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Micro102

Jan. 11, 2012

Under rating threshold (show) I was ready to give the game a 5 out of 5, but then found out that the AI actually have faster spawn rates then you, which disappointed me.

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(3)

Developer response from RoughSeaGames

No thats not true. AI does not cheat. In some levels it starts with higher upgraded chips, so it has a small advantage over the player.

ShiryouOni

Jan. 11, 2012

Under rating threshold (show) Love these type of games, keep em coming.

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(3)

Developer response from RoughSeaGames

I will :)

BuffKitTon

Jan. 11, 2012

Under rating threshold (show) an unexpected gem from a niche genre awesome job

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(3)

Developer response from RoughSeaGames

Nice, thanks so much!

Desssh

Jan. 11, 2012

Under rating threshold (show) As long as people are making suggestions, I think there should be something saying "this tower produces X packets per second, attacks at Y/s, defends at Z/s" or something along those lines. At the moment you just have to keep playing and getting a feel for how towers work when something like that would allow people who haven't spent much time to still play with strategy rather than fumbling through it.

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(4)

Developer response from RoughSeaGames

You are absolutely right, this is definitely missing and will be added in the sequel.

PhearMark

Jan. 11, 2012

Under rating threshold (show) I still don't understand what I'm doing wrong but I can't even pass level 10, the AI on normal stomps me every time.

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(0)

Developer response from RoughSeaGames

Sequel will have an easy mode, promised!

EPICpaladinDUDE

Jan. 11, 2012

Under rating threshold (show) One little thing I hate: Every time you click off of the game, it pauses.

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(4)

Developer response from RoughSeaGames

Thats a good point, I will add a timer to it, and delay the pause menu for several seconds. Thanks for the feedback. :)

NotASadist

Jan. 11, 2012

Under rating threshold (show) First and foremost, I am not a fan of the NanoWar type games, so when I saw one of the top comments compare it to nano war, I was not quite inspired to play this. However, it was quite good when i sat down and played it for a couple hours. It kept me entertained, and that's saying something, for a guy who was never impressed by this genre. 5/5!

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(3)

Developer response from RoughSeaGames

Thanks a lot. I am happy that it kept you entertained :))

Brinagirl

Jan. 11, 2012

Under rating threshold (show) I love how this game actually has a descriptive tutorial and how fun it is thank you for creating this game!

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(1)

Developer response from RoughSeaGames

Welcome, and thanks a lot forvthe positive feedback :)

samuel745

Jan. 11, 2012

Under rating threshold (show) Its worth noting that connecting in multiple paths to the same place really speeds up power flow. If you have a level 3 of something, its better to connect it more then once if possible, to maximize output

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(1)

Developer response from RoughSeaGames

Depends on the node, but For CPUs thats defintely true.

tkdrocker806

Jan. 11, 2012

Under rating threshold (show) Reminded me a lot of tentacle wars, but is still unique and awesome! I loved it, but it got kind of boring later on without a lot of variation, but still 5/5!!

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(1)

Developer response from RoughSeaGames

Thanks for your feeback, i hope to bring more variation into the sequel.

Nioden

Jan. 11, 2012

Under rating threshold (show) Good game. I thought most of it was too easy on hard mode... just making tons of connections real fast and attacking from multiple sides worked most of the time. Only one that gave me much trouble was 30 on hard... it's a good challenge. You really have to keep the side hubs under control. Also, the high score tab doesn't have a drop down to select hard mode.

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(1)

Developer response from RoughSeaGames

You are one of the first stating that the game is too easy :). Its really hard to match all needs here. But I have learned that an easy mode is needed and that hard mode can be a bit more challenging. Thanks for the feedback!!

chose1

Jan. 11, 2012

Under rating threshold (show) Really funny game with inspiration from other game BUT more unique things so 5/5!

