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Rob is a great developer with good art and unique ideas, but they always lack depth. It comes off as lazy. These all would be at the top, if only he put work into them, ffs.
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Almost perfect fun little game. A sell or upgrade building option, as well as general upgrades, and/or a way to even out worker types between jobs would get it the rest of the way there. (A minimap would be a nice perk). Perhaps buying up your soldier limit, or buying new types of building to build (minigun troopers? bazooka troopers?) Possibly the ability to combine building types (green/carpentry or tall/hospital, for example) might also be a winner. Even something as simple as a coin magnet would be fun. In any case, it looks super!
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Agree with others this would benefit greatly from more depth to gameplay. Talent tree, rewards for accomplishments, or similar would make this more interesting.
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Enjoyable game. It gets a little boring waiting for the monsters/coins to come but then it picks up again when the stronger enemies come in. Then, it goes back to boring again once you setup your fighters. What might be good is to add a spawn limit to each building so that one weak building at the bottom doesn't get 30+ guys standing down there.