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Comments for Dungeoneers

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mesut1234

Dec. 14, 2018

Under rating threshold (show) Rolled 1 when defending 8 times in a row. Absolutely rigged.

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(-2)

Nuryn

Dec. 14, 2018

Under rating threshold (show) It has a lot of UI issues too. Treasure spins and dice rolls do look nice but they're just a waste of time after a few minutes. And what's the point of that "SPIN" button you have to click when you get a treasure? Nothing else works and the only choice you have is to click it or wait and click a bit later, with the same result. Why have a button at all then?

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(3)

Nuryn

Dec. 14, 2018

Under rating threshold (show) @profmarcio No, the game is not based EXCLUSIVELY on luck. Agree with the rest though.

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(1)

Nuryn

Dec. 14, 2018

Under rating threshold (show) I don't understand the point of extra two characters. By the time you unlock them (I wonder who locked them up in the first place) you'll have 50th level dungeons and these characters will have 1st level. There are no unlocks after 50th level too so you get the two extra characters and have basically nothing new to do with them.

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(0)

Avaruushiiri

Dec. 14, 2018

Under rating threshold (show) It took me forever to realise that moving your cursor over the entrances to a room actually makes the green crosshair thingies highlight. (Picking the entrance I wanted got a lot easier after that.) It would help a lot if the highlight was more obvious.

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(1)

Developer response from RogueSword

Thanks. Today's release makes the highlights much more clear.

Christopholis

Dec. 14, 2018

Under rating threshold (show) Adrenaline is only applying to my sword, not to bow or shield.

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(0)

ISSSSS

Dec. 14, 2018

Under rating threshold (show) @profmarcio Mana boosts your xp (not your fame) anyway...

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(0)

profmarcio

Dec. 14, 2018

Under rating threshold (show) A lot of people complaining about paying to play other races and the reply was "you can hae them free once you get 50 fame". Thanks, this is written on the game and we can read. It takes forever to level up your char (please, do not reply "mana") and is extremely frustating to start over and over again. Not to mention that this is a game based exclusively on LUCK.

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(0)

ayman255

Dec. 13, 2018

Under rating threshold (show) Great concept, bad UI . This waiting for dice rolls and the SPIN events are pointless and annoying .. I can't see my self playing this for long. I hope some UI changes are made

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(2)

ajaj48412

Dec. 13, 2018

Under rating threshold (show) a suggestion, have an end goal for people to achieve. The game gets repetitive and boring after a couple playthroughs. Maby make a dragon controlling all of the dragons ( a.k.a. mama dragon) that you have to defeat after defeating so many regular dragons. Other than that it is a great game. Hope you continue to develop this game it has great potiental

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(5)

Tandu

Dec. 13, 2018

Under rating threshold (show) @Arjan: That says more about your playing skills than about this game.

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(1)

Arjan

Dec. 13, 2018

Under rating threshold (show)

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(-9)

synalle

Dec. 13, 2018

Under rating threshold (show) I'd just like to point out how good the writing is in this game. Even the tutorials have a cheeky conversational character, and plenty of the other "dialogue" is dryly humorous too. I really appreciate the care and love that clearly went into the making of this game!

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(2)

Developer response from RogueSword

"Great, something else for the developers to be arrogant about."

crashdaparty

Dec. 13, 2018

Under rating threshold (show) The game is fun sure, but the stuff the villagers say and the name of the items are priceless

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(2)

Developer response from RogueSword

"This one deserves something special." "How about a +3 Shield of Disarming Flattery?"

Antoninus

Dec. 13, 2018

Under rating threshold (show) Purple worm surprise!

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(0)

zlefin

Dec. 13, 2018

Under rating threshold (show) the balance between monster types feels a bit off. melee only monsters have so many exploitable weaknesses, while the ranged ones can pretty reliably harass you. right now I just got to take out an otherwise toug hlooking melee room cuz I could just keep entering from a different side, fire a bow shot, they walk toward me, then I leave and reenter from another side and do it again.

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(2)

esperantonet

Dec. 13, 2018

Under rating threshold (show) good game

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(0)

MichaelChandra

Dec. 12, 2018

Under rating threshold (show) I like the game, and its detailed memory allowing you to continue on disconnect. But it sucks that I can't play it well during my commute, since every action requires communicating with the server. The train goes through a lot of mobile deadzones where both train wifi and mobile hotspots fail.

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(2)

Tandu

Dec. 12, 2018

Under rating threshold (show) Enjoying this game a lot. One thing could improve the experience: please consider giving the "Swap Hero" selector also to the Mine level and the Ruins as well with one prerequisite: it's available or enabled only if all the upper dungeons are completely cleared and of course the hero has a cleared path to the level entrance like now in the Caverns. This would save some time when switching heroes in the deeper levels without affecting the gameplay at all. Also I'd like to see some new monsters that would appear occasionally like the Cavern Crawlers do now. Maybe something really massive that has a 3-4 HP and moves only every other turn. Also beholders would make a great new miniboss for the ruins area. It would look like a Gas spore but be immune to fire, have 2 HP and cast spells every chance it can.

