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I like how certain levels like level 55 and 59 let you pass if you go back the way you came. Level 59 was made especially easy for this, though in truth that is a little off plot.
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Fun game, congratz on showcasing the entertainment value of magnetism while still grasping some physical concepts. There is definitely some coulombs law phenomena incorporated. Well done.
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Well, I may have been slightly sour going into it, but once I got lucky enough to beat 59, that ending was magnificent! :) This is actually one of the best games I've ever played on Kongregate, for sure. I only disliked a single level out of the entire thing, and the ending more than made up for that. This is one of those that I'll be recommending to people for a while.
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Hmm. I don't like level 59. You basically just have to roll two natural 20s to get through, it has nothing to do with timing or careful manipulation of the pixel at all. A beautiful, hard as hell timing-it-just-right game for 58 levels, and then... Yeah. I don't want to spend half an hour trying to beat the level by rolling proverbial dice over and over and over... There's no improving, there's nothing you can learn or understand, unlike the other levels.
Unless I'm missing something about working with the blue magnets (entirely possible), color me disappointed.
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I wish there was something to show which way my little pixel was going to fly after standing on one of the magnets, getting flung off in all random directions makes me dizzy ;)
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bizarrely, i made it thru level 60 first try. i used the 'when-just-about-to-crash-jam-the-mouse-then-cover-your-eyes' method. of course, the other final 5 levels took me approximately 147 fails each
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I commented on this game ages ago after beating it, bringing up the one major tiff I had with the thing, which was that the end levels were very long, and the degree of precision required, especially on blue-magnet clicks was murderously difficult to pull off, and how it dazzled earlier on with the simpler, shorter levels. And now I'm back, only to find that the end levels have had checkpoints added in, completely negating the only real problem I had with the experience. Kudos, Dev. You've earned a 5. Carry on and do whatever it is majestic coders do with their time.
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That awkward moment when the pretty, multi-colored blocks you desperately avoided after a particularly difficult part end up being checkpoints.
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my mind feels like it s being twisted, frozen, smashed, finely chopped and stuck back together with 1975's wood glue and gum post chewed 20 years ago, epic game, worthy for an official think game, a 106/100 score, and eligible to kill my brain
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Dear diary, today was a good day: I learned a lot about racing lines and apices.
If I have to nitpick, well actually that bothers me a bit: Why can't I just turn the music off and keep the game sounds on? Ah screw it, ***** anyway.