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(1)

Developer response from RoughSeaGames

Thx! :)

Very_Unoriginal

Jan. 11, 2012

Under rating threshold (show) Are the other colors and me playing with the same rules? Just watched a single enemy CPU shrug off the attack of a hub being fed by a CPU(additional hub in the center) and a GPU and then counterattack up the chain, taking each one in turn. All were the same level.

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(-2)

Developer response from RoughSeaGames

Yeah all play with the same rules. The AI does not cheat. It can just make and cut connection faster than a human. Thats it.

Eternal_Serenity

Jan. 11, 2012

Under rating threshold (show) Too hard of a game... needs an "easy" mode. The AI is horribly imbalanced.

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(0)

Developer response from RoughSeaGames

As mentioned an easy mode is planned for the sequel. At which level did you have problems?

RoughSeaGames

Jan. 11, 2012

Under rating threshold (show) I just added the kongregate API to the game. At the moment only number of beaten levels for normal and hard mode. Let me know if you have any ideas for more statistic, and lets hope that Kong will add some badges :))

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(6)

Calidron

Jan. 11, 2012

Under rating threshold (show) Fun game, except for the uneven distribution and power levels in the later levels. For example, in the last level, you have a level 3 RAM and so does the other guy. Yours regenerates at a crawlingly slow speed, while the other guy's zips along as it says it's supposed to. I don't mind a challenge, but don't mislabel things. That can take it from challenging to frustrating because it makes it hard to appropriately strategize and also leads to that irrational feeling that the AI is "cheating". Still a 4/5, the above is a hardly a game killer!!

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(0)

Developer response from RoughSeaGames

The AI is quite dumb and can be tricked easy, if you know how it is reacting. That's why it has more power and stronger nodes. Obviously normal mode is too challenging, that is why I will introduce an easy mode in the sequel.

benstinx

Jan. 11, 2012

Under rating threshold (show) Clicking the main menu button just gives me a black screen =/

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(-1)

Developer response from RoughSeaGames

Can you tell me your browser and your operating system?

Philomorph

Jan. 11, 2012

Under rating threshold (show)

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(-9)

suburbanpsyco6

Jan. 11, 2012

Under rating threshold (show) I must say one of the things that truly set this game apart on first impression what the involvement of the developer in feed back. This appears to be a dying art in the metagaming environment, and i for one applaud you, roughseagames, for you effort in assuring everyone's voice is heard. Now, on to the game :D

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(4)

Developer response from RoughSeaGames

Thanks a lot! :))

RyuDante

Jan. 11, 2012

Under rating threshold (show) about frankm1's bug, I think it happened to me as well. On level 2 created a connection from my cpu to another one, but when it was time to upgrade it, I did and the tutorial message didn't change so I was stuck.

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(2)

Developer response from RoughSeaGames

ok thanks for the hint, I will have a look!

RyuDante

Jan. 11, 2012

Under rating threshold (show) I noticed that if a node is connected to at least 2 nodes, and one of them is full, then the flow stops for both and not just for the full one. I don't know if it was meant to be like that, if not, I hope it helps.

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(-1)

Developer response from RoughSeaGames

This issue was just fixed with the new VERSION 1.06.

rapier42

Jan. 11, 2012

Under rating threshold (show) What Brad789 said - looked like a clone of other games at first, but I like the added touches. I can't tell, but it does seem like the nodes get confused and don't sent attacks when they should? 4/5 because it appears to need some polish still, but a great game. Thanks for putting it up!

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(1)

Developer response from RoughSeaGames

Thanks for the feedback. The bug is already fixed!

frankm1

Jan. 11, 2012

Under rating threshold (show) Great game, one of the best of this type. There is a small bug that freezes the game if you start playing without doing the tutorial.

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(2)

Developer response from RoughSeaGames

I just tried to reproduce your bug without success. Can you give more details?

wrm130

Jan. 11, 2012

Under rating threshold (show) cool game! Just encountered a frustrating problem on level 6. Even though my nodes were fully populated they would not attack on the drawn path. My FULL node just sat there getting attacked and doing nothing about it?

