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I swear those boxes are lovebirds. They use their zomghacks skills to kill me. Like for ex. If I go down when the game starts, they smash to each other, and descend so fast I cant react to avoid the boxes.
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This game feels like playing with two yoyos made of silly string, tied to table-sized blocks of slippery soap ... while dancing
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To the person who has 10 for a high score... I'm sorry that I didn't try hard enough. I brought it up to 66 just for you.
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The blocks chase your future position: they actually try to go in front of you. Keep this in mind as you try and dodge; if you move one direction, they will actually lead you and smash you full speed directly. Make sudden backtracks and turn often. Circles seem to confuse them well.
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This game needs badges! Impossible badge is reaching 100 (or 80 if we're being generous). Hard badge reach 20. Medium badge reach 10. Easy badge get 1 point ... or maybe just survive for 5 seconds, getting a point is too hard for an easy badge :p
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the new high score is almost certainly a cheat. supreets51 never appeared on the top 25 before posting that score. To give an idea of how unlikely that is: in my records I have only 4 scores greater than 95, but 4009 scores greater than 58, the lowest score on the top 25. The game speeds up every point, indefinitely. It starts with the Unity clock set at 1, and adds 0.01 per point. If supreets51 can post a video of a score > 75 I'll take it back ;)
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This would be even more awesome with a 2- and 3-player version, which would allow the drones to be controlled by one's friends.
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Top things I say while playing this game:
1)P*SS OFF YOU ORANGE KN*B
2)How does it know im gonna go there?!? :(
3)Just one more go
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This game gets faster every 10 points. Starting at 30, point-cubes start spawning on the edge rows which further increases the difficulty. By the mid 50s you have to be in constant reaction without ever even a fraction of a second pause. The best way of measuring your skill and tracking progress in this game is not by your highest score, which is subject to quite high variance, but by your probability of getting one more point. I disagree with the advice to take your time. You cannot get on the first page of high scores without getting to a game speed that is constant reaction mode, so you might as well have all your game time be practicing that. Although it's trivial to learn to make the orange cubes orbit you at the beginning speed, it is a pointless skill that won't help you at all in the 40s & 50s, and won't help you get the edge blocks starting at 30 either, although it is still useful in the 20s to slow the orange blocks down long enough to get a mental break.
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for those interested in knowing how much work it is to get to the top 10, my statistics show that from score 0-10 my probability of getting one more point is 99.8%, but from score 50-60 my probability of getting one more point is just under 50%. 250 times harder. This means that although I get at least 10 on 98% of games, I get to 50 on less than 9%. Of course, 60+ is much faster. I just don't have enough games >60 to have a significant statistic. I've only had 6 games > 60, out of 112 games > 50 since I started tracking scores.
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This game is wonderfully great, but in all honesty - I wouldn't mind a four body problem :) maybe just an extra setting. It's so challenging but a little samey
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Man, I found myself annoyingly refused to move th direction that I wanted to move in for some reason. Why does the game do this?