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So why do i need to pay 150 Kreds for something wich costs only 15 Kreds? Can someone tell me that? (I have ~50-60 on Hand not 150)
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Is the run to the first Rebirth supposed to be abysmally slow? I've popped 2 "5 Day" gaps, multiple Ad multipliers, and am currently sitting at a complete deadlock in the mid-aa range. Just unlocking the "Hunting Necromancers" quest is going to take 10 times what I have in the bank, and the only quest that would make even a dent in that requirement (Hunting Undeads" has an estimated time of 2.4 HOURS to complete. Am I missing something, or is the earning-to-requirement ratio way the hell off?
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Shit game; the saving-function doesn't work so you lose stuff everytime you close the game. Hopefully the sequel will work like other idle games.
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found a glitch. on my second day of daily loot, i pressed eat, and a window popped up (in game) with a pink square and the text beneath it saying "item name here". i am unable to close the window, so i was forced to restart my game.
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The mobs spawn far too consistently. I wouldn't mind if they were spread out a bit more, not every few minutes. Maybe make another optional area to enter to fight them, or have their spawn rate higher. Or, rather, don't disassemble the use of the menu.
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I should not have to play through the tutorial before you allow me to mute in-game, nor should I have to mute the whole tab through Chrome; make it so you can mute the sound anytime.
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bugs ruined it. can't buy anything after a couple minutes of play. Tried to do reset but it keeps happening, not sure what triggers it, when I join a guild or something, prices increase 100000x or something ridiculous
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Don't think this can be really classified as an idle game when I have to actively play to see any progress. That's not how idle games work. My progress for quests don't increase which means the game is stuck at a total halt which can get pretty annoying. Making it so the warrior can fight by himself with you giving a small boost if you choose would work. Plus you could make it so swords actually do something outside of the currency boost they give. A lot of idle games do it where you can choose to go to the next enemy when you can stick to the current one and farm like clicker heroes or zombidle. Bosses typically have a timer in those games too. I only bring that part up because I notice you make it so the background changes and I think that would work well with it.
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you should make it so when you buy a new weapon you deal one more damage to enemies. Then it wouldn't be such a pain to fight monsters
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I was doing great untill I got to an enemy whilst being at the bank and my whole game screwed up. Otherwise a good game
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I'm really glad Tom Hanks/Albert Edward/Santa Clause defined "hero" for us, there was a lot of confusion as to which corny, public relations, sheeple definition we should be using.
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sooo is it supposted to take 1-2 months to see the the quest that is going to open reseting or i am doing something wrong?
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Also, also, crates, bosses, and other such things seem to have bad scaling. After about level 30, they give nearly no gold/honor compared to other sources. In addition, it would be nice if you could concede/skip an enemy.
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It'd be nice if I could see how much gold/honor 1 quest makes, how much it makes per second, and how much more time it takes for the current quest to complete. (ie. Hunting Necromancers: 1 source produces 24000 gold and 30000 honor per quest, 26000 days left to complete, produces a total of 1000 gold and 1100 honer per second)