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Currently, part 1 of the comment walkthrough is on +2866 and part 2 is on +2865. What monster would do this? *twitch*
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I nearly love this. But connecting the whale to the pump, and clicking on the plant's vines to open it up (having just got the water, which is what I thought it was there for) were just a bit too lateral for me.
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The badge name is a reference to the Chrono Cross prequel called Radical Dreamers. Upvote so more people can know about this amazing game's nod to an also very amazing game.
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The walkthrough should really include all the other planets as well, but anyway, beautiful game with quite a moving story. 4/5
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From the makers of Cyclomaniacs. At the life planet you can hear same sound than Cyclomaniacs 2 training area whatever.
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Just got the badge. Completed this game for the first time since badges game out and it's just as amazing as I remember it being when I first played it.
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Love the concept of this game, but i ask anyone smarter than me...how the hell are you supposed to figure out that asteroid co-ordinate thing without reading Aakash's guilde comment? unless i missed something, theres not even a slight clue anywhere about it.
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It's kind of hard to play a game with musical cues when there's an ad playing NONSTOP with NO FRIGGIN MUTE BUTTON ON IT. Argh!
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Some secret message or something could have been done with the extra orb, but other than that it was a fun game. 5/5.
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OneShadow, if I'd designed the game, I would have put some kind of switch or item on each planet that you use to make something happen, then you would use the last energy orb to get one of the dream ball things, that way you have one use of an energy orb that has to come after all the planets so you make use of every item.
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COMETS ARE ICE, NOT FIRE.
Otherwise a very good game, with reasonably challenging (but not absolutely insane) puzzle design, which is surprisingly rare. 5/5
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I know this comment is gonna disappear soon, but I have a point regarding to eddietwang's comment. Of course there should be an extra orb. If there wasn't, it would be possible for it to be impossible to complete the game. If there were an exact amount of orbs as doors, then one planet wouldn't have an orb. But if that was the case, all one has to do is to go to that orb-less planet before collecting the orb of another planet. And that would be unfair.
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I see many comments that there are not enough clues, or that you need to click randomly. Are you serious? There were clues for everything in the game, nothing random involved.
And for someone who actually played real point-and-click adventure games like Monkey Island or Indiana Jones, these little flash games are just 5 minute distractions. Don't comment that games are too hard just because they're not suited for a 12 year old playing their first game.