Under rating threshold (hideshow)
The final boss not spawning at all is a critical flaw, and the sluggish triggering of attack skills means it's better to upgrade attack speed and damage whenever possible.
Under rating threshold (hideshow)
yeah some times necklance buff or debuff doesn’t work perfectly, when is the debuff great thing, but when is the opposite kinda hurt.
also when you use the hotkey the skill cooldown time it reset and you cannot use skill if you press the hotkey too early, the magic shield sometimes doens’t apply and animation is interrupted, now this is the bug i remember now.
for proposal: necklace more than one and no debuff!
knowing how much exp bar for extra point in the home menu section you need to level up!
possibility to put the mana shield over one, since you always get hit in the timelapse between the two and get killed when you encounter the 3 mobs together.
maybe more easier to level up and more necklace and rendering the game longer, don’t know lot of thing, idea is good, but you know it needed some detail.
Under rating threshold (hideshow)
yeah some times necklance buff or debuff doesn't work perfectly, when is the debuff great thing, but when is the opposite kinda hurt.
also when you use the hotkey the skill cooldown time it reset and you cannot use skill if you press the hotkey too early, the magic shield sometimes doens't apply and animation is interrupted, now this is the bug i remember now.
for proposal: necklace more than one and no debuff
knowing how much exp bar for extra point in the home menu section you need to level up
possibility to put the mana shield over one, since you always get hit in the timelapse between the two and get killed when you encounter the 3 mobs together.
maybe more easier to level up and more necklace and rendering the game longer, don't know lot of thing, idea is good, but you know it needed some detail.
Under rating threshold (hideshow)
nice concept but too many bug, and also the necklace thing it could be great to be upgradable or at least more than one, the game get tedoius really fast, since leveling up is sooooo damn slow
Under rating threshold (hideshow)
good start, but lots of bugs/improvements needed. Doesn't show how close I am to the next skill point. I can't see what my attack speed/damage/health is while in the game, blue amulet doesn't appear to do anything, red amulet still lets you select all skills using the hotkeys, final boss doesn't load - i see his health bar but he never appears, quitting a stage without dying grants 0 xp
Hi, thanks for playing and comment.
blue amulet is increasing shield skill resistance and shield will only require 1 AP.
quiting stage will give 0xp is intended, so you can only get xp from game over, but we will put it into consideration.
"Doesn't show how close I am to the next skill point."
Do you mean the character exp bar?