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i didn't lose one single time and the invincible goblin was really easy all you need are centaurs mermaids witches,succubusses goblin and dwarves, or just ranged units and that is how you beat him because you hit him he goes up like he's hurt and ya it's really easy try it peoples
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LOL I let all my guys come out b4 i charge so the revenge wave doesn't even have time 2 come out b4 i destroy their castle.
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wirst use hercules strength then zeus wrath when you dou that you are un peataple and sorry if i wrote something wrong
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in cave of trial 5.... u must use.... centaur,mermaid,witch,succubus,goblin,dwarf engineer...(any card that has large population) skill cards:(meteor, heal) u cant use phoenix cause u will complete this less than 120 sec.
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i hope the 4th one has the same sort of structure as this, you know,the way which makes this one different to all the others. (p.s.) nicocktail,the card i think is zues wrath, it makes you 100% chance to hit a critical.
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when i was doin cave of trial 4 i beat the lord of shadows get to their castle they blow horn then have to face water titan and the card opposite the cannon is lord of shadows
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I finish the game exept cave5... the dark goblin always arrive to my castle, even with the deck down. Who must we do to block him? And i have 29/30 cards, the last skill card on the right down miss to me, what is this card? (ps: sorry for my english, i'm frensh^^)
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there is this glitch if you hit somone with magic canon scubucs mermaid and centaur the enemy goes flying towards your castle
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i like the 100% chance of a critical spell (from cave 5) your troops quickly own the big things like that trihorn thing and the fire demon.
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Cave 5 is easy. You just need to keep the Ghost Goblin from attacking you. I find it funny people have a hard time with revenge waves. A level 5 Phoenix and revenge waves are done.
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these are the must haves to beat Cave 5.Spells:Athena, Phoenix, Hercules, and Comet(can add healing spell if wanted). Troops: Centaurs, Succubus, Mermaids, Witches, goblins and the last one is the magic canon or the black knight keep this commnet alive by copy pasting it
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revenge waves are soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo unfair
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whoever started this ere r some must haves for cave of trial 5 YA DONT BLIMMIN NEED EM JUST PUSHBACKS AND ATTACK SPELLS LIKE COMET OR METEOR
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i only used taurus, succubus, dragon rider, phantom armor, frost giant and centaur Spells: comet, heal, rain of arrows and ligthning bolt to finish cave 5
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cave trial 5 should be a medium badge. trial 4 was a bit harder. This is exactly what i used: goblins, mermaids, centaurs, succubus, witches, black knight. spells: comet, phoenix, arrow rain, heal. the rain got rid of the first wave of bombers, then unleash the phoenix, and then everything basically takes care of itself (provided u throw a few comets here and there). no athena, no hercules, and i got this *MY FIRST TRY*. i didn't even know what the ghost goblin was till i saw it chewing up the black knights and my hero. but by that time, it was pushed back, and none of my rangers got touched
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Anyone have ideas on the kind of super units - eg dragons and witches and thunder units which seem to have reallly high health - even compared to level 5 of them
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these are the must haves to beat Cave 5.Spells:Athena, Phoenix, Hercules, and Comet(can add healing spell if wanted). Troops: Centaurs, Succubus, Mermaids, Witches, goblins and the last one is the magic canon or the black knight keep this commnet alive by copy pasting it
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hese are the must haves to beat Cave 5.Spells:Athena, Phoenix, Hercules, and Comet(can add healing spell if wanted). Troops: Centaurs, Succubus, Mermaids, Witches, goblins and the last one is the magic canon or the black knight keep this commnet alive by copy pasting it (copied by someone else and then pasted) p.s :KEEP IT ALIIVE!! !
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i dont see everyone's problem. i beat cave trial 5 without this athena protection which i havent earned yet. here's what i used: goblins, mermaids, centaurs, succubuses, black knights, dragon riders, comet, healing wave and pheonix spell. i kept everyone retreating, used comet on the leader (not the ghost goblin), and, once i had max units of succubus, centaur and mermaid, i got only those 3 to advance. once they got close to the ghost goblin i used the comet on it and the pheonix spell, then i commanded everyone to advance. this works cos the 3 rangers knock the ghost backwards so he cant attack u at all. try this out and ignore the chain mail everyone else has been saying.
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hese are the must haves to beat Cave 5.Spells:Athena, Phoenix, Hercules, and Comet(can add healing spell if wanted). Troops: Centaurs, Succubus, Mermaids, Witches, goblins and the last one is the magic canon or the black knight keep this commnet alive by copy pasting it (copied by someone else and then pasted) p.s :KEEP IT ALIIVE!! !