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Pretty good game but hard to keep playing when none of the issues have been addressed, especially the game hanging up after level 4.
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level 4 is buggy - the fast zombie waves always have one that leaves the path at the 2nd turn. Also on level 4: after wave 50, the game gets hung up without finishing.
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Targeting is horrible, so I die from stupid leaks because my towers won't shoot anything past them. Knowing where they come from would be helpful too.
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It's simple and fun, I guess. Needs more spark, more "Flavor", etc, etc. Varied enemy types, upgrades, that sorta thing. Oh: The Rapid-Fire (Pink) tower is a bit overpowered, it dwarfs the others in sheer shootin' rage. You should also have it so that, at higher levels, clicking for a new wave should give a bit more moola than lower waves. Overall, 4/5, it's pleasant. I beat Level 1, but...Don't feel like trying another level just now. :P
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There could be a possibility to simply restart a stage without having to quit altogether. Also, after selecting a tower to build it, I cannot deselect it in case I changed my mind. As already mentioned, targeting is an issue, which should be fixed.
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Pretty good game, the only improvements I can think of are saying which way the living dead are traveling, what kind and amount of living dead that will be in the next wave(when you mouse over the next wave button), and what will upgrade do( when you mouse over the upgrade button).
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Targeting is awful. should either target first or allow us to toggle whether to target strongest/weakest/first/last, etc. Not a bad start for a game, though. good work
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simple but properly done. It's got a speed up, it's got a mute, you don't have to collect coins, the towers do different things, it's pretty well balanced. Just how I like my TDs.