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A great improvement over alchemy clicker. Far more satisfying, being able to direct your product flow, even if its just visual.
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great game, however i noticed the production line stuff (such as wood, hide, etc.) produces faster than the things that consume them. While that is nice, i've noticed i'll end up with a ton of wood stockpiled. It would be great that instead of the vendors selling excess per cycyle they would just store the required number of resources and sell the rest (i.e. i consume 30 wood per cycle, so it stores up to 30 wood and sells whatever excess there is)
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Also, when you're viewing another tab, the game auto-pauses, which is annoying. Idk if this is just a kong thing or something wrong with the game specifically.
There was an early version of the game which didn't run in background, but the newer versions (> 1.1) should update when you are in another tab. Please check your version in the settings screen and reload the game. Other than that, I would assume that there is a bug with some special browser settings.
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Two suggestions:
One. HExagonal tiles. We have limited space, so efficient packing is important, and hexagonal tiles could help organize better.
Two: A tech tree. Not just "this needs x" but a button that opens a diagram of what needs what.
Thanks for the suggestions. Especially the second one is probably a bigger effort and unlikely to happen very soon, but I consider to change the button shape.
When this happens while the game is loaded, it probably means that your browser cannot reserve enough memory for the game. You should try to restart your browser or close open tabs
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Can we get an option to add lines to our production screen, say on the right click, so we can clearly see which outputs require which inputs and so on?
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it would be nice if the items were hexagons, just for spacing them out in a nice web of production lines. Circles leave loads of gaps. Up to the end of bronze age I can get everything to produce and supply for neighboring cells in a hexagonal based grid.
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The Copper Blade Is broken, the amount sold by venders is at zero when the upgrade count is at fifteen, this is not the case when you first get them, the numbers eventually wind down to zero. Please Fix, It is very irritating!
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Absolutely brilliant gameplay in this game. I loved your alchemy clicker but I couldn't play it because it didn't save. This one seems to be saving which I think is crucial for an idle game. Seriously though, this is a fantastic take on an idle game, super awesome gameplay working for your next reset. Huge fan of it.
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It would also be cool if there was a sell all button that sells all materials instead of having to do it for each individual resource
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It would be nice if you could disable the production of materials that are using up resources. I'd really like to stop making clubs so my wood could be used elsewhere.
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More idea's: --- Golden cirkel around the item that gives most value per cycle to see where my need to destroy my mouse on/put my vendors on (so just which has max. amount*price) --- Speed up research (even more) by clicking on something --- let Ctrl(+Shift)+click on the + and - for vendors be "just enough vendors to sell all extra units, or else max. vendors" and "remove all vendors" --- More stuff, for example: - metal tipped arrows - iron and steel as base metals with iron+coal=steel like copper+tin=bronze - full sets of items for certain professions, in different metal qualities (like a Rogue's Set with leather armour, boots, bow & arrows, etc. and a Rogue's Improved Set with Improved Leather Armour, leather boots with metal studs, metal tipped arrows, etc) (based on the ideas of samalalp and congreperro)
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very nice idle.
But i have some suggestions for late game.
Rebirth - Reset your level for Upgrade point that are used to upgrade X or Y resource/vendor/research/starting money. in X or Y ways.
Upgrade X resource with X quantity
Example i got wood and id need 10k wood to make production faster.
ofc this is comming from a lvl 11 which is early
Regardless very nice game once again keep going :P
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Can you make a vendors menu to show where they are? Or, use the rims of the production (spots? uhh whatever they are) to indicate it?
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A possible suggestion for you to consider. When looking at a single production unit that has vendors, A way to see what your money per cycle is for that unit would be nice. This makes comparing cost effectiveness much easier when deciding to either sell more of what you already have or push for the next production unit.
