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After getting the special stone in the cave, I went left to get some rare side quest item and ended up on the outside of the cave walls. Walked around but there was no easy way of getting back into the cave. Had to load previous save and found out auto saves don't happen frequent enough, like every time you enter/leave an area.
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@gnossos: hit the escape key, then click on the "exit fishing game" tab at the bottom of the menu that comes up. it will get you out of that mode; happened to me as well.
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There is a bug in the fishing game that caused the timer to stop counting down. I don't know how it occurred, but I misclicked and entered cinematic mode and then exited it and my timer no longer counted down. I am now stuck in fishing mode.
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I just started the game and I already love it. First of: I get to customize a lot about the character and there are even more cool features to unlock \o/ (yes, I do love a detailed character creation screen. deal with it). Then, no trees blocking sight of my character! along with the nice music, I doubt any thing will be able to spoil this first impression. 5/5
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overall a good game, the combat mechanics are refreshing, the potion crafting is a godsend and the visuals are nice. Well done 4/5
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I can't really play this game, because my computer is a junk, but character creator is really great. I created nice copy of Luka from MGQ and i love him. I gave 5 stars for your hard work.
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Had this game been completed, and this just the demo, I'd throw a dollar or two to play the rest. Can tell a lot of love and talent went into this. Best thing to be found on Kong in months.
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Hey, Just a bug i found. When you are holding the walking button in a house and you switch a tab, you continue walking,even through walls
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completely bugged - I ended up in the treetops in the opening scene, only able to walk in the BARRIER parts of the screen - the black border around the map, the tops of the trees, etc.
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The game suddenly stopped tracking the magician's posters sidequest, and now I have no way of finding the correct walls - does anyone know of a walkthrough or something listing where I can put up the posters?
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after i left the forest with caleb i went into a fight and won than i got black screen and i had to refresh the page and now im stuck on a part of the map where is a town with a bridge on bottom of the map and i cant enter it town guards on the bridge say it is dangerous and that i come back later and on the right is some kind of sleeping giant which wont move when i try to go back to the part of the forest from which i came caleb say that i go southwest i dont know what to do
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Adding the names of the reagents to the concoction page would help out. I know there are only 6 ingredients, but to remember what I'm mixing I have to see the name several times.
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WSAD does not work nor does E. "Enter" works and the up down arrow keys work but not the left right arrow keys. Can't play the game.
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I would like to see more improvement on the "Hard" setting. Maybe even shorter time for the enemy's "Tell" when he is going to attack. Even a change in rhythm/patterns to their attacks. Anything to make the awesome combat more difficult would be a great addition to this great game. Hope you do decide to put more work into it. It's a great concept and has interesting features. Haven't enjoyed a flash RPG this much in a long while.
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This game overall is very very good! I appreciated it with 5*.. but.. the end is so....? Douglas popped out and said that this is far as i can go.. x) but in overall its. Gud :)
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This game os great ! The combat is smooth and the animations are perfect (I love the spell animations a lot ). You should finish it and Release it as full game.
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Nice game, couple things I found when playing: When you talk to the gnome before finding the necklace in the woods there's a typo. When you accept the quest to kill bandit and get the bag back, and then go down into the bandit tunnels for the first time. The main character says that the bandit you fight is the one with the bag. I would very much like to see the game finished.
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sometimes the fish game gets stuck where it won't countdown any more. great if you like scoring a lot of points, bad if you want to do anything other than fish.
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Kind of a troll way to end it, but for what it was worth, I definitely would've loved to have seen it through to completion... The stamina management was a primo part of the game...
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this game, it's music, everything about it, it's all so wonderful. I hope the creator gets support to continue it. This game, I equate it to Mardek... in fact, I was hoping that the 'traveling merchant' portion of our black mage Cal would come up a bit more. I love everything about this game. The rpg'ness of it, the casual flow, the characters, the plot, the npcs. Also, the awesomely active battle system. This game is really similar to mardek or Sonny in that it's not truly turnbased, and that being active you can even counter enemies. I hope you decide to continue this, really, I cannot describe how perfect this game is. The art style is refreshing, the dialogue was pretty good, honestly, this was just done so well. In fact, the only bug I found was a quest line, Item Hunter, for the museum guy, in the middle of certain maps and the world map there'd be the 'item hunter' quest pointer. Floating and pointing to nothing.
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Great game, very captivating although it ended abruptly with a message from the dev saying he probably won't continue it. Huge piss off if so because i really enjoyed this and have seen 100 games like this one but the awakening rpg had a different feel to it.