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Really enjoyed this game. I love puzzle games that incorporate peaceful but also some challenge. 5/5 and I went and bought the mobile app after :) I look forward to seeing what new challenges are in that version with more levels!
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I got stuck on 35 for a long time until I mistakenly used a circle to clear a square -- didn't seem to make a difference what shape was used, and thus it became very easy after that.
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Like: the simple mechanic, the music that coordinates with the action. Dislike: sometimes you can back up one move, sometimes have to reset the level; sometimes (seemingly randomly) a ball fails to "catch" in the hook or in a goal or in a redirect box, so you have to back up or restart the level.
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really nice game. Only thing I 'd like change is that to solve sometimes u need place square in circle or circle in square spot which don't make sense to me...other than that great game
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This game has some serious technical issues.
On my main computer, it repeatedly crashes.
It does not appear to be based upon any interaction.
If I play fast enough I an get through the first 2 levels before the game crashes (one level then crash, next level then crash).
It doesn't appear to be based upon what I do, as I can leave it on the title page, or play through levels differently, and it still crashes after a similar period of time.
But on my laptop it plays fine.
I'm sorry to hear you are having trouble with the game. The WebGL version of SiNKR and Unity WebGL in general are pretty resource intensive. I'll try updating Unity to see if the newer versions are helpful in this regard. As a workaround, trying another browser may be helpful. Firefox seems to be the most forgiving of the major browsers.
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Found a few of the middle levels to be harder than the later levels, but overall a good puzzle game that never gets overly frustrating.
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Hampuss54, flip the top hook and it pullit so it snags the bottom to pull it back. then flip the top one again to grab the ball on the top and use the bottom to grab the other two. easy
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Fantastic puzzle game, well worth the effort to finish. I liked it even more when the final mechanics came into play. I think it's very well balanced.
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Game is simple, the music is fitting and relaxing, the mechanics are really simple to understand, overall I liked this game
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Very well done! One concern I have is that a couple of the levels I could only figure out a solution that required fast reaction time, rather than just using logic to figure out a sequence of actions. This means that either I just found a different solution than intended (which kinda seems like a bug), or it requires fast reaction times, which wouldn't really be great for all players, especially if they don't expect it.
Hey there, thanks for the encouragement and feedback! All of the puzzles have solutions that don't require fast reactions, even the 1 or 2 puzzles that require you to manipulate pucks in motion, you should have several seconds between reel presses. I like that most of the more complicated puzzles have multiple solutions but as you say, it is not good that some alt solutions appear to be bugs due to the fact that that they do require fast reactions. It concerns me enough that if I do a follow on game, I will try to avoid any puzzle that may "appear" to require twitch controls.
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One complaint: hook hitbox is far too big. When there are two hooks next to each other, it becomes a pain to click the right one.
I agree. Thanks for the feedback. It is especially troublesome on mobile. I'm experimenting with a collider that is much smaller but still covers the hook, shank, and eye. It is just a big square box now. It will be in the next update.
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Good game. Would have appreciated a little more difficulty at the end; last couple seem challenging but multiple solutions work which made it a bit easier than prob intended
Thanks for playing and for the feedback. I try to allow for good multiple solutions but a couple trivial solutions in the later levels of the mobile/steam versions did get past me. Those have been patched.
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I wish there were an option to make a reel pull all the way in, either instantly or at a much increased speed. Many of the moves or even whole levels are trivial, but still require several seconds of just button-holding toward the inevitable.
Thanks for the feedback. I agree with you on the need for a speed up, I just have not figured out how to do it yet. Double-clicking/tapping to increase the reel speed seems natural but I'd need some way to still allow quick taps that don't speed up the reel. Quick/short taps/presses go 1/2 grid unit at a time. I'll do some experimentation. If you or anyone else has any other suggestions, please let me know. Thanks!
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Quite fun, although it lagged occasionally on my 2017 MacBook Air, which is surprising since the physics are quite simple. On one or two occasions the lag even caused hooks to pass through the blocks they were supposed to grab! Luckily not a big deal since there's a reset button and the levels only take a minute to complete once you've figured them out anyway.
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Why the fudge do I try to play games like this at 2:00 AM? Lol. Fun though, excited to play it through, these puzzles are relaxing. :)
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okay so teirs hok all te time but weres fish ????? devloper u cant just make hok game and ten say okay fish r not rel so i cant put it ingame coz i no fish r rel i have fish all te time sumtime for my dad so dont say lieing ting devloper
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Lovely game. Good build-up as well as simplicity and elegance. The further I got, the more I liked it. Can't wait to play the app.
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Great game! I particularly liked how the player's every interaction directly affects the music; it makes you feel that, by playing, you are actually contributing to the making of your very own personal soundtrack to the game.
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Tried to bug report but can't due to 'invalid email address', doesn't like comcast emalis for some reason. My progress keeps getting wiped back to level 15. Has happened twice now where I would complete a couple of levels, have to leave for some reason, and come back only to find myself at level 15 again for some reason.
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Too fiddly to "flip" the correct hook, while they are intersected, also it seems to be pretty random how they stack when you flip them.
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"An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
NS_ERROR_OUT_OF_MEMORY: "
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The thing about the square and circle holes are that the circles can go in the square holes but the squares can not go in circle holes. It is actually a very clever idea if you think about the manhole covers in real life and I am pretty sure that they were intended this way. This was an enjoyable little puzzle game, good job ^^