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No.. wait i got it. great game 5/5. improve the manuverability though and maybe make a hint. also. what is the point of a restart level button.. when you can mine yourself with your endless packs of dynamite
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Level 25 I quit. It was fun for a while, but when alot of levels just felt like alot of grinding through pointless easy stuff, for ONE challenging bit at the end, and if you mess that challlenge up, you have to start all over again, it get's boring.
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not sure how this only has 3 stars, great puzzle with graphics that recall old school Video games sans the overt pixels. Nice challenge with several options regarding actions to be taken. Very well made game and I have not even encountered the player made mazes yet.
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gets too tough too fast. Either add some levels to make it a smoother learning curve, or add some intro levels, or both. 3/5. Momentum is a little glitchy in this game. Also sometimes when just jump and hit a wall, you will later continue moving after the wall isn't in your way. Does my comment even make sense? lol.
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An interesting game with some potential, but the controls really need to be smoother. Right now it feels like I'm battling the controls more than anything else. 3/5
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I have had these problems keep playing and they will go away that is the reason it took me a while to get to level 10 other than the game is hard!
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its annoying that when you start to swing you start slightly above the platform you are on so you immediately land where you started
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oik, changed my opinion
why does he still go forward after hitting a wall to break the forward velocity?
the controls ar too slippy. 1/5 till fixed
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ok, so, nice game, but the amount of low jumps bother me. The jumps where you dont have space above your head. These cause mor problems than the puzzles. a puzzle game should not be determined by if i strike space at the right time. otherwise, good concept som 3/5
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and even once I figured out how to push the blocks, it still took me a few dozen tries to get it right because you're so prone to slipping over the edge being able to aim the grappling hook through a method other than timing would be nice.
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you beat the second level by pushing the rocks up top into the magma. You really need a hint system (or at least to say somewhere) that you can push the rocks.