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So simple and yet so effective! The drones try to attack where your about to go so erraticly changing your path is the key. HARD!
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At first I thought that the thingers (I'll call them drones, like hothmonster) were just chasing me, but after some experimentation I realized that you're not running away from them as much as you're doing a sort of little choreographed routine. The drones don't really try to run directly into you, they always try to go to one side or the other. Unfortunately the side that each drone goes on switches every time they collide with a wall/each other, so really you can only know which one they want to pass on by watching them. Regardless, I'm a fairly big fan. This is simple and gets the job done, so there really isn't much in the way of constructive criticism that I can offer. Heck, I can even draw butts and vaginas in the air; what more could you want?
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I got here from Nerdcubeds 3 Free Games Friday.
If you haven't watched Nerdcubed, you should.
Anyway, not many people care that i got here from a youtuber, so let's add a purpose to this comment by adding my opinion about the game:
ADDICTING.
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Man, I found myself annoyingly refused to move th direction that I wanted to move in for some reason. Why does the game do this?
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The two orange guys always move in an arch, generally an arch that put them straight into your current trajectory. The trick is to move right when they start coming back in your direction. If you keep them going back and forth barely missing you, you'll be able to get a high score.
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19 points so far. The AI in this game is splendid. It predicts my movements by calculating my current velocity and direction, comparing them to it's own velocity, direction and distance, thus creating a tough enemy to dodge. And there are two of them. 5/5
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playing this more, there is something I really like about being able to manage the initial state before the point squares show up. It is like a bow before the match begins. I always try to make them crash into each other and then move away.
One thing that I think could be played up with the aesthetics more is the difference in movement, how the enemies can move in any direction, but the avatar can only move in 8. This might not be an intentional decision, but it would be cool to have that illustrated in some way. Maybe leave the enemy trails the same, but the player creates a kind of subway map through the level.
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excellent, re: joystick... yeah with unity on mac, the axis inputs are sometimes mapped strange, but since you just have two inputs you might be able to just grab all of the axis? I haven't had too much difficulty with it.