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A great game. I love the snark, graphics, gameplay, and pop-culture references. That said, may I offer four suggestions? 1= The biggest thing, when using the dwarf, I sometimes want to SHOOT something two hexes away (esp. Gas Spores). If I click ANY enemy two hexes away from my dwarf, please next ask if I want to shoot/charge. 2= The fame level rewards (FLR) are great, but there's nothing from 16-49. Maybe space the 11-15 FLR across levels 12-20 instead, and add two more FLR for 30 & 40? That will entice us to keep playing between 15 & 50. 3= When two pit/water hexes connect, the hex separator between them hangs in mid-air, changing the atmosphere from ruins with tiled floors to an obvious game-play construct. 4= When I'm pilfering a chest in a room full of still-oblivious monsters, after the crowd either cheers or boos, what if there's a "Shhh!" after? I mean, "I'm trying to be stealthy here, people!" = But that all said, an excellent game well-deserving your November Winner status.
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A few suggestions from a new player (up to 3 white dragons):
1. Make the summon spell only summon in an unoccupied tile. Once, the mage tried to summon a scorpion on top of a pit and multiple times have the the mages tried to summon an enemy on top of another enemy.
2. I just got to try out the dwarf for free and I think you should be able to choose between using a charge attack or using your bow. A lot of the time, it makes more sense to use the bow instead of the charging attack (keeping enemies out of melee range, having a good bow but a bad sword, staying out of the way of exploding gas spores, etc.)
Other than these couple complaints, I am really enjoying this game and can't wait until fame level 50!
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This game is bugged. Some time the roll mechanism of the loot dosn't work because the character decides to pick something while the roll is happening.
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@NamelessMinion: 5 dragons in a room is nothing. I often get 7 in one room. Then it's better to have some scrolls left in reserve. Also sneaking past them is a real pain...
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I am around lvl 32/33ish or so now and at this point even pre cleave nerf I felt it was just about going in, looking what the game would throw at me and then either proceeding or cancelling to start a new run. As for the cleave nerf in itself - I don't know...it is not like the nerf unlocks a new tactical aspect or will impact decision maing since there literally is nothing you can really change at a certain point. Heck, from the get go it is not like you could even control if/when a cleave would happen.It just increases the chances of failure a little bit more. But it *adds* nothing to the game, it does not improve gameplay in any way.
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And when it comes to the dragons there is just little to no strategy involved, it is just a matter of having enough resources to outlast them and hammer away until you get lucky with your rolls. And it is similar with gameplay in general. Past a certain point , after you got your decision making down there really isn't much else you can do but just go and see how rng turns out - your dice rolls, positioning of enemies and the placement of loot containers (and what they contain) It is entirely possible to have runs that are pretty much dead on arrival simply due to starting gear, positioning of enemies and loot. Again, that can happen in most roquelikes, but unlike here in most of them you eventually unlock a lot more options and ways to influence the outcome.
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@Tandu Pardon me, but that (non)argument is rather ignorant. Just because the spanish flu killed more people than the pestilence doesn't mean I need to like the prestilence, if you catch my drift? That being said, there is a lot I like in this game. It is pretty nice how you can use the map layout to your advantage at times, how you for example can leave using one entrance, go back in through another one and surprise enemies. Or turn enemies against each other. Some really nice ideas and creativity. However that does not take anything away from the core flaws of the game. Yes, rng and a chance to fail is a core mechanic of anroquelike game and I have no issue with that. My issue lies within th sheer repetivness of what could be an amazing game. After a certain point you don't get any new tactical elements anymore. SO what follows is going through the same rng procedure again and again, adding one more dragon at the end.
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Enjoying it for the most part, but five dragons in a single room is real annoying. Obviously you felt that overcrowding the dragon rooms was an issue with the fact that you get extra rooms at 5, but please also limit it to 4 per room. Kind of defeats the purpose otherwise.
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@Fullmetalpanic: You can get a guaranteed 7+, often 8-9+ gear at the minibosses so it's not really hard to get decent weapons to fight the dragons. Apart from that it's just a matter of playing like the rest of us (or spending a little to unlock the help). Yes it's possible to lose but it's very unlikely. If you don't like that you can play some idle crap that Kong is full of. Talk about grind hell...
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Yeah i would like to say im very sorry for my comment
(Games probably take a long time and this is really good)
It still feels like its rigged sometimes though
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"Oh yes you can effectively play the other two classes, you just need to reach lvl 50....oh also now we nerf the character you can play to make it a bit harder to go through this grind hell. How you like THAT? " I like the roquelite approach, I like the core mechanics and the rng is ok too, but it got repetitive even before the cleave nerf and now that they actually made it harder I feel little to no motivation to go back to this. Solid game, I like the humour that flares up here and there. But after a certain point it just feels dull. With the nth dragon added it becomes a mere question wether you succeed rolling that +8/9 sword and find enough scrolls. SO almost a pure gae of chance, as long as you don't do something super stupid. And yeah, they just worsened the odds.
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Thanks a lot for the speed up of the battles! It is an AWESOME game you got there. Given the repetitive nature of it though, you could offer an even FASTER update, with no dice rolling and almost immediate results, perhaps as a toggle on-off setting (Turbo Mode?). You could make it a freemium feature, perhaps unlockable at fame 20 or so, but optionally costing a symbolic price (10-20 Kong Credits) to have it sooner.
