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Turtle, healer, 6gobs, turtle, healer, 1gob, elemental
don't use any spells first round, unless mana caps then use heal spells early on
later on use earth quake, and always use stun on bog/holy towers, with all the spell and mana talents it makes everything easy, was able to get gold medal on first try on every level once i got all the talents. 49 raids on level 20 first try.
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best combo for all maps is: shield golem - 2x goblin - healer - 2x goblin -healer -2x goblin - healer - 2x goblin; remember to stun bog towers; i got 59 on last lvl in first try and dint even had 2 try just stun bog and random quakes and heals
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To add to SimpleHarmonic's guide: To use his strategy to its full potential, it is necessary to get lots of HP for all your summons, as well as leveling the Healing Aura+ and Shield Block+ skills. Go for Goblin HP+ first, because they do the tanking in the beginning few rounds (til they die). NEVER SPEND UNNECESSARY POINTS ON THE MAMMOTH TURTLE!! It is the only useless unit. Use your stun spell on the archer towers or the rapid firing archer towers, as your healers will prevent the AOE damage from killing you. Also: get rainbow (top) and circus (far left) ASAP. As a side note: Wave mastery is very helpful, and I doubt spell mastery will ever come in handy, seeing as you only need 1 spell per round using this strategy. Please rate + this comment so people can see!
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sorry for the split, again.. but i also beat level 20 in one try, and without max skills with this strategy, i don't know how impressive that is, but i was surprised
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sorry to write two separate comments, but the issue with my strategy above is that you HAVE to balance 1 biulding suppresed with stun : 1 heal, it is very important that you do this almost religiously or the strategy will fail.
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strategy: based on weather or not you have the self sufficiency, and radius upgrades this will vary. you want to send out priest , raider, priest raider... so on, until you fill your pop cap, then delete the last one and add in an elemental use the mana generated by the elemental to heal your units, and to suppress the most powerful enemy tower. the variance i stated before is because when you upgrade the priests to be self sufficient, you no longer need prprprp (priest ,raider) set up you can have prrrprrrprrrp... so on. (having the over lapping priests for the middle raider IS useful.) when you upgrade the range, it's the same idea, you get more raiders per priest: prrrrprrrp ( four raiders between every priest ) + this up if it helps
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at the start it says: you are the land's most FEARSOME evil wizard that nobdy knows. how could u be d most fearsome evil wizard if no one knows you lol. on the other hand it's an epic game 5/5
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Best to just forget the cleansing warlocks and just stun the bog towers. That way you can get more goblins in to raze that village!
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(sorry for not adding this but i found it out afterwords) the reason is the person in I have 1 day is affected with the spirit swap and thats the cure for it as it says
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It is a fun, quick tower game. Definitely held my attention for the hour and a half to beat it, but I don't think this game deserves to be held above the higher ranking strategy games that clearly spent a lot more time on the playtesting and balancing. A few upgrades and you need no turtles and the elementalists were just a waste of space. A couple simple formations let you knock out the whole game to the point where the last levels are trivial. Still enjoyed it very much but just don't like it at the top of the strategy games. 4/5 imho.
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I found a glitch where sometimes one of the attackers die, but their health bar stays in one place while they continue their journey to the keep.
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Amazing game, one of the top games on Kongregate. Theres a small glitch where when it ends some of the units keep on walking and you have random units walking when your playing other levels. Not enough to rate the game down. 10/5 if I could!
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I had trouble using simpleharmonics strategy to get gold on level 18 and 20. Using g,g,h,s,g,g,g,e,h,s,g,g allowed me to get them.
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Here's an idea, why don't you make a game that is multiplayer, one person plays as tower and the other plays as the attacker. That, I think would be an awesome game if it's done like this one.
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knight:KING KING COME QUICK. king:what is it? knight:IT APPEARS WE FOUN A DOOR WITH 2000 GOLD IN IT. king: YAY WERE RICH. 2 upgrades later. knight:well it looks like were poor again
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I imagine if effects stacked then you could own the game by just doubling healers and spamming goblins. I can see why the developer took that out.
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Great game, great game 5/5, but I think the speed could be increased when you "fast-forward," or maybe have another, higher speed option.