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(1)

Developer response from RoughSeaGames

The bug is fixed! :)

TheOldWoman

Jan. 11, 2012

Under rating threshold (show) I dislike the way you have to own all nodes to win, and the way when you capture something it starts off with 5 charge. If you own all productive nodes and the enemy has no charge in any of his, the game is as good as won, and the free 5 charge gives the advantage to the human player, who appears to be able to click faster than the AI. 4/5

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(2)

Developer response from RoughSeaGames

Thanks for the feedback. In one of the next versions I will change the winning behaviour. The 5 power add rule after winning a node, is a solution to fix permanent owner changes, when fighting over a node. I haven't found a better solution yet, but I am open to good ideas! :)

GucciGirl

Jan. 11, 2012

Under rating threshold (show) This great game should surely have badges :)

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(-1)

kylerwhi92

Jan. 11, 2012

Under rating threshold (show) sorry but i have to say something. when i want to upgrade, it wont do it right, and when i trying to connect a node, it starts upgrading as soon as i push it.

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(-1)

Azgara

Jan. 11, 2012

Under rating threshold (show) Amazing game. I've also played probably all the games with the same mechanic, however this one also has an upgrade system, 8-bit sounds, and a high difficulty (that's a + for me) especially at the last level. 5/5 no doubt

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(2)

Developer response from RoughSeaGames

Thanks!! :)

Sirerion

Jan. 11, 2012

Under rating threshold (show) :S cant pass lvl 30 in hard... any tip?

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(1)

Developer response from RoughSeaGames

I will soon post some solutions for all levels!

ffaaccuu

Jan. 11, 2012

Under rating threshold (show) need badges like game completed on hard

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(2)

Developer response from RoughSeaGames

Currently adding Kong API and then its up to Kongregate to add badges :)

Ole00

Jan. 11, 2012

Under rating threshold (show) Props to the Dev for fixing the visible path of transfer :) Is there any info on how the diff units produce energy? Some levels seems harder if you spend energy to upgrade to lv 2 chips.

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(2)

aporte

Jan. 11, 2012

Under rating threshold (show) ı lose all my progress, FIX THAT!!!, y selected contınuos and ı have to star for 0, ı have even subımıted hıgscores, thıs gamer have a lot of bugs!!

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(-2)

Developer response from RoughSeaGames

Hmm, did not have that before. Can you give more detail about this bug?

DarkEld3r

Jan. 11, 2012

Under rating threshold (show) 3 2 1 at beginning is stupid.

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(-2)

tazi2002

Jan. 11, 2012

Under rating threshold (show) because IT IF FUN ITS very fun iv seen other games like this one

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(-1)

tazi2002

Jan. 11, 2012

Under rating threshold (show) MMMMM this looks fun

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(2)

perttuv

Jan. 11, 2012

Under rating threshold (show) Can't beat level 12, can't skip levels, so it's game over. :( You really should be able to skip levels or even better -select whatever level you want to play.

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(3)

wertsir

Jan. 11, 2012

Under rating threshold (show) you seem to actually reply to a lot of peoples comments that shows that you listen to the community and i appreciate it,

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(4)

nutshell

Jan. 11, 2012

Under rating threshold (show) The 1.04 upgrade is bugged. If one connection to a node is full, the node wont give power to any nodes, rather than just the node that's full. http://i.imgur.com/Dh1kD.png

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(3)

Developer response from RoughSeaGames

Hmm thats strange, worked good when I tested it. Will have a look in a few hours. Thx :)

BigJM

Jan. 10, 2012

Under rating threshold (show) It was just me. Now I think level 29 is impossible haha. Appreciate your comment though :D

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(1)

elfsiege

Jan. 10, 2012

Under rating threshold (show) my favourite was level 7 on hard, becoz it was very strategic

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(2)

Developer response from RoughSeaGames

Good to know. Will try to create more levels like this.:)

elfsiege

Jan. 10, 2012

Under rating threshold (show) Games of this type are common, and all similar. But this is far the best, and i didnt get bored till the end!! Also really glad you have replyed to a fair few of comments, good job

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(2)

Developer response from RoughSeaGames

Thanks. :))

BigJM

Jan. 10, 2012

Under rating threshold (show) Maybe it's just me, but level 23 is impossible!

