Monster Mowdown 2

Monster Mowdown 2

by robscherer123
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Monster Mowdown 2

Rating:
3.5
Released: August 15, 2011
Last updated: August 15, 2011
Developer: robscherer123

Tags for Monster Mowdown 2

Description

Blow apart zombies before they reach your truck!

How to Play

Use your mouse to shoot and SPACEBAR to summon plow trucks.

Comments

0/1000
jahamo avatar

jahamo

Aug. 15, 2011

93
3

theres a bug with the lightning i cliked no to buy it and it wasted my money:(

LoneWolf7862 avatar

LoneWolf7862

Aug. 15, 2011

60
2

solid game and pretty fun too, but major oversight that buying does not auto equip

gabriel5477 avatar

gabriel5477

Aug. 15, 2011

98
5

Having the price for the upgrades shown clearly would be a nice touch. I clicked on the lightning upgrade just to see how much it would cost, and even though i told it no, and i did NOT get the upgrade in game, it still took all 1000 out of my pocket regardless. Other than that, good little time waster thus far.

Tenlaius avatar

Tenlaius

Aug. 16, 2011

55
5

could have been a good game, but a few things held it back.
1st: too easy. I played this on ArmorGames, and once i got all gunner's equip'd with uzi's, i had to do nothing at all until about wave..47? then i gave them m16's, and same old story.
2nd: like mentioned, the lightning and draining rain prices aren't showing. this normally isn't a problem, but when you've already bought what ya want, and are looking for another spending outlet. Also them working when purchased helps.
3rd: Enemy Progression. In a TD/Defense game, ya usually want your enemy types to change and evolve based on the wave, and how good the player should be by that point. Like mentioned in point 1, my gunners had no problem doing it themselves, and if i decided to fire, everything was kept off-screen. it was about..what? wave 50 before the car-driving zombie finally appeared and changed it a bit?
Adress these problems, and iI might see myself rating this..otherwise it doesn't deserve one

punksush1 avatar

punksush1

Aug. 15, 2011

79
11

uh why can't we try the wave over again? who wants to play for 2 hours, lose a wave and then start over? 0/5 for poor design

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