. oh well still great game 5/5
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33 castle upgrades... and then the 2 treasures. Most of them need 5 levels to max also.. holy balls. That's a lot of infamy. :D
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I like sarons eye that follows your cursor. I didjn't know what it was called so i just said the closest thing to it.
XD
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fun game and interest game concept 5/5 im surprised nobody has really done this before (considering the popularity of TD games)
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The weapon speed times seem a little off... The arrow tower fires at 1 arrow per second but the Nuclear Tower fires at 0.1 per second. Tower speed are off.
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thank you all for revewing games it really helps to read these before playing the game... 4 one you might not like what the game offers... but someone has already posted about that so you dont have to worry...... again thank you.
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@ Oxomaster: Well... there is a mute music button on the top right corner man.
For a while you do.. Mammoth Turtle, Shield golem, Healer, Golem, golem, golem (until you run out of units to do).
Then after Summoning + is upgraded quite a bit, it's MT, SG, H, G, G, G, G, G... H, SG, MT. Seems to work for me man, for like all the places. It's best to have a lot of goblins since the towers get more ridiculous after each wave
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last levels are quite easy... once you've upgraded Spell Mastery, spells powers, Circus, goblins and everything about mana recharging to the maximum, just do Goblin, Goblin, Goblin, Elemental, Healer, Goblin, Goblin, Goblin, Goblin, Goblin, Goblin and Goblin. Then go magic like hell, you'll raze so fast that you won't have to worry about spells increasing costs.
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@felix : check the description of the game -_-'' - Space bar (or numpad 0) summons your unit queue and slows/fast forwards time when you are sieging.