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Comments for Epic War 4

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sonicp2

Aug. 02, 2010

Under rating threshold (show) and wouldn't a dragon go faster then a horse??

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(3)

sonicp2

Aug. 02, 2010

Under rating threshold (show) i hate how the can have infinite and i cant

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(-1)

Sturmguy98

Aug. 02, 2010

Under rating threshold (show) Some more stats in the unit upgrade screen would be nice. Movement and attack speed stats would really help me choose my units rather than continually testing to see what does what

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(5)

gabrielo12yes

Aug. 02, 2010

Under rating threshold (show) my only concern about this game is that if i click on fall back, it should be like, now,

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(3)

TheChad

Aug. 02, 2010

Under rating threshold (show) 1.7m from the goblins on epic.

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(2)

bahamut_109

Aug. 02, 2010

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(-6)

FossaFerox

Aug. 02, 2010

Under rating threshold (show) For the level 16 epic challenge, it is all a matter of using shield to get strong melee units up to the boss. Units at his feet will not be hit by his attack. Use both melee heroes and the wizard, the fire lord, the angel, the dragon, were-tigers, valkyries, and mighty guardians. If you need cash to upgrade these (and shield+heal) to max level, repeat the level 13 challenge on hard or epic. Use shield intelligently to keep units alive while they cross the "killing field" and get up to the enemy's feet. You may need to heal the units up there once or twice if smaller units manage to do significant damage to them. + if this is useful.

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(4)

glennvicente24

Aug. 01, 2010

Under rating threshold (show) this game needs some behavior ill rate 4/5 because if you said for example your lord of fire stand there i mean like there dont move just attack like that + me if you agree

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(0)

mynameis42

Aug. 01, 2010

Under rating threshold (show) for those of you complaining about the mute button, nearly every game in existince without a mute button, possesses a volume control in the OPTIONS menu, if you are to lazy, and think a mute button is necessary,go make your own game, put one in, go see how fun it is

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(2)

Arragothor

Aug. 01, 2010

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(-3)

Terminbee

Aug. 01, 2010

Under rating threshold (show) lmao, the arrow tower is pretty cool. but i still think normal shooting arrows is better. also, the arrows seem to fall a little short...not cool. one more thing, if its a spell, u shoudl be able to post the tower anywhere. being able to put it only at base defeats purpose... + if u agree

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(1)

Pinza

Aug. 01, 2010

Under rating threshold (show) Epic game, speechless.

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(0)

vedenya

Aug. 01, 2010

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(-9)

saras987654321

Aug. 01, 2010

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(-3)

kayr0112

Aug. 01, 2010

Under rating threshold (show) great game, but a few slight things you should consider. - Needs an option so that you could turn off sound fx/music WHILE IN COMBAT - needs a click on minimap cahnges the part you view. + I also liked the idea which was mentioned in one of the comments previously (too lazy to find which one since I'm quite sleepy), bout an option to charge past the enemy

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(-2)

MilitarySavant

Aug. 01, 2010

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(-3)

Arragothor

Aug. 01, 2010

Under rating threshold (show) GSerra is right also if you just make a unit and send im out its not equipped it'll die

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(0)

mynameis42

Aug. 01, 2010

Under rating threshold (show) o im stupid, nevermind

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(6)

SUPERSPARTAN118

Aug. 01, 2010

Under rating threshold (show) There should be a stay in place or dont move button, where a specific unit can stay in a certain spot of the terrain, therefore being able to do damage from that spot without moving. That would be really helpful in battle.

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(5)

OmegaDoom

Aug. 01, 2010

Under rating threshold (show) how do you use spells? hotkey seems to select something, but when i click nothing happens. and why does it take so much longer for my hero to heal then to respawn?

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(-1)

GSerra

Aug. 01, 2010

Under rating threshold (show) The units only go out when the % reaches 101. 1% might be a ridiculous difference, but what if your hero died 57 times? Then you are in trouble with your extra 1%.

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(5)

mynameis42

Aug. 01, 2010

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(-3)

toXicus

Aug. 01, 2010

Under rating threshold (show) Sorry for the double comment, but also, it would be awesome to tweak your hero's and creature's behaviors. It could be called "training," and it would let certain creatures have priorities (strong creatures against a boss, or weak creatures against other weaklings), when to retreat (there could be a checkbox for "complete attack script before retreating," for instance) and other such things.

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(3)

d00my

Aug. 01, 2010

Under rating threshold (show) The fine control in this entire series has always been a problem. I don't want my units running out to attack something 20' away when I've just told them to stay put somewhere (and then of course they see something else past it and run farther). While typing this comment I've had my goblins set slightly in front of my castle, I've had to scroll up twice to tell them to STOP CHASING THINGS TO THE MIDDLE AND GET BACK TO WHERE I SAID. ... Nor do I want my units to just sit there when I flag them to a spot that may in some universe be considered nearby; I want them to get the f*** on that spot, not mob about in the vague area around it.

