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It's a good concept.
Problems are that the game is very unbalanced. Seems you have to fight the same fight(s) many times to gain alot of levels before you can take on bosses and such.
Items are very hard to craft because of the very low drop rate of certain craft items.
Maybe add either a longer path to the boss's, more xp, nerf the bosses or a random fight place to alieviate the massive boredom and repetativeness.
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Extremely poor fighting system, when you look at the walkthrough you see that all final bosses get killed by spamming action point items and never let anyone except the player act. So the whole thing boils down to farming gold.
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It doesn't save.
Lose or retreat from 1 battle and you have to start all over. :-(
The game has promise but that just makes it unplayable.
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its pokemon !?!!!! O.o i hate all that say's rpg games are like pokemon GO TO HELL its like saying a shooting game is like cs *HATE YOU ALL-
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Saving works fine for me. Now if I could just beat that damn tiger... there's no 9-headed anything in any of my shops. :-( I also wonder what the second lines of icons are all about at the bottom of each map; there's no visible means of reaching them.
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Quite a fun game, only real issues I have is that there's too much of a need to go back and fight already beaten battles to level up. I can't stand RPGs that absolutely require that you grind for XP for a long time. Also some neater monsters came out a bit later however really had no incentive to change them out since the ones I had were already leveled up and new ones start at level 1. Also an autosave would have been nice, because fights can go from relative ease to complete death sentence, e.g. the first boss fight was relatively easy, however the fight right after it (Why are there fights after the boss?) first two guys are easy, then the vampire completely eats me alive, solution grind on the next map come back and win, however I didn't feel like there was any real incentive to doing those after-boss fights. Boss fights should be a climatic finish to a level.
However overall its still enjoyable, Rudy has done a good job with his games.
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Played for a little while until i found out that it's too hard to NOT be a troll game. But apparently you people in the comments are talking about it normally, as if it's an actual, you know, GAME. What's up with that? I can't be the only one.
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This game is kinda crappy. Just die over and over until you memorize what kind of power you need to gain for every fight. Make a mistake? Well, start over from scratch again.