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gets too tough too fast. Either add some levels to make it a smoother learning curve, or add some intro levels, or both. 3/5. Momentum is a little glitchy in this game. Also sometimes when just jump and hit a wall, you will later continue moving after the wall isn't in your way. Does my comment even make sense? lol.
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An interesting game with some potential, but the controls really need to be smoother. Right now it feels like I'm battling the controls more than anything else. 3/5
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I have had these problems keep playing and they will go away that is the reason it took me a while to get to level 10 other than the game is hard!
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its annoying that when you start to swing you start slightly above the platform you are on so you immediately land where you started
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oik, changed my opinion
why does he still go forward after hitting a wall to break the forward velocity?
the controls ar too slippy. 1/5 till fixed
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ok, so, nice game, but the amount of low jumps bother me. The jumps where you dont have space above your head. These cause mor problems than the puzzles. a puzzle game should not be determined by if i strike space at the right time. otherwise, good concept som 3/5
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and even once I figured out how to push the blocks, it still took me a few dozen tries to get it right because you're so prone to slipping over the edge being able to aim the grappling hook through a method other than timing would be nice.
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you beat the second level by pushing the rocks up top into the magma. You really need a hint system (or at least to say somewhere) that you can push the rocks.