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(4)

toXicus

Aug. 01, 2010

Under rating threshold (show) I just beat level 10 on my first try. It was one of the easiest levels in the game. If you're strong enough (through a careful blend of patience and paranoia), you can bring the castle down to almost zero before the dragon shows up, and then it just takes a second or two to beat. You should send the dragon out sooner and have stronger enemies before then, too.

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(1)

GSerra

Aug. 01, 2010

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(-3)

ph15h

Aug. 01, 2010

Under rating threshold (show) @lawlpwntnub It would seem so. It wasn't that way the last time I played but now it seems like all the arrows do is heal Tyrant Lord Baal. I was wondering why the battle took longer on Epic than it did before.

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(-1)

ph15h

Aug. 01, 2010

Under rating threshold (show) @blackdragon96 get any hero to level 3.

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(1)

Arragothor

Aug. 01, 2010

Under rating threshold (show) tell me if it works out for anyone

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(0)

kadenkk

Aug. 01, 2010

Under rating threshold (show) easy money, lvl 2 metoer blast, lvl 5 goblin tanks, and whatever other units you want (ranged is best) and grind the first challenge level on normal for 80k a pop easy in about 5- 10 minutes with well upgraded units

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(0)

GSerra

Aug. 01, 2010

Under rating threshold (show) how do i unlock those green-circled cards?

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(0)

ratslayer94

Aug. 01, 2010

Under rating threshold (show) epic war one was the easiest of them all to understand and play, plus you got a tower to fire at enemys from, now they are way overcomplecated, plus now if I make my hero go to one place, now when there is an enemy nearby, he charges and dies...thumbs up if you agree.

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(1)

Arragothor

Aug. 01, 2010

Under rating threshold (show) super easy way to make money: do goblin madness on hard with dragon maxed send it to castle it'll be distracted by goblins this is good wait or go afk for 10-20-30 mins you will get usually 300 to 400k of gold or i dont know i havent waited that long

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(2)

ryanwwong

Aug. 01, 2010

Under rating threshold (show) I <3 this game! Its sort of like stick wars (an app the iphone)

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(0)

fishsticks1

Aug. 01, 2010

Under rating threshold (show) diablo needs to stop eating and hurry it up because he barley gets to the castle

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(-1)

LovelyHostility

Aug. 01, 2010

Under rating threshold (show) How the hell do you beat level 16?

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(0)

0killme1

Aug. 01, 2010

Under rating threshold (show) Very good game, if there is ever a Fifth one, you need to fix the fact that troops advance when enemy troops are nearby, we need to be able to post our soldiers somewhere and be confident that they wont move past your commands + if you agree

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(2)

user52897

Aug. 01, 2010

Under rating threshold (show)

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(-5)

iliuvarnor

Aug. 01, 2010

Under rating threshold (show) each time I attack Baal with my titans, it appears I am giving him health instead of harming him, anybody help?

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(-1)

homicide1

Aug. 01, 2010

Under rating threshold (show) this game is awesome!!! u guys r awesome!!

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(0)

mikhasw

Aug. 01, 2010

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(-4)

leafstorm

Aug. 01, 2010

Under rating threshold (show) the fire titan destroys the trojan horse i just keep doing the 12th level over with my titan 45000 dollars xd!!!

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(-2)

grim622

Aug. 01, 2010

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(-8)

Gastone

Aug. 01, 2010

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(-3)

Torav87

Aug. 01, 2010

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(-3)

wasde

Aug. 01, 2010

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(-6)

Kollosus

Aug. 01, 2010

Under rating threshold (show) Ahahahaha did dragon lair before the dragon spawned =P

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(1)

jmfv2

Aug. 01, 2010

Under rating threshold (show) save up then buy the [titan] lord of fire

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(-1)

CGH0606

Aug. 01, 2010

Under rating threshold (show) On the beat the bomb one, the enemys castle was destroyed 2 seconds before the bomb blew up

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(0)

Terastas

Aug. 01, 2010

Under rating threshold (show) This game would be pretty cool, at least provided that the NPCs actually moved as directed. The only instructions they ever respond to are the four bottom commands, and they ALL do it, not just the ones that are selected. Though you labeled this a strategy game, this failure of the combat mechanics turns it into a war of attrition: the only strategy involved is that of knowing who your best units are and throwing them into it. Additionally, there is a SERIOUS combat flaw with ranged attackers. Namely, they can hide behind their own castle and snipe the attacking army at their leisure since the units only attack whatever is closest to them and whatever the maximum range might be. This is what's known as artificial difficulty: it makes the game harder by denying the player a fix instead of providing a challenge.

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(2)

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