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(2)

Developer response from RoughSeaGames

23 should be doable.. I will record a video walkthrough for each level soon!

vasili1097

Jan. 10, 2012

Under rating threshold (show) Great game! Plus your very active and always taking suggestions, I look forward to a sequel and other awesome games from you.

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(2)

Developer response from RoughSeaGames

Thank you! ^^

crimsonphil

Jan. 10, 2012

Under rating threshold (show) dont know if ne1 else is having this problem, i cant get past the 1st lvl, it says i've completed it, but the next lvl button is grayed out also seems to b causing lag spikes in my browser

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(1)

Developer response from RoughSeaGames

I will look into it. Which browser do you use?

KrispyKrame

Jan. 10, 2012

Under rating threshold (show) Excellent start. Definitely room to expand on the concept. I love the theme you went with as well! The only part I didn't like was not being notified when a CPU, GPU or RAM was taken. I also didn't like how when it was" tied" on a piece, it would flash between the owners, removing any connections you made. These two things led to a few mishaps that could've otherwise been avoided. Perhaps to fix the "tying", make the threshold for actually conquering a piece a higher rate than the rate the piece can attack at. That way, if an AI (or player) wanted to conquer a piece, they actually have to beat it, instead of just match it.

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(2)

Developer response from RoughSeaGames

Very helpful feedback. Not cutting all connections after conquering a node leads to several problems, this is why i decided to do it. I will experiment with it in next versions. I agree that conquering a node is too easy sometimes and thats why it changes back and forth. The user feedback when loosing nodes is not enough, but thats caused due to fast owner changes. Anyway you brought up really good points. Thx!!

CovEliteTJ

Jan. 10, 2012

Under rating threshold (show) I wish there were more unique things about this game besides the upgrades, its a near exact copy of tentacle wars.

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(-1)

Developer response from RoughSeaGames

Please let me lnow your suggestions and I will think about it for the upcoming versions.

GamwTonAntixris

Jan. 10, 2012

Under rating threshold (show) wow, quick fixes! nice, nice, keep it up!

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(1)

Developer response from RoughSeaGames

You are welcome. Couldn't fix those bugs without this great community!!

eagleclaw6

Jan. 10, 2012

Under rating threshold (show) I like how I can go to the next level even though I didn't win and the button is gray.

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(3)

Developer response from RoughSeaGames

Thx for hinting! Its fixed now!

GamwTonAntixris

Jan. 10, 2012

Under rating threshold (show) 5/5, great idea implementation. Howver, there seems to be a problem with the speed button. Sometimes, when I overuse SPACE, it seems to toggle its function(when I stop pressing SPACE it goes turbo and while I'm pressing it, it goes normal)

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(1)

Developer response from RoughSeaGames

Thx! toggle speed is fixed!

sssuperguy

Jan. 10, 2012

Under rating threshold (show) How about a shop at the end of the level, to but things such as... Coprosesser- increses attackers' speed by x Malware- increses attack by x Scripting- chips create units x times faster or abilities that you can use during a level like: lag: reduce enemy unit production by half for x amount of time firewall: all owned chips get a shield of x strength but using the above will require a form of money and/or energy, say $1 for every unit killed and $1000 for completing a level... or something

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(3)

Developer response from RoughSeaGames

Thanks! Its not an easy task to design upgrades for a game like that. Anyway I will definitely take a closer look at your ideas and try some stuff for the next version.

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