Mission to Mars
by riajones
Mission to Mars
Tags for Mission to Mars
Description
This is a CMS based on terraforming mars into a new earth. The player controls a colony tasked with growing the atmosphere to support further human population.
Looking for other mars based games to play? Try the following:
"Ares":http://www.kongregate.com/games/Kiroshima/ares
"Blow Shit Up: Mars":http://www.kongregate.com/games/Hirorir/blow-shit-up-mars
"Curiosity on Mars":http://www.kongregate.com/games/daitoshokan/curiosity-on-mars
"Dream of Mirrors":http://www.kongregate.com/games/Scipik/dream-of-mirrors
"Rover Gatherer":http://www.kongregate.com/games/C7_the_Epic/rover-gatherer
"Endless Mars - Shred the Red":http://www.kongregate.com/games/flameiguana/endless-mars-shred-the-red
"In the Red":http://www.kongregate.com/games/kevinmcree/in-the-red
"Ares Cascade":http://www.kongregate.com/games/Tsampurado/ares-cascade
"The Red Frontier":http://www.kongregate.com/games/excalibour00/the-red-frontier
"Suicide Rover Simulator 2148":http://www.kongregate.com/games/Zibu/suicide-rover-2148
How to Play
Getting Started Instructions
Start by creating a loadout for your expedition. When ready push the send button to begin the game.
Once in game begin by building buildings across the map. This can be accomplished by pressing the 1-6 keys or by pressing to bring up the menu)
More buildings can be imported from earth for a cost in ore. The can be accomplished by clicking on the Central hub building.
Each building provides benefits to various in game stats.
Additionally The player can launch expeditions by clicking on the explore base building. Expeditions show more ore fields and ice deposits in addition to up front rewards.
Win by getting the atmosphere level to 1000
How-to-Play Instructions
Mouse controls camera movements (move to edge of screen to pan)
Mouse wheel controls zoom
E opens build menu
Tab toggles HUD on/off
1-6 hotkeys to build buildings quickly
Right click while placing a building destroys it
Comments
SkyCharger001
May. 19, 2014
please make it so that movement ceases when the mouse goes outside the play-field, it's reaaly screwed up when you have to back track to your active area after you've been working on something else because it never stopped moving downwards.