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For those having problems, the game is pretty simple. You have different skills that depend on str and magic, use this as a focus. I have found that it helps to start with a defensive character, build up action points (AP), then switch out for an offensive approach. Using something they are weak too helps and this is usually obvious but not always and you can always overcome something with enough force unless of course they resist or absorb the attack. Potions and things of the nature can greatly increase your odds in a hard fight.
Very nice game, I'd like to see improvements and even a sequal. Good, luck.
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this games deserves more praise, although i admit it is a tad boring to start with because you dont know what your doing but cmon people give it a chance 4/5
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Given the popularity of Epic Wars series, more people should be playing this, very well made game;
A few basics point for starters; Each turn the AP from your 3 creatures are pooled together, unused APs are carried over to next turns. A often used tactic against tougher or self healing enemy is to pool sufficient AP passing turns or defending. Then switch to your damage dealer, preferably attack with the element enemy creature is weak against.//
About the Damage color, White number means normal damage, Red number means the damage was not effective (creature is strong against that element), doing half damage. Yellow number means extra effective damage(the creature weak against this element,) doing 200%. Big letter means critical hit, doing 200% damage. Green mean health recovered from healing, absorb, or drain ability. Resisted elements(Null) will do zero damage. The Pierce ability bypasses Strong and Null defense.//
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Every...single....game that bubble box makes has a fake link for a walk-through.. and it Reeeeeally bugs me. I don't want to go to your site, fake link.
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I find that opening with a defensive person, then switching to an offensive person once all 12 AP's are available works best. Yaska (For defense. Once you get the heal spell, this guy's a tank!), Chimera (For physical/energy offense), and Tuyul (For the water attack, which is hard to get early on) are a good combo. Also, don't end your turn before your enemy's health actually goes down to 0 and they die, or the AP they give each round will still add when you end your turn. Wait until their health hits 0, then end you turn.
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Beat every stage in the game, with all possible monsters at my disposal. 5/5 for the game.... 6/5 because of the ultimate item...
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Long ago I played the game and I found it bad . I tried it again some years later and still found it bad .But one week ago I decided to give it a last chance and I found that it was a true gem. At first you don't understand what you are doing but later on it you understand it and start to enjoy it . The concept is awesome , so is the music ( I love it , is there a download link to it ?) . That black fume stuff make the creatures look so so good especially Yaksa and the woman with serpent heads and that white ghost . THe difficulty and the easiness is also present . I love challenge so , I love it. It still have flaws too such as the one death = game-over , making the game a bummer if you forgot to save before the match . I hope for EQ2 even if I don't think there will be one.
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If you're thinking the game is too easy because you've started out with the chimera or whatever, forget about it - the boost attack falls off massively mid to late game. You'll end up having to play with serious strategy soon enough. Near the very end stages the monsters are op enough to just end two-thirds of your team in one turn, including your tank. You can get diamonds from the desert boss and the second stage of the fire area can give you dragon hearts. If you're having trouble with the end stages, remember, you can just buy your way to victory. Buy a dozen or so null orbs and some ap boosting items. You acn use an item with 0 ap cost if you use it after spending all your ap, while the animation for your last attack is paying. This means you can have your dmg dealer out, use every attack and null up at 0 ap, and repeat.
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I finally figured out why taking actions 1 at a time is more damage than entering all the commands in a rush: the bonus damage for the combo count has a delay before it is applied so stacking it all up makes it miss a LOT of the combo bonus rather than focusing it on the higher damage hits at the end of most attacks like you would think.
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This is awesome game. I love turn-based/RPG/Strategy Games. Squads, tactics, attacks, resistances, items require thinking like Pokemon fire-red :), but his game has great dark-epic climate.
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Best starting duo is Chimera+Yaksa. Chimera trashes everything in the first zone (just don't go beyond the boss battle without grinding levels for a while) and Yaksa makes a good partner, cleaning up after it.
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Some tips:
- good grinding spots are: 1st boss in the desert area, then 2nd boss in the winter area (just use vampire or ghoul), then 2nd boss in the desert area (use dragon), after that you should finish the game
- the ingredients: lucky coin-2nd battle in the winter area, golden eggs only after you've finished the main quest (common), diamonds are buggy (mistaken for fire opals), so you won't be able to buy them, but the grinding spot (above) should provide some
- tough figths: generally use the combination of defensive and offensive creatures - stack up the APs with defensive one and then use the offensive one to deal damage. This should get you through the game. For the final two bossess don't hesitate to use items with +AP - this makes it ridicolously easy (altough costly).
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This game is very easy to exploit, all you have to do is get yaksa and chimera and then have chimera 1st the rest doesnt matter use chimeras boost skill then attack deals double damage and put on him items that increase attack and when he is low on health switch to yaksa make sure you put on yaksa defnsive items and the regain AP and switch back kept this tactic through out the entire game had no problems.
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It is frustrating to have a set formation change every time you switch creatures in battle. and you start the next battle with the wrong creature out in play. Could the Formation be a static thing please?
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fun game im still trying 2 beat the game but the shops are bugged iim trying to buy diamonds but i says i have 20 when i only have 6?
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Str:Damage Dealed by Physical and Energy Mgc:Damage Dealed By Thunder Fire Water and Mystic. Def and Res is Just Defense againist the attacks.
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great game!!!!!
5/5
its boring at first but when you get the hang of it its awesome!!!!
+plus if you think there should be auto save!!!!
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My advice , Take echidna , she gets to level 99 right away , and beat the first maps last boss again and again for exp and money , Also that sword item is good , it has pierce ... so you can basically kill anyone with it no matter what resistance they have ...
Secondly getting 10 of the AP +12 item can help you kill anything , And all stages .
Use Echidna against second last level ( the angel knight one ) , since she is immune to both energy and mystic . And the last boss the easy with Angel knight , just teach her concentration ( the red one ) then have 10 AP + 12 and win ....