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Show the requirements of how to reach 5 stars in each level please, like in gem craft. And i don't know what i need to do to upgrade to next level of current race?
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The score-screen after each fight is really tedious. I don't care about the rating, I just want to keep playing, so stop forcing me to wait every time.
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phillipsballs rateing + for a comment saying it needs badges doesnt give it badges the game needs to get to a good rateing like over 4 to get badges or have like 3. something and alot of views
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@BlueZehpyr: sorry we not copycat CW , Bugwar1 is publish earlier than CW, we just expand the looks at BW1 . but thanks for playing.
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Needs more customization, maybe more minor skills and such. And, I hate that I can send only half of my units, if I could control how many I send it would be awesome. Also, maybe an auto-send feature. Say, if I could have one nest automatically transfer to another nest each time it gets 10 units, because having to transfer my units each nest by nest gets pretty boring.
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I LOVE this type of game. I want my hives in the back of my territory to automatically send their troops to the front, though. Having to do it manually doesn't add any strategic depth. Check out Little Stars for Little Wars for a similar game with an elegantly simple control system: http://www.kongregate.com/games/Kendja/little-stars-for-little-wars?acomplete=little+stars. Clicking on two bases sends one wave; drag and drop sets a base to send automatically. +this if you think auto-send would improve Bug War 2.
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its no different from risk on the computer and the evolution system is a nice touch but i suggest making it a level up instead of random
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i think this game has less to do with strategy and more to do with quickly-send-anyone-available-to-the-enemies...thinking only hinders the progress of the battle and usually the enemy is powerless if you just rush every bug available to his spawns.
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I don't see how this is a copy of civilization wars. This is like its own sub genre with Civilization wars, Phage wars, nano wars, etc, all in the same category. Its not acceptable to claim this copies a game which is a copy of something else. Judge each independently.
For the developer: I loved the menu! Nice hex cell ideas! 5/5 game.
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I think I miss something, I played all levels with bees, but I am not able to select another race. Must I finish all levels with 5 stars?
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i rate this game 4/5 because good graphics really challenging but just lot a lot fun try to add upgrades and more things can wait to play part 3.
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Ok, so i was promted randomly once in one of the earlier levels to make my units stronger or faster... then, i never was able to upgrade them again?
I'm not sure how this upgrading/ evolving works? OR is it developed yet?
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Just as everyone said, it desperately needs a more noticeable upgrade system. Currently, it looks random, and it takes a long time to get them, so it seems as if they're not there for a long time. Still, nice core gameplay.
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Stars seem to be based off the score you get beating the level. Finishing quickly, taking every tower, not losing any towers, breeding and killing more than you lose. If your having trouble getting 5 stars, continue onwards and come back once you upgrade your species.
Ants are my favorite race, high spawn rate and with upgraded strength they are unstoppable. 5 stars on every level with them. Only achievement I don't have is the lose after 2 minutes one, I can't actually lose if the level plays for that long, XD. That and I can't bring myself to lose on purpose.
Some suggestions: Automatic move. I've seen it done before, and in a game like this with paths it makes management alot easier. Explanation of the star system, obviously. And what I'd really like is a breakdown of my race's stats in the statistics. Strength, speed, spawn rate, or at least the choices I made leveling up.
Anyway, I love this game, loved the first one. 5/5
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Epic game i just wish there would have been upgrades for races if you won youd get some sorta money to get upgrades and this need badges rate me if you think so to
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A couple things that I would recommend for a future update. 1) Give the player a second or two to get their bearings when a map starts. Before I can even get my mouse over my base, the enemy is usually already halfway through taking over another spawn. 2) The enemy's almost instant ability to react sometimes makes strategy almost impossible. In the second to the last level, for example, I would usually have to try stacking up as many guys as possible in a single spawn or tower, then launch my attack. But if I lose control of the tower in the middle, even for a second, my units will stop moving while the enemy just pours right past the tour and begins attacking me. I then have to frantically reset my attack orders, but now I've completely lost the advantage and it results in a stale mate.
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@spation
thats not a glitch... a glitch would be like... suddonly 3 of your sponers vanish(no longer existant) (and no... i didnt see that happen)