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PokeDork95 dont worry if you open chat window and type "i am a retard" to 200 random people. people will start to grasp how stupid you are
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This whole car must be made out of rubber and bamboo, because when I crashed and fell off it, it spun four times in the air, hit the ground, and bounced far enough up to spin around two more times.
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I like how easy it is to get money and that there's a Sandbox mode to experiment with a design that you want to be your end-game design. This is a nice change of pace from grindier games.
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When I load the game I got this error: "Context3D not available! Possible reasons: wrong wmode or missing device support."
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Airtime registered for map 1 but it doesn't seem to for any others even though I'm timing myself in the air for well over 3 seconds...
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It's funny how the default 'car' is so heavy it can't go up a hard slope without a running start, but also so light that it can flip over in the gently rolling first 60m of the first track if you don't lean to compensate. Did I say "funny"? I meant "bloody stupid and annoying".
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Managed to get this to run in another browser for all the good its worth, controls are garbage with the bike flipping over for no reason regardless of my inputs
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Game doesn't get a message in a red box stating: Context3D not available! Possible reasons: wrong wmode or missing device support.
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eeeeeyup: basic triangle frame with zero shocks works better for shock absorbers than heavily upgraded shocks in carefully worked out angles and compression/stretch distances with angle shocks included where possible.
oh! haven't tested in this play session but I think pneumatic shocks might actually bleed energy when they aren't extended.
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good lord: just came back to this game and had a bit of a thought while trying to get a particularly silly design to work (basically just all the shock absorption you can possibly get) and simply let the car bounce at the start of the run until stationary.
the car just kept bouncing higher and higher until it ran out of fuel and the run ended with no control inputs adding energy (rather proud of the design not tipping over at all during that ^_^) your shock absorbers ADD energy to the system rather than bleeding it off, between that and no grounding the vehicle only stabilizes by turning it into going forwards or backwards, or possibly stressing the join points.
this goes a long way towards explaining why the game physics don't seem to act remotely like, y'know, Physics.
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realllly wish we could see the weight of the parts, it's kinda critical information, like, moreso than the engine power and traction and whatnot...could at least give us a dot for the center of mass or line for the center of balance
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ahhh... a long day of work to build this car... now lets look at the pri- WHAT IN THE NAME OF HELL?! 400000 c?! THIS IS TOO MUCH!