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(1)

space20021

Dec. 12, 2018

Under rating threshold (show) Best game on Kongregate this year!

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(1)

Evija3000

Dec. 12, 2018

Under rating threshold (show) Is it just me or is the music similar to the Pirates of the Carribean?

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(3)

TheElementalWar

Dec. 12, 2018

Under rating threshold (show) Note to my previous comment: The odds would be 1 in 30 if the lvl 2 "full swing" ability was in use. Without it, the chance would be 1 in 60.

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(0)

TheElementalWar

Dec. 12, 2018

Under rating threshold (show) I have some suggestions: 1. Maybe make some more environment stuff, like pushable rocks or high/low ground or something. 2. It would be nice if rolling a 12 did something other than triggering a feat, perhaps dealing an extra point of damage? And if you were using the human and happened to cleave at the same time you could kill a dragon with a single attack, which probably wouldn't be game-breaking, having only a 1 in 30 chance of occurring, but would feel GREAT. 3. Perhaps add something more to do with weapon racks once you have a +9 weapon. Possibly make it so that getting another +9 weapon of the same type could have a chance of making it a +10? If nothing else, I would really like to see a high ground and/or a low ground, that could give bonuses to ranged and melee attacks respectively.

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(1)

victortherealmer

Dec. 11, 2018

Under rating threshold (show) the purple worm appeared and slayed the dragon for me

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(207)

Developer response from RogueSword

It's good to have friends in low places.

AbsurdParadox

Dec. 11, 2018

Under rating threshold (show) nevermind. found it. But is it really necessary to have it behind a paywall? this is why I stop playing games. I come here to play games for free.

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(1)

Developer response from RogueSword

The elf and dwarf can be had for free at Fame Level 50. But if you buy them (which we always appreciate), you get a jar of mana instead at fame 50. We understand the desire to play for free, which is why we make the game fully playable with just the human swordsman.

AbsurdParadox

Dec. 11, 2018

Under rating threshold (show) is it possible to change which hero you are using? because if so, I'm doing everything but the right thing

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(2)

kogut9

Dec. 11, 2018

Under rating threshold (show) You should state that picked weapons are cursed/magical and can't leave dungeon. It would stop kids from crying about it.

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(2)

Austriaul

Dec. 11, 2018

Under rating threshold (show) Unable to load the game. Third-party cookies enabled, but still getting the enable cookies message. Playing on a PixelBook. Any advice?

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(1)

Sleepingpill

Dec. 11, 2018

Under rating threshold (show) *slays dragon* *game freezes* argh

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(0)

Developer response from RogueSword

We just released what we hope fixes the "It's not your turn yet" problem - at least most cases. If it happens to you, you can refresh your page to continue. Then please click the Feedback button on the lower right and put "Got stuck".

AlienKittyInc

Dec. 11, 2018

Under rating threshold (show) Can you link offsite accounts to this portal?

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(0)

Developer response from RogueSword

No, sorry.

mesut1234

Dec. 11, 2018

Under rating threshold (show) The dices are rigged. The odds of me rolling this bad, multiple times in a row is beyond anything I've seen before. Please consider looking into the rates of dices. I know there's defenses and attack stats to be counted but this is absolutely absurd.

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(1)

binarysolo

Dec. 11, 2018

Under rating threshold (show) There ought to be a 1-click option to walk away and return to the village if they're offering you shit equip. Currently your only option is send in the human > settings > resign this game > yes > return to village > begin. I'm at fame 13 having defeated 3 green dragons, the villagers shouldn't still be giving me +1 sword +2 bow +1 shield 9 times out of 10.

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(0)

promethiusrising

Dec. 11, 2018

Under rating threshold (show) It's possible with the fear effect to get trapped between two monsters in such a way that they will kill you with a loop effect without you ever getting a turn. Need more control of character stats and equipment. The ability to purchase, trade, effect stats... right now it's very very bland.

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(0)

kalihun

Dec. 11, 2018

Under rating threshold (show) I think the game should let the player choose to either charge or shoot the enemy while you are one title awayfrom the enemy, when you are playing the Dwarven Brawler

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(2)

Developer response from RogueSword

That would mean that every time you click a target that's both shootable and chargeable, you'd have to stop and answer the question of whether to shoot or charge. Is it worth it? Or is it just as fun if it's the dwarf's nature to always charge when possible? It's a tough question, I think.

