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Tip for money. go on challenge 1 and wait till u hav 2 mighty guardians then just go assault each time u get around 60000. fully upgrade mighty guardians.
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f**k the sky dragon!!
hes so newb!!!!
every time he smells a goblin in his back he fu****g vbalsts him
that has to stop!!
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so much worse than the first parts... invoulnerable is the ONLY spell that makes you able to win hard or epic fights...
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Because the char count is 1k, I've had to split this.
Some Notes, 1, Only Diablos and Lord of Fire are necessary titans, but the others speed up his death 2x.
2, You CAN in theory hold back your archers until he's turned around, but I found it's a little bit faster to assault.
3, This theory does not hold for golden angel. Him, just assault assault assault, using shield when it gets down to 2 (if maxed, which it should be). Really, he can be killed, but it is WAY faster to pummel the base.
4, Theoretically, you could beat Baal the Tyrant by using skills to maul the base behind him, but I've yet to see it work.
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To defeat the Tyrant Lord Baal extremely easily and/or quickly, do this. First, set up your heroes as Viegraff, Kara, and Popo. Next, get all 4 titans set up to be attackers. In addition, use untamed beast. The final guy is up to you, but I used the cannon. Anyway, idle while shielding from suicide guys until you get your titans. Now, march your army, while shielded to the Tyrant. You should be ok until you get to him (Shield once someone is almost in range, once he's hit, POW). Now, after some chaotic losses to your ranged army, (almost unavoidable for this to work, cannon fodder -.-) an untamed beast SHOULD overtake Baal. I know, you may be thinking, Nooo! Fall back!, but you want this. Baal should turn around on this. Yup, now your archers can have a field day. Just assault now, and go make toast. He'll be dead in 2-3 mins, rather than the 15 of everyone else.
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This is the most boring game I've ever played. A speed up button is an absolute necessity for a game like this, especially with the lag the later levels create. Seriously, I have this game on the lowest quality setting and it takes half an hour to finish a level. It's a great game, but I'll have to give it a 4/5 until I can finish a level without wanting to go afk for half an hour to watch television until it finishes.
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Some more stats in the unit upgrade screen would be nice. Movement and attack speed stats would really help me choose my units rather than continually testing to see what does what
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For the level 16 epic challenge, it is all a matter of using shield to get strong melee units up to the boss. Units at his feet will not be hit by his attack. Use both melee heroes and the wizard, the fire lord, the angel, the dragon, were-tigers, valkyries, and mighty guardians. If you need cash to upgrade these (and shield+heal) to max level, repeat the level 13 challenge on hard or epic. Use shield intelligently to keep units alive while they cross the "killing field" and get up to the enemy's feet. You may need to heal the units up there once or twice if smaller units manage to do significant damage to them. + if this is useful.
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this game needs some behavior ill rate 4/5 because if you said for example your lord of fire stand there i mean like there dont move just attack like that + me if you agree
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for those of you complaining about the mute button, nearly every game in existince without a mute button, possesses a volume control in the OPTIONS menu, if you are to lazy, and think a mute button is necessary,go make your own game, put one in, go see how fun it is
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lmao, the arrow tower is pretty cool. but i still think normal shooting arrows is better. also, the arrows seem to fall a little short...not cool. one more thing, if its a spell, u shoudl be able to post the tower anywhere. being able to put it only at base defeats purpose... + if u agree
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great game, but a few slight things you should consider.
- Needs an option so that you could turn off sound fx/music WHILE IN COMBAT
- needs a click on minimap cahnges the part you view.
+ I also liked the idea which was mentioned in one of the comments previously (too lazy to find which one since I'm quite sleepy), bout an option to charge past the enemy
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There should be a stay in place or dont move button, where a specific unit can stay in a certain spot of the terrain, therefore being able to do damage from that spot without moving. That would be really helpful in battle.
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how do you use spells? hotkey seems to select something, but when i click nothing happens. and why does it take so much longer for my hero to heal then to respawn?
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The units only go out when the % reaches 101. 1% might be a ridiculous difference, but what if your hero died 57 times? Then you are in trouble with your extra 1%.
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Sorry for the double comment, but also, it would be awesome to tweak your hero's and creature's behaviors. It could be called "training," and it would let certain creatures have priorities (strong creatures against a boss, or weak creatures against other weaklings), when to retreat (there could be a checkbox for "complete attack script before retreating," for instance) and other such things.
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The fine control in this entire series has always been a problem. I don't want my units running out to attack something 20' away when I've just told them to stay put somewhere (and then of course they see something else past it and run farther). While typing this comment I've had my goblins set slightly in front of my castle, I've had to scroll up twice to tell them to STOP CHASING THINGS TO THE MIDDLE AND GET BACK TO WHERE I SAID. ... Nor do I want my units to just sit there when I flag them to a spot that may in some universe be considered nearby; I want them to get the f*** on that spot, not mob about in the vague area around it.
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I just beat level 10 on my first try. It was one of the easiest levels in the game. If you're strong enough (through a careful blend of patience and paranoia), you can bring the castle down to almost zero before the dragon shows up, and then it just takes a second or two to beat. You should send the dragon out sooner and have stronger enemies before then, too.
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@lawlpwntnub It would seem so. It wasn't that way the last time I played but now it seems like all the arrows do is heal Tyrant Lord Baal. I was wondering why the battle took longer on Epic than it did before.
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easy money, lvl 2 metoer blast, lvl 5 goblin tanks, and whatever other units you want (ranged is best) and grind the first challenge level on normal for 80k a pop easy in about 5- 10 minutes with well upgraded units