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Hmm, not too sure on the points based level ups. The doubling of income is nice, but the counterpoint is that you need to effectively earn 2 orders of magnitude (i.e. *100) as much as previously to level up. I'm currently level 10, and although I have invested in iron production, I don't make any effective profit on coal and iron ore until I sell 1000 units (when both are L7). Iron Ingots requires approximately 3000 units to go from L3>L4 (not including the cost of upgrading coal and ore production to match). I'd probably be better off flogging everything and restarting to earn the last few points.
Thanks for the feedbacl. Sometimes it can make sense to restart even when you don't increase your level. The point system is intended to adapt to your current situation instead of being a fix constrain. So for example if you have 20 minutes spare time but know that you can't do something in the game afterwards for a while (e.g. you sleep), you might want to reset to earn some points now and set everything up, so that you earn enough money for the next level while asleep.
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I was idling for whole night and i just get 9 points at the morning. Im levle 7.
I've also tried to do fast-restarts and every 10-15 min Im'getting +4 points to level. I guess that something should be changed because fast restarting gives 0 satisfaction but is necessary than loooooong-time playing which allows you to research more and more funny stuff.
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Now that I've gotten the flow of the game figured out, it would be helpful if we could ctrl+shift+click on the icon on the game board. It would greatly improve set-up speed after a level-up. Still having fun!
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Having the production on the button thing instead of having to click on them to see its production would be a good addition to this great game.
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I really don't like the fact that click seems to remove a given % of the time remaining rather than increasing the production bar by a set value, makes it almost worthless to click (unless you have the power active, and then it's annoying that the vendors cannot handle the bonus gains even if you have enough vendors for the extra items)
Thanks for the feedback. I wouldn't call it worthless, because you can still increase the speed by a factor 10 with clicking. But I will check, if I can change that vendors sell items from the storage too.
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agree with baradin, we need more space! I started out connecting all resources into proper branches but now I pretty much have to cramp everything next to each other instead. http://i.imgur.com/5RCRrrC.png
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I would like a larger play area. I find the icons are getting all jumbled up and am unable to build proper "trees" due to the lack of space in the board. Other than that I have enjoyed the icons, the flow of mats from and to eachother. The progression seems about right for an idler so props there.
I have to see if I can increase the play area somehow. Making it scrollable also increase the likelihood to get lost. But thanks for the feedback and props.
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Can we see little numbers on each icon so we know how much of each supply we have ? It gets annoying switching back and forth seeing how much of something we have.
I'm not sure if I got the question right. The amount of points you get when resetting is only influences by the order of magnitude of your money and your current level. As long as your level stays the same when resetting, you'll get the same amount of points when resetting with the same amount of money.
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How about another categorie of items? My suggestion would be item sets. For example: 1 Bow, 50 Arrows, 1 Leather Armor, 2 Boots and 3 Copper Knives. Together that would be an Archer Set and be sold for far more than the single prices of these items combined
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Loving the game so far but it could definitely use some tweaks. Stuff I would like to see. Overall $/Per Second timer (nice to see when your power clicking). Better tutorial. Yes its a clicky game but your game mechanics are a bit different than most and the existing tutorial is practically non existent. Why is the game window so small? is that a limitation of Kong? Sooo much info and its super crowded. Why no Kong upgrades? I would gladly spend Koins on upgrades. Is there a research multipler like the Vendor size multiplier (besides the ad)? Maybe I havent seen it yet, but its annoying to have to sit through researching bronze and iron over and over and over . Anyway thanks for a good game !
Thanks for your detailed feedback! You have some good points here and I have to see what I can improve with a reasonable effort. I've just published a new version, which also includes the desired research multiplier achievement.
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A solid, solid 3/5: the idle system is cool and a good improovement from your previous game. I'm a little bit concerned about the lack of content (we can only make money, right?:P) but I'm sure you will add more: maybe here or maybe in your next game:)
But yes, it's a refreshing idle game, keep on the good work:)
Thanks for your comment. I've just published the achievement update today and yes, I'm planning to add more content, assuming it's financially feasible to do so.