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The walkthrough button was just so I don't get 50 emails a day asking me how to get past a certain room.
I did that just like the Covert Front series does so people don't get completely frustrated.
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Very pretty, but otherwise pretty retarded. If you have to put a walkthrough up as a prominent button, you're doing it wrong. The puzzles made no sense, and I felt like I was just playing a game of "click on everything in the scene". Great atmosphere, though.
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This is what I want to see, RobotJAM. Great graphics, which has been your calling card from day one, and now you've got a kick ass game to it too. Granted, point and clicks aren't exactly the most complex of games, but you did it right. This series, done properly, could rival the submachine series. There, I said it. Make the sequels longer, tougher... Without taking out any of the awesome graphics. You'll be working with an excellent series. I wish you luck. Five'd.
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excellent work, love the atmosphere and artistic design of it. A few puzzles were a bit out there (not logical but had to stumble on by chance) outside of that I felt the entire thing was brilliant 5/5. Note to others, when you take on something that has been tried, such as escape the room or tower defense, this is the way to make it still fun, raise the bar
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2 stars. Quality Content was traded for graphics, Thus graphics were great but the game over all was extremely short and low challenge.
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Very nicely done. Looks like the pre-rendered point and clicks from the 90's. Unfortunately, the puzzles were really rather easy, and the game was extremely short. 4/5 For a great job, just not challenging
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The slow scene fade-outs and -ins are pretty annoying. There's a second or two of my time lost, to no good effect, with each "room" transition.
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As spectacular as it looks, I'm well over these games... Especially when the puzzles involve things like taking a razor blade to a single, very small part of a room.
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This...this is absolutely wonderful. A short, yet fun Room Escape, with superb graphics and a BioShock-esque atmosphere.
5/5
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Beatutiful game, but I fear the 'subconcious' aspect is just an excuse to have some illogical and non-sequitur puzzles. I guess I just prefer a more logical approach. This could far to easily lead to loads of pointing and clicking and solution by experimentation, since there isn't a logical way to solve the puzzles...
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why didnt u upload this game sooner, u couldve got a runner up position on the monthly contest that ends today...thats a bit stupid