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Last level is so obvious when you figure it out, but using insta-kill and then going back while still on the arrow is tricky :D
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@Vamps10 @stabz Also, to be fair, they have YEARS of Kongpanions. I imagine they might be dry on ideas for new ones. Why not give the older Kongpanions a chance for newer users?
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@Vamps10 They might have a forum post about it somewhere, but (I think mostly due to their focus on how to revamp Kong after Flash died) they decided to not be publishing anymore Kongpanions for the moment. I would also imagine it was difficult for a lot of Kong users to get the Shiny ones, because some of the BOTD's were Flash.
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I enjoyed this! A series of little RPG puzzles in the micro, so you don't have to think excessively far ahead per say. I'm not here to advertise anything, more suggesting - If you want more of this style of puzzle, why not check out "DROD RPG" on Steam?
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Very good, , got hard in the end so sharing some hints:)
Hints:
23: Everything is there for a reason
24: You cannot go against an arrow you have passed
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this is an elegant puzzle game. One of the best kongregate puzzle games I've played, with thoughtful level design and a nice difficulty slope. Would love more levels!
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Would've liked a way to hover over enemies with the mouse to see their stats, but I get that as is the game is keyboard only and pains were taken to introduce enemies and their stats ahead of time. Awesome puzzle game!
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What happened with level 21? It is different to that in walkthrough and it is impossible- only one way into the dead end
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Love the concept and how underneath all this is really just algebra. One improvement could be to somehow help players visualize the math a bit more. Short of pen and paper I got lazy and just brute forced (tried the paths). Could be a great educational tool
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Amazing. Levels are great for resource management, introduction to new mechanics is simple, even enemies' design is clean and obvious.
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Hey Robert, what a fun creative game you made for us! I really enjoyed it, all aspect of it. The puzzles were challenging without being frustrating, the level design introduced concepts and kinda guided you through them, the music is catchy and the sound effects are crisp! Thank you for working hard on this game and giving me something really enjoying to play this evening.
Reading you update log it really looks like you knew what you were doing. Okie, I'm tired and this review is already to long. Firemannnnn out!
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If you like this game, I recommend DROD RPG by Caravel Games (not on Kong). It's the same core puzzle-ish loop but 20+ hours of content.
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that moment when you've been stuck on level 24 for an hour and you finally go look at the comments and realize what an idiot you are.
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I can't tell if I'm bugging out or something else is happening - I never got a hint at the start of Level 21. Is it in words or throughout the level or what? I'm on Level 24 btw.
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Lots of fun. This is actually a vastly simplified verison of magic tower. Also: some levels are not hard enough, and I end up with more than 1 hp.