HorstSchlawutzke

Dec. 11, 2018

Under rating threshold (show) really, this is one fine game. graphics & sound used wisely and oldscool and advanced game mechanics mixed well. I don't know about the later ranks but I haven't see that quality on kong for a while. thanks and all the best for you!

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(3)

Developer response from RogueSword

Thank you! We'll keep at it.

xxtrikerxx

Dec. 11, 2018

Under rating threshold (show) I don't know if this is a bug or if it only happens to me but if there is 2 items or more (sword, bow, shield) to be picked up when i finish a room i only get to roll the loot for 1 item.

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(0)

Developer response from RogueSword

We'll look into this. If this happens to anyone, let us know with the Feedback button right after it happens.

binarysolo

Dec. 11, 2018

Under rating threshold (show) I'm at 12 fame and have gotten past the 3 black dragons and here's what I've gleaned so far: The graphics are beautiful. The gameplay is masochistically addicting. Progress is mind numbingly slow, the villagers continue to give you shit equip, and success is SOLELY based on luck. Avoid rooms that offer nothing, cross your fingers to get decent equip in deeper levels, grab as much potions as possible, and pop into the dragon(s) den. Leap around dragons to avoid the breath attack.

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(7)

kai5000

Dec. 10, 2018

Under rating threshold (show) After many playthrough it gets boring to watch for the wheel to upgrade your weapons if you can add a way to skip the upgrade wheel(double click maybe) it'd help us go faster and speed through the dungeons(especially when trying to go fast)

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(3)

mwperk01

Dec. 10, 2018

Under rating threshold (show) Perhaps instead of permanently losing the weapons after victory they could instead "decay" and lose half of their levels upon the next dungeon or three quarters of their levels if you lose (thus rewarding players who consistently win with better starting gear) Or another Idea I had is your equipment would randomly generate on the level you found it if you walk over it you pick it back up but the area with it will have more enemies.

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(0)

gromaxe

Dec. 10, 2018

Under rating threshold (show) Guys, are you going to port this for Android? I absolutely love this game and would buy it.

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(0)

Developer response from RogueSword

Working on it!

drummingdm

Dec. 10, 2018

Under rating threshold (show) Serious question, how do I miss a sleeping dragon when I'm under the effects of a vanish spell? Frankly, how do I miss any creature that's unaware of my presence. So frustrating.

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(0)

Developer response from RogueSword

Dragons sleep coiled up for a reason.

dbaldrich99

Dec. 10, 2018

Under rating threshold (show) "Yes, I'm talking about Weathertop. Yes, you should know what Weathertop is." Amen, and Amen, game developer.

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(4)

Developer response from RogueSword

Holy ground indeed.

Tandu

Dec. 10, 2018

Under rating threshold (show) @Kmob: The game was initially fun and continues to be so in the 1st circle. Giants can't stun you, ghouls can. If you lack the weapons to kill them just avoid such rooms. Of course when you advance you get more or tougher monsters to fight. @jumping..: What lack of potions? Just finished 10 dragons and had about 15 health potions left when they were dead. It takes some playing skill to avoid unnecessary injuries and it helps if you search every cave, passage and room. @binary: Elf and dwarf are completely different from the human, in different ways. Playing them is fun and presents new challenges. By the time they reached the dragons they were already up to level 5.

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(1)

ChooJeremy

Dec. 10, 2018

Under rating threshold (show) Once you clear a good portion of the rooms (enough to get 2 entrances to the other rooms) the combat in the other rooms become trivial because you can cheese it by going in, fighting in the same spot, then once monsters reach you you leave and come in other direction from a surprise attack. Rinse and repeat. It feels like cheating, tbh I would prefer if monsters were more guarded. But I can understand if you want some kind of a reward for managing to clear some rooms.

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(2)

binarysolo

Dec. 09, 2018

Under rating threshold (show) Just killed 2 green dragons, on my very next mission I got destroyed by a room full of frogs. Makes sense. Also, if you're at 50 fame why on earth would you bother playing level 1 elf or dwarf?

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(3)

jumpingspider

Dec. 09, 2018

Under rating threshold (show)

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(-4)

jacksonas

Dec. 09, 2018

Under rating threshold (show) Chance for a health potions inside the chests would be great!

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(6)

Sugar_Free_Sugar

Dec. 09, 2018

Under rating threshold (show) my biggest gripe is that sometimes you get put in a dungeon that can't be beaten no matter what you do.

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(6)

Wildfire79

Dec. 09, 2018

Under rating threshold (show)

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(-6)

Sinapse

Dec. 09, 2018

Under rating threshold (show) You need scrolls to win several caves and that's fine with me, tactic is a part of the game and an important one, but a game should be fun, atm even with tactic i can't do anything except lose and lose and it's frustrating, all about "luck" where it really seems monster rolls atm are almost always really high and yours really low most of the time.

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(3)

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