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Comments for Three Body Problem

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jonbro

Dec. 15, 2012

Under rating threshold (show) excellent, re: joystick... yeah with unity on mac, the axis inputs are sometimes mapped strange, but since you just have two inputs you might be able to just grab all of the axis? I haven't had too much difficulty with it.

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(1)

ImZarth

Dec. 14, 2012

Under rating threshold (show) I love dodging

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(2)

Keatos

Dec. 14, 2012

Under rating threshold (show) cant beat more than 14 o.0

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(0)

bateleur

Dec. 14, 2012

Under rating threshold (show) Even reaching double figures feels like an achievement! :-O

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(5)

jonbro

Dec. 14, 2012

Under rating threshold (show) would it be possible to add controller support for this? I don't know if that is possible with the unity webplayer or not.

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(6)

Developer response from roBurky

I will be looking at adding gamepad support soon. A quick google suggests it should work with the web player, but there may be issues with some gamepads on mac.

igor875126

Dec. 14, 2012

Under rating threshold (show) i really like it. but its very hard to play... plz make the speed of the enemies growing from small to big

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(1)

yadurajiv

Dec. 13, 2012

Under rating threshold (show) Really hard, but really fun and addictive :)

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(2)

buddafraser

Dec. 13, 2012

Under rating threshold (show) this game eeds badges. its fantastic

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(2)

Foxtrotter

Dec. 13, 2012

Under rating threshold (show) Interesting game. it seems like the enemies seem to know which button i am pressing, and act accordingly.

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(0)

Nalikill

Dec. 13, 2012

Under rating threshold (show) @Pandimo: No, it's a reference to a physics problem, where (IIRC), the essence of the problem is that calculating the motion of bodies in space becomes nearly infinitely complex beyond two bodies, hence the 'three body problem'.

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(81)

ThreeTwo767

Dec. 13, 2012

Under rating threshold (show) What do you mean I've been doing this for an hour already?

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(342)

kraykan

Dec. 13, 2012

Under rating threshold (show) Perhaps you should add music to the game. The random crashing noises get annoying after the first few levels.

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(0)

Pandimo

Dec. 13, 2012

Under rating threshold (show) Wait... is the title a Sherlock Holmes refrence?

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(0)

codydaniel

Dec. 13, 2012

Under rating threshold (show) Physics hurts

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(5)

Acceber

Dec. 13, 2012

Under rating threshold (show)

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(-3)

Developer response from roBurky

Mute button now added! Sorry it was missing.

QuickDrawMcCRO

Dec. 13, 2012

Under rating threshold (show)

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(-6)

Argl

Dec. 13, 2012

Under rating threshold (show) This game seems very nice with its very simple concept and beautiful arts. But I think the opponent's speed should increase progressively because it's way too hard at the beginning.

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(-1)

Soverntear

Dec. 13, 2012

Under rating threshold (show)

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(-4)

scnoobi

Dec. 13, 2012

Under rating threshold (show) good game but you should fix the starting sound if you dont move its annoying + the arrows to move alot faster

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(-1)

Developer response from roBurky

While the enemy buzz is usually a barely audible rumble on the pregame screen, it did happen to be considerably louder than usual when I read this comment. I don't know what would cause it to do that sometimes, but it should be a fairly simple change for me to just turn off that sound during the pregame. Thanks for the feedback!

rpresser

Dec. 13, 2012

Under rating threshold (show) Whoa.

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(3)

techyworm

Dec. 13, 2012

Under rating threshold (show) I love this game. It's a really wonderful tense dance of death and I start to shake and grin as my score gets higher. Very well done.

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(300)

theRaddRedd

Dec. 13, 2012

Under rating threshold (show) Love it :) Great work (*****)

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(3)

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