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There should be end after some time in Judgement City, because its too easy to be infinite.Evetually maybe opponents barrier should have limited hp (great like 10000 for example), but limited.Without this playing its pointless after you build and upgrade to max about 8 factories...
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This is a really nice first version of a game. Thank you for creating it! I hope you are inspired to take the comments you like here a get crackin' on v2! I'll cast my vote for putting 80% of work into the enemy AI, as I think the player experience is very close to that sweet spot between tons of options, and streamlined gameplay. Perhaps more options besides heal/EMP, like affecting the weather, or triggering a production surge (perhaps EMP should not generate income?). But mainly I want a longer/steeper curve of challenges from the AI, so the fun doesn't stop so soon.
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Ok, little Walktrough :
1. Desolation Peak: Use 1 green smoke plant at first and UPGRADE! The only advancement, that the enemy have, is his big range, but fully upgraded your bots are more effective. Keep building smoke plants and dont forget upgrades, and you will win.
2.Vulcano Island: Use your new pyramids to encounter this fast moving bots. The enemy do not have anything with a big enough range to counter the mummy bots. A very easy stage.
3. Sun Valley Hills: A little bit difficult. I would say, that mummys will bring the win to you, but the spiderbots are hard. Upgrade is important. Try to outnumber the enemy with mass Mummys. A hospital will be very useful.
4. Twilight field: Sounds harder then it is. Outnumber the tanks with mummys and revive fallen mummys with medics. Upgrade upgrade upgrade!
5. Judgement City: Start with Spiderbots and later build a tank factory. That will hold off he enemy as long as you want.
Press + if you think, that this is helpful
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Easy game, needs some kind of ever increasing enemy difficulty or past 5-star upgrades for the enemy on the Endurance level.
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Nurse bot should heal the closest or most powerful downed bot. Right now it seems to go for the first one downed which is the one usually surrounded by enemy bots or near the enemy base. They aren't needed for the most part anyway but could be helpful if they healed the closest bots.
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"With every faction of robots wanting to kill you, how long will you last?" with the in-effeciency of the enemy, i would say untill December 21st, 2012, unless my computer shuts off in the meantime... im counting 5 fully upgrade Tank Factories, 5 fully upgraded Spider Factories, 2 Bubble Domes, 1 Radio Factory and 1 Dark Hut, againts 1 Spider, 1 Bubble Dome, 1 Standing Dome, 1 Pyramid, 1 Great Pyramid and 1 Dark Hut... the AI should make more effecient building placement :/ other than that 4/5 for a fun little game with pretty good graphics and decent gameplay
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I'm sure the story is plenty interesting, but it scrolls at about a fifth of my reading speed. I don't really have that kind of patience!
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hey, this is a brilliant game that you have here, all it needs is a bit of tweaking. (1) i know your probly tired of hearing this, but the game needs to be harder. (2) it needs more different factorys and over 5 stars of upgrades for them. (3) this is one that you probly havent heard before, but i recon that this would make a brilliant multiplayer game if you could make the connection. samross p.s. i hope to see a version 2 soon!
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Any plans to develop a fully fleshed-out, release scale version of this game? I'd happily pay 5 or 10 dollars for a bunch of additional levels to this.
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I, perrsonnally think that the game needs to be much, much, MUCH. longer in the sequel, and that there should be some sort of giant robot final boss also.
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Desolation Peak is only difficult because the lightning storm keeps destroying everything that leaves the gate. Kind of stupid. Rest of the game is alright though.
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No fair! How come the enemy gets more space? Oh and by the way this comment is being typed while enemies are being swarmed by bots and I am still alive and unpaused.
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Uh, maybe some kind of small building that can be called down. to defend. Turret or something.
But just expanding the idea of defensive/stationary bots would probably be better.
And ejdj1011, I beat that level with mini mummys complimented by mummys and I won easily.
May sound crazy, but some dark huts helped distract tanks.
And thebestidentity, there are other sources of energy other than "fuel". Solar..nuclear..wind..water.
Juss' sayin'.
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The weirdest thing about the game is how your robots self-destruct to damage the enemy wall. It's somewhat surreal to watch your maxed out tank plow through thirty enemies, then suddenly it hits a wall and just explodes.