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This is a really fun game. However, I'm at the point now, fighting over and over and failing, regardless of how high my equipment is and my FLAWLESS tactics ;]
I know it is down to luck, and this is why I don't play Snakes & Ladders. I like to be the one deciding how things progress, even if it's ultimately down to the dice, I want options! We really don't have all that many choices in the game.
What about a scroll to add bonus defense for breath attacks to protect us a little from the dragon? What if we could choose to keep one item, instead of the XP we earned or if we have a certain number of potions/scrolls could be swapped for an enchantment on the next try? More options for 'The Next Time' would give people a reason to keep playing the long game, to gather scrolls/potions/loot deep down in the dungeons one run, and head for the dragons the next run, instead of heading for them every time in a suicide mission hoping you'll get some lucky rolls until you're bored of it all.
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Just emptying the salt from the seabank
"Sorry no dice"
ALMOST EVERY ENEMIE I FOUGHT ROLLED A 10, AND FOR SOME REASON IT TOOK ME LIKE 5 TURNS TO GET PAST THE NUMBER 3. I LOST MY HEALTH POTIONS AND MOST OF MY HEALTH DURING THE FIRST STAGE
END OF SALT
(This was for the 2 dragons white period) This is otherwise close to a good game
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Much faster animations for movement and combat, great. Cleaving is now better, won't have us use only the über-human for dragon carving. I wish we could give this more than 5 stars, badges are wanted and soon.
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Thank you so much for making the gear spinner faster. Awesome that you listen to feedback and then implement it! Really great stuff.
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Underrated. Amazing game. Looking forward to more content. Paying money because of how much I like it. Make some more cosmetics, charge us for that! Not the other classes. Enable fullscreen. Make I can play with my fb account on your site- not just kongregate. Skeletons saying "I kill you" kind of bothers me- nothing else is that silly.
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Just an idea: finishing a game with a lower tier weapon should give higher exp than a high tier weapon as a reward for the accomplishment.
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My best dragon-slaying: One dragon left with 2 HP and a purple worm appears, reducing its HP to one. I move away from the pit. The dragon can't move further away because I trapped it with a flame scroll, so it prepares a spell- the enlargen spell for the purple worm. XD The purple worm misses and I do nothing. The dragon enlarges the purple worm, the purple worm kills the dragon-I win.
By the way: I wish there were more changes after fame 15. I've got the idea: Temporary changes. Like at fame 25 all monsters stats are reversed or all monsters are mages who only know the summon spell-while the summons are normal. :)
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this game is amazing and I love the developers sense of humor and the atmosphere created by the names of the bad loot and hints and everything. I hope there willl be a sequel. just you know, like an expanded version with more content (not saying there isn't enough, I just know that I'm going to want more because of how much I love it so far.) no need to do anything crazy, just fine tuning and adding on will be fine. thanks for making this great game.
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A purple worm just appeared and attacked the lich queen. She responded by enlarging it, after which it killed her. Interesting strategy...
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one problem is that this game require an online server i don't know why this game require it other than comparing high scores but it is causing serious loading issue still this is game has a lot of potential alot of potential and i hope to see it improve
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I also wanted to add, I can detect a sense of humor in the making of this game lol "rodent of unusual size" hmm definitely a reference to some movie, it's on the tip of my tongue ;) I like the names describing the gear you get, that's a nice touch. How about an item that you can get from Jarrods lol. "Oh, you went to Jarrods!" xD haha maybe if you added RINGS to the game that give you spells heh
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This game is really well thought out and unique! I've played tons and tons of dungeon crawlers before :) Everything from all the Diablos, to basically every one on Kongregate ;) I'd like to see bigger more challenging/puzzling maps, and how about more skill to kill monsters like adding frost, fire, raw magic, lightening, and give resistances accordingly. I like that you have to start over with new gear, but it's progressive with your exp gains, BUT maybe allow for an expanded item inventory? instead of just the sword, shield and bow, allow for armor for your head and chest, maybe shoes that give you +1 to movement squares, BUT don't get carried away because games really go to crap when you see numbers past 100 lol... "wow, you did 1,000,000 damage!" like what do those numbers even mean at a certain point? anyways, happy creating dev :) thanks for the fun game
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if we have the rare chance to find that sword called the +9 sword of dragon slaying, can it give a +1 bonus to dragons since it is so rare? it is fine if not.
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The randomness of loot gets extremely tiresome, to the point that in later matches you're better off just restarting if the early rolls are bad. A guaranteed small increase would be far better.
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really love the game, but the lag is taking the fun out of it. Spend way too much time at "waiting for dungoneers.net" or "the dungeon master is pondering".
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1 star for being 100 rng...
Looks good might even be a good game.
But dice trows for everything is just poor gameplay.
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very nice game, 4/5, but over a while, in my mind, it's just endless farming the same levels. Then it's become a little boring.
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I like the game, art is nice and music sets vibes well enough. The animations are painfully slow sometimes, and there are many pauses which seem to have no use other than to frustrate me, as in after rolling for loot
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It's very a disappointing game: nice graphics, plenty of ideas, but eventually it's everything that's wrong with rpgs. It's repetitive and endlessly promising rewards that never come, the various "game modes" are undistiguishable from one another, the dice rolls lets you see how you can randomly get killed by two spiders after killing three dragons, the weapon and experience system make you level up without changin anything in your experience... Could have been good or great, but it's not even fun after a few levels.
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Dices are rigged. The game is made to make you lose. Too many excess animations, or intervals between clicks. I wish this game was not made to torture you every single attempt but sadly that's what the developers chose so I'm gonna give it a